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987a08bf87
Added an on_hit signal, instead of using the target in post_fire. This fixes cheesing upgrades by standing behind a wall and shooting at a target you will never hit. Moved improvement cap from a define, onto the base object. This fixes some components continuing to eat improvement potential, even when they are fully upgraded. Fixes Ions dealing damage in addition to EMPing their target. Also reduced the max number of shots when an Ion emitter is fitted.