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In an effort to make the way our sprites are organized make a little bit more sense, this takes ALL the sprites in `icons/clothing` and moves them over `icons/obj/item/clothing` or another appropriate file in the case of non-clothing items. A lot of these files had to be split since they lumped everything into the same dmi which had to be changed since people, reasonably, expect to find a hat in the folder named `hat` and not in the one where we're supposed to keep uniforms in. A lot of smaller files were also merged into already existing dmis where it made sense. Lastly, all the colourable items kept in `icons/obj/item/clothing` were updated to the new palette. Those items were: **Backpacks:** - GD Sacred Icon **Belts:** - Fannypack **Gloves:** - Gloves - Single Glove **Hats:** - GD Cowl - GD Cube Hood - Furred Crown - Surgeon Cap - Kippah - Plain Hood **Shoes:** - Konyanger Gomusin **Coats:** - GD Eccentric Coat **Uniforms:** - Colourable Dress - Shortsleeve Dress - Evening Gown - Open Shoulder Dress - Assymetric Dress - Tea Dress - Long Sleeve Dress - Colourable Scrubs - Colourable Jumpsuit
15 lines
475 B
Plaintext
15 lines
475 B
Plaintext
/obj/item/clothing/under/antillean
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name = "fetil dress"
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desc = "A flowing dress from the Fetil islands on Port Antillia. Great for dancing."
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icon = 'icons/obj/item/clothing/under/human/biesel/port_antillia.dmi'
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icon_state = "fetil_dress"
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worn_state = "fetil_dress"
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item_state = "fetil_dress"
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slot_flags = SLOT_ICLOTHING
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contained_sprite = TRUE
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build_from_parts = TRUE
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worn_overlay = "rflairs"
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/obj/item/clothing/under/antillean/goldflair
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worn_overlay = "gflairs"
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