mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-16 09:29:38 +01:00
This PR is a revisit to the previously derelict PR #20159 that has been unfinished for sometime now. More details about it in general can be found here: https://github.com/orgs/Aurorastation/projects/2?pane=issue&itemId=53167153 For awhile I've been talking about "Things I've been doing but it would be really nice to do them with a skills system", or "And here's how I would put this into the skills system when it's done". The main thing that was stopping me from building it myself was having poor real life skills in UI code and in DB code. However, I've gotten permission to resume this PR, which has already completed the steps I would not have been able to do myself. The rest of the PR fits well into my skillset as a dev. I'm opening this PR as a draft so as to enable my dev environment to locally track all the previously modified files. I'll take this PR out of draft and give this a full writeup when I have more work to show for the PR this weekend. ### TODO - [x] Rework a decent chunk of the currently existing skills to no longer require hardcoded inserts into other systems. EG, converting from classical ss13 methods, to modern /tg/-style ECS coding methods that work off of component-signal patterns. - [x] Make sure all of the existing skills have actual game functionality (I won't PR a 2016 Baystation12 situation where 90% of the skills are fluff only) - [x] Add the various skills not yet made but are necessary for completion sake, EG: Pilot (Spacecraft), Gunnery, Pilot (Walkers). - [x] Examine each existing job in the game and assess whether it should have a skill made with it in mind, or if it's covered by an existing skill. - [x] TO DISCUSS, BUT NOT ESSENTIAL: Additional skill proposals not currently in the pre-existing TODO list, proposing subcategories. - [x] Ensure that the previous TODO list is completed. ### Current Skills The current list of skills, checkmarked for if I've completed them/they have actual game mechanics. Or if we're just relegating them to separate PRs. Originally this list was going to be forced to visit for a bare minimum "does at least one thing" requirement, but now that is being forgone due to this PR ballooning out of control and in complexity, as well as development time overruns. - [x] Bartending - [x] Cooking - [x] Gardening - [x] Entertaining - [x] Electrical Engineering - [x] Mechanical Engineering - [x] Atmospherics Systems - [x] Reactor Systems - [x] Medicine - [x] Surgery - [x] Pharmacology - [x] Anatomy - [x] Forensics - [x] Robotics - [x] Pilot: Spacecraft - [x] Pilot: Exosuits - [x] Research - [x] Xenobotany - [x] Xenoarchaeology - [x] Xenobiology - [x] Unarmed Combat - [x] Armed Combat - [x] Firearms - [x] Leadership --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: FabianK3 <21039694+FabianK3@users.noreply.github.com> Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
226 lines
9.7 KiB
Plaintext
226 lines
9.7 KiB
Plaintext
//Procedures in this file: Putting items in body cavity. Implant removal. Items removal.
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// ITEM PLACEMENT SURGERY //
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
/singleton/surgery_step/cavity
|
|
priority = 1
|
|
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
|
|
|
|
/singleton/surgery_step/cavity/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
if(!..())
|
|
return FALSE
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
return affected && IS_ORGAN_FULLY_OPEN && !(affected.status & ORGAN_BLEEDING)
|
|
|
|
/singleton/surgery_step/cavity/proc/get_max_wclass(var/obj/item/organ/external/affected)
|
|
switch(affected.name)
|
|
if(BP_HEAD)
|
|
return WEIGHT_CLASS_TINY
|
|
if("upper body")
|
|
return WEIGHT_CLASS_NORMAL
|
|
if("lower body")
|
|
return WEIGHT_CLASS_SMALL
|
|
return 0
|
|
|
|
/singleton/surgery_step/cavity/proc/get_cavity(var/obj/item/organ/external/affected)
|
|
switch(affected.name)
|
|
if(BP_HEAD)
|
|
return "cranial"
|
|
if("upper body")
|
|
return "thoracic"
|
|
if("lower body")
|
|
return "abdominal"
|
|
return ""
|
|
|
|
/singleton/surgery_step/cavity/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
|
|
user.visible_message(SPAN_WARNING("[user]'s hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!"), \
|
|
SPAN_WARNING("Your hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!"))
