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Aurora.3/code/modules/weather/weather_wind.dm
T
WildkinsandGitHub e1770df81e Lag War Day 4: Under Pressure, High Voltage (#21878)
Replace /datum/gas_mixture/proc/return_pressure with XGM_PRESSURE(xgm)
macro. Having such a relatively simple statement contributing proc
overhead to procs called millions of times is ridiculous

Rename /datum/gas_mixture/proc/zburn to react, deleting the old react
which was just an alias for it. Free proc overhead

Turn check_combustibility into a macro CHECK_COMBUSTIBLE(is_cmb, xgm).
also rewrite it slightly so that it only needs to do one pass. Its a bit
nasty so I apologize for that, but speeeeed.

Delete most powernet and obj/machinery/power procs for handling power,
replacing them with macros. The fact that we were unironically calling a
draw_power() on APCs to call draw_power() on their terminals to call
draw_power() on their powernet every single process tick was insane.

Turn `between` into a macro alias for clamp() since the param order is
different

turn `Percent` into a macro AS_PCT

Rewrite significant chunks of update_canmove so its not quite as
horrifying of a proc and hopefully doesn't eat the entire mob subsystem
every movement now
2026-02-27 00:35:41 +00:00

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/obj/abstract/weather_system
var/tmp/wind_direction = 0 // Bitflag; current wind direction.
var/tmp/wind_strength = 1 // How string is the wind currently?
var/const/base_wind_delay = 1 // What is the base movement delay or increase applied by wind strength?
// Randomizes wind speed and direction sometimes.
/obj/abstract/weather_system/proc/handle_wind()
// TODO: turbulence for chance of wind changes,
// ferocity for strength of wind changes
if(prob(66))
return
if(prob(10))
if(!wind_direction)
wind_direction = pick(GLOB.alldirs)
else
wind_direction = turn(wind_direction, pick(45, -45))
mob_shown_wind.Cut()
if(prob(10))
var/old_strength = wind_strength
wind_strength = clamp(wind_strength + rand(-1, 1), 5, -5)
if(old_strength != wind_strength)
mob_shown_wind.Cut()
/obj/abstract/weather_system/proc/show_wind(var/mob/M, var/force = FALSE)
var/mob_ref = WEAKREF(M)
if(mob_shown_wind[mob_ref] && !force)
return FALSE
mob_shown_wind[mob_ref] = TRUE
. = TRUE
var/turf/T = get_turf(M)
if(istype(T))
var/datum/gas_mixture/environment = T.return_air()
if(SAFE_XGM_PRESSURE(environment) >= MIN_WIND_PRESSURE) // Arbitrary low pressure bound.
var/absolute_strength = abs(wind_strength)
if(absolute_strength <= 0.5 || !wind_direction)
to_chat(M, SPAN_NOTICE("The wind is calm."))
else
to_chat(M, SPAN_NOTICE("The wind is blowing[absolute_strength > 2 ? " strongly" : ""] towards the [dir2text(wind_direction)]."))