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Aurora.3/code/modules/clothing/factions/newhaiphong.dm
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CometBlazeandGitHub 71af7f3f22 The Great Sprite Unification: Part 1 (#21006)
In an effort to make the way our sprites are organized make a little bit
more sense, this takes ALL the sprites in `icons/clothing` and moves
them over `icons/obj/item/clothing` or another appropriate file in the
case of non-clothing items.

A lot of these files had to be split since they lumped everything into
the same dmi which had to be changed since people, reasonably, expect to
find a hat in the folder named `hat` and not in the one where we're
supposed to keep uniforms in.

A lot of smaller files were also merged into already existing dmis where
it made sense.

Lastly, all the colourable items kept in `icons/obj/item/clothing` were
updated to the new palette. Those items were:

**Backpacks:**
- GD Sacred Icon

**Belts:**
- Fannypack

**Gloves:**
- Gloves
- Single Glove

**Hats:**
- GD Cowl
- GD Cube Hood
- Furred Crown
- Surgeon Cap
- Kippah
- Plain Hood

**Shoes:**
- Konyanger Gomusin

**Coats:**
- GD Eccentric Coat

**Uniforms:**
- Colourable Dress
- Shortsleeve Dress
- Evening Gown
- Open Shoulder Dress
- Assymetric Dress
- Tea Dress
- Long Sleeve Dress
- Colourable Scrubs
- Colourable Jumpsuit
2025-07-21 10:33:42 +00:00

34 lines
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Plaintext

/obj/item/clothing/accessory/aodai
name = "ao dai"
desc = "A long, split tunic worn over trousers."
icon = 'icons/obj/item/clothing/under/human/sol/newhaiphong.dmi'
icon_state = "aodai"
item_state = "aodai"
contained_sprite = TRUE
/obj/item/clothing/accessory/aodai/masc
desc = "A split tunic worn over trousers. This one is in a men's sizing. A common choice for festivals or formal occasions."
icon_state = "aodaimasc"
item_state = "aodaimasc"
/obj/item/clothing/accessory/aodai/nhp
desc = "A split tunic worn over trousers. This one is cropped and sleeveless, in the athletic style of New Hai Phong."
icon_state = "aodaicrop"
item_state = "aodaicrop"
/obj/item/clothing/head/nonla
name = "non la conical hat"
desc = "A conical straw hat, also known as a non la, enjoyed particularly by residents of New Hai Phong, to protect the head from sweltering suns and heavy rains."
icon = 'icons/obj/item/clothing/head/newhaiphong.dmi'
icon_state = "nonla"
item_state = "nonla"
contained_sprite = TRUE
/obj/item/clothing/head/nonla/get_mob_overlay(var/mob/living/carbon/human/human, var/mob_icon, var/mob_state, var/slot) //Exists so that the main sprite doesn't cover up hair that should be in front, thanks Geeves
var/image/I = ..()
if(slot == slot_head_str)
var/image/hat_backing = image(mob_icon, null, "nonla_backing", human ? human.layer - 0.01 : MOB_LAYER - 0.01)
I.AddOverlays(hat_backing)
return I