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Aurora.3/code/game/turfs/simulated/floor_static.dm
T
BatrachophrenoandGitHub 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00

23 lines
650 B
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// This type of flooring cannot be altered short of being destroyed and rebuilt.
// Use this to bypass the flooring system entirely ie. event areas, holodeck, etc.
/turf/simulated/floor/fixed
name = "floor"
icon = 'icons/turf/flooring/tiles.dmi'
icon_state = "tiled_preview"
initial_flooring = null
/turf/simulated/floor/fixed/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/stack) && attacking_item.tool_behaviour != TOOL_CABLECOIL)
return
return ..()
/turf/simulated/floor/fixed/update_icon()
return
/turf/simulated/floor/fixed/is_plating()
return 0
/turf/simulated/floor/fixed/set_flooring()
return