|
|
target.apply_damage(20, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
|
|
|
|
/singleton/surgery_step/cavity/make_space
|
|
name = "Hollow Out Cavity"
|
|
allowed_tools = list(
|
|
TOOL_DRILL = 100, \
|
|
/obj/item/pen = 75, \
|
|
/obj/item/stack/rods = 50
|
|
)
|
|
|
|
min_duration = 50
|
|
max_duration = 70
|
|
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
|
|
|
|
/singleton/surgery_step/cavity/make_space/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
if(!..())
|
|
return FALSE
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
return affected && !affected.cavity
|
|
|
|
/singleton/surgery_step/cavity/make_space/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
user.visible_message("[user] starts making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \
|
|
"You start making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." )
|
|
target.custom_pain("The pain in your chest is living hell!",1)
|
|
affected.cavity = CAVITY_OPEN
|
|
..()
|
|
|
|
/singleton/surgery_step/cavity/make_space/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
|
|
user.visible_message("<b>[user]</b> pushes apart some organs inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \
|
|
SPAN_NOTICE("You make some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].") )
|
|
|
|
/singleton/surgery_step/cavity/close_space
|
|
name = "Close Cavity"
|
|
priority = 2
|
|
allowed_tools = list(
|
|
TOOL_CAUTERY = 100, \
|
|
/obj/item/clothing/mask/smokable/cigarette = 75, \
|
|
/obj/item/flame/lighter = 50, \
|
|
/obj/item/weldingtool = 25
|
|
)
|
|
|
|
min_duration = 50
|
|
max_duration = 70
|
|
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
|
|
|
|
/singleton/surgery_step/cavity/close_space/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
if(!..())
|
|
return FALSE
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
return affected && affected.cavity
|
|
|
|
/singleton/surgery_step/cavity/close_space/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
user.visible_message("<b>[user]</b> starts mending [target]'s [get_cavity(affected)] cavity wall with \the [tool].", \
|
|
"You start mending [target]'s [get_cavity(affected)] cavity wall with \the [tool]." )
|
|
target.custom_pain("The pain in your chest is living hell!", 75)
|
|
affected.cavity = CAVITY_CLOSED
|
|
..()
|
|
|
|
/singleton/surgery_step/cavity/close_space/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
|
|
user.visible_message("<b>[user]</b> mends [target]'s [get_cavity(affected)] cavity walls with \the [tool].", \
|
|
SPAN_NOTICE("You mend [target]'s [get_cavity(affected)] cavity walls with \the [tool].") )
|
|
|
|
/singleton/surgery_step/cavity/place_item
|
|
name = "Place Item in Cavity"
|
|
priority = 0
|
|
allowed_tools = list(/obj/item = 100)
|
|
|
|
min_duration = 60
|
|
max_duration = 80
|
|
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
|
|
|
|
/singleton/surgery_step/cavity/place_item/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
if(!..())
|
|
return FALSE
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
if(istype(user,/mob/living/silicon/robot))
|
|
return
|
|
if(affected && affected.cavity)
|
|
var/total_volume = tool.w_class
|
|
for(var/obj/item/I in affected.implants)
|
|
if(istype(I,/obj/item/implant))
|
|
continue
|
|
total_volume += I.w_class
|
|
return total_volume <= get_max_wclass(affected)
|
|
|
|
/singleton/surgery_step/cavity/place_item/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
user.visible_message("<b>[user]</b> starts putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
|
|
SPAN_NOTICE("You start putting \the [tool] inside [target]'s [get_cavity(affected)] cavity." ))
|
|
target.custom_pain("The pain in your chest is living hell!", 75)
|
|
playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1)
|
|
..()
|
|
|
|
/singleton/surgery_step/cavity/place_item/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
|
|
|
|
user.visible_message("<b>[user]</b> puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
|
|
SPAN_NOTICE("You put \the [tool] inside [target]'s [get_cavity(affected)] cavity.") )
|
|
if(tool.w_class > get_max_wclass(affected)/2 && prob(50) && !BP_IS_ROBOTIC(affected))
|
|
to_chat(user, SPAN_WARNING("You tear \the [affected.artery_name] trying to fit an object so big!"))
