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Aurora.3/code/modules/clothing/factions/portantillia.dm
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CometBlazeandGitHub 71af7f3f22 The Great Sprite Unification: Part 1 (#21006)
In an effort to make the way our sprites are organized make a little bit
more sense, this takes ALL the sprites in `icons/clothing` and moves
them over `icons/obj/item/clothing` or another appropriate file in the
case of non-clothing items.

A lot of these files had to be split since they lumped everything into
the same dmi which had to be changed since people, reasonably, expect to
find a hat in the folder named `hat` and not in the one where we're
supposed to keep uniforms in.

A lot of smaller files were also merged into already existing dmis where
it made sense.

Lastly, all the colourable items kept in `icons/obj/item/clothing` were
updated to the new palette. Those items were:

**Backpacks:**
- GD Sacred Icon

**Belts:**
- Fannypack

**Gloves:**
- Gloves
- Single Glove

**Hats:**
- GD Cowl
- GD Cube Hood
- Furred Crown
- Surgeon Cap
- Kippah
- Plain Hood

**Shoes:**
- Konyanger Gomusin

**Coats:**
- GD Eccentric Coat

**Uniforms:**
- Colourable Dress
- Shortsleeve Dress
- Evening Gown
- Open Shoulder Dress
- Assymetric Dress
- Tea Dress
- Long Sleeve Dress
- Colourable Scrubs
- Colourable Jumpsuit
2025-07-21 10:33:42 +00:00

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475 B
Plaintext

/obj/item/clothing/under/antillean
name = "fetil dress"
desc = "A flowing dress from the Fetil islands on Port Antillia. Great for dancing."
icon = 'icons/obj/item/clothing/under/human/biesel/port_antillia.dmi'
icon_state = "fetil_dress"
worn_state = "fetil_dress"
item_state = "fetil_dress"
slot_flags = SLOT_ICLOTHING
contained_sprite = TRUE
build_from_parts = TRUE
worn_overlay = "rflairs"
/obj/item/clothing/under/antillean/goldflair
worn_overlay = "gflairs"