|
|
affected.sever_artery()
|
|
affected.owner.custom_pain("You feel something rip in your [affected.name]!", 1)
|
|
user.drop_item()
|
|
affected.implants += tool
|
|
tool.forceMove(affected)
|
|
affected.cavity = CAVITY_CLOSED
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// IMPLANT/ITEM REMOVAL SURGERY //
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
/singleton/surgery_step/cavity/implant_removal
|
|
name = "Remove Foreign Body"
|
|
allowed_tools = list(
|
|
TOOL_HEMOSTAT = 100, \
|
|
TOOL_WIRECUTTER = 75, \
|
|
/obj/item/material/kitchen/utensil/fork = 20
|
|
)
|
|
|
|
min_duration = 60
|
|
max_duration = 80
|
|
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
|
|
|
|
/singleton/surgery_step/cavity/implant_removal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
if(!..())
|
|
return FALSE
|
|
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
return affected
|
|
|
|
/singleton/surgery_step/cavity/implant_removal/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
user.visible_message("[user] starts poking around inside [target]'s [affected.name] with \the [tool].", \
|
|
"You start poking around inside [target]'s [affected.name] with \the [tool]." )
|
|
target.custom_pain("The pain in your [affected.name] is living hell!", 50)
|
|
..()
|
|
|
|
/singleton/surgery_step/cavity/implant_removal/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
|
|
|
|
if(length(affected.implants))
|
|
var/list/implants = list()
|
|
var/shrapnel_present = FALSE
|
|
for(var/I in affected.implants)
|
|
implants += I
|
|
if(!istype(I, /obj/item/implant))
|
|
shrapnel_present = TRUE
|
|
|
|
for(var/I in implants)
|
|
/// Prioritize shrapnel instead of stuff like loyalty implants.
|
|
if(shrapnel_present && istype(I, /obj/item/implant))
|
|
continue
|
|
|
|
if(do_mob(user, target, 0.5 SECONDS))
|
|
|
|
user.visible_message("<b>[user]</b> takes [I] out of incision on [target]'s [affected.name] with \the [tool].", \
|
|
SPAN_NOTICE("You take [I] out of incision on [target]'s [affected.name]s with \the [tool].") )
|
|
target.remove_implant(I, TRUE, affected)
|
|
|
|
BITSET(target.hud_updateflag, IMPLOYAL_HUD)
|
|
|
|
//Handle possessive brain borers.
|
|
if(istype(I, /mob/living/simple_animal/borer))
|
|
var/mob/living/simple_animal/borer/worm = I
|
|
if(worm.controlling)
|
|
target.release_control()
|
|
worm.detach()
|
|
worm.leave_host()
|
|
|
|
playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1)
|
|
else
|
|
user.visible_message("<b>[user]</b> could not find anything inside [target]'s [affected.name], and pulls \the [tool] out.", \
|
|
SPAN_NOTICE("You could not find anything inside [target]'s [affected.name].") )
|
|
|
|
/singleton/surgery_step/cavity/implant_removal/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
..()
|
|
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
|
|
user.visible_message(SPAN_WARNING("[user] loses their grip and stabs [target] with \the [tool]!"), SPAN_WARNING("You lose your grip on \the [tool] and stab [target]!"))
|
|
affected.sever_artery()
|
|
target.apply_damage(25, DAMAGE_BRUTE, target_zone)
|
|
|