Files
Aurora.3/code/modules/client/preference_setup/loadout/loadout_eyes.dm
JohnWildkins 4fe77f4323 Utility Resprite II: Once More with Feeling (#7246)
rscadd: "Added an engineering apprentice uniform, and overalls accessories to the miner, atmos tech, chief engineer and engineer lockers, as well as loadouts. They are equivalent to webbing vests."
    rscadd: "Atmos tech lockers now start with blue hazard vests, and the wardrobe locker includes matching (non fire-safe) hard hats."
    rscadd: "Added safety goggles with a new sprite with a verb to raise/lower them. The original goggles can be found as 'safety glasses'. Both are available under eyewear in the loadout tab."
    imageadd: "Updated sprites for the engineer, CE, atmos tech, janitor, CT (incl. an alt uniform in lockers and loadout), quartermaster, and miner jumpsuits. Updated atmos fire suit sprite."
    imageadd: "New utility belt (incl. alt sprite available in loadout), hard hat, engineering beret, sheet and ore snatcher, and hydrogen ore sprites."
    imageadd: "New hazard vest sprites. Hazard vests can now be zipped up or left loose with an appropriate verb."
    imageadd: "New atmos airlock sprites, new mining, atmos, and janitorial locker sprites."

also all sprites by AmoryBlaine I just unga dunga'd the code together
2019-11-02 19:46:33 +02:00

143 lines
5.3 KiB
Plaintext

// Eyes
/datum/gear/eyes
display_name = "eyepatch"
path = /obj/item/clothing/glasses/eyepatch
slot = slot_glasses
sort_category = "Glasses and Eyewear"
/datum/gear/eyes/glasses
display_name = "glasses, prescription"
path = /obj/item/clothing/glasses/regular
/datum/gear/eyes/glasses/green
display_name = "glasses, green"
path = /obj/item/clothing/glasses/gglasses
/datum/gear/eyes/glasses/prescriptionhipster
display_name = "glasses, hipster"
path = /obj/item/clothing/glasses/regular/hipster
/datum/gear/eyes/glasses/monocle
display_name = "monocle"
path = /obj/item/clothing/glasses/monocle
/datum/gear/eyes/glasses/safety
display_name = "safety glasses"
path = /obj/item/clothing/glasses/safety
/datum/gear/eyes/glasses/safety/goggles
display_name = "safety goggles"
path = /obj/item/clothing/glasses/safety/goggles
/datum/gear/eyes/scanning_goggles
display_name = "scanning goggles"
path = /obj/item/clothing/glasses/regular/scanners
/datum/gear/eyes/sciencegoggles
display_name = "science Goggles"
path = /obj/item/clothing/glasses/science
/datum/gear/eyes/materialaviators
display_name = "aviators, material"
path = /obj/item/clothing/glasses/material/aviator
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice","Shaft Miner")
/datum/gear/eyes/mesonaviators
display_name = "aviators, meson"
path = /obj/item/clothing/glasses/meson/aviator
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice", "Research Director","Scientist", "Shaft Miner")
/datum/gear/eyes/mesonprescription
display_name = "meson goggles, prescription"
path = /obj/item/clothing/glasses/meson/prescription
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice", "Research Director","Scientist", "Shaft Miner")
/datum/gear/eyes/security
display_name = "security HUD"
path = /obj/item/clothing/glasses/hud/security
allowed_roles = list("Security Officer", "Head of Security", "Warden", "Security Cadet", "Detective", "Forensic Technician")
/datum/gear/eyes/security/aviator
display_name = "aviators, security"
path = /obj/item/clothing/glasses/sunglasses/sechud/aviator
/datum/gear/eyes/medical
display_name = "medical HUD"
path = /obj/item/clothing/glasses/hud/health
allowed_roles = list("Medical Doctor", "Chief Medical Officer", "Pharmacist", "Paramedic", "Psychiatrist", "Medical Resident")
/datum/gear/eyes/medical/aviator
display_name = "aviators, medical"
path = /obj/item/clothing/glasses/hud/health/aviator
/datum/gear/eyes/shades
display_name = "sunglasses, fat (Security/Command)"
path = /obj/item/clothing/glasses/sunglasses/big
allowed_roles = list("Security Officer", "Head of Security", "Warden", "Captain", "Head of Personnel", "Quartermaster", "Internal Affairs Agent", "Detective", "Forensic Technician")
/datum/gear/eyes/shades/prescriptionsun
display_name = "sunglasses, presciption (Security/Command)"
path = /obj/item/clothing/glasses/sunglasses/prescription
/datum/gear/eyes/shades/aviator
display_name = "sunglasses, aviator (Security/Command)"
path = /obj/item/clothing/glasses/sunglasses/aviator
/datum/gear/eyes/glasses/fakesun
display_name = "sunglasses, stylish"
path = /obj/item/clothing/glasses/fakesunglasses
/datum/gear/eyes/glasses/fakesun/prescription
display_name = "prescription sunglasses, stylish"
path = /obj/item/clothing/glasses/fakesunglasses/prescription
/datum/gear/eyes/glasses/fakesun/aviator
display_name = "aviators, stylish"
path = /obj/item/clothing/glasses/fakesunglasses/aviator
/datum/gear/eyes/hudpatch
display_name = "iPatch"
path = /obj/item/clothing/glasses/eyepatch/hud
/datum/gear/eyes/secpatch
display_name = "HUDpatch, Security"
path= /obj/item/clothing/glasses/eyepatch/hud/security
allowed_roles = list("Security Officer", "Head of Security", "Warden", "Security Cadet", "Detective", "Forensic Technician")
cost = 2 //snowflake tax
/datum/gear/eyes/medpatch
display_name = "HUDpatch, Medical"
path = /obj/item/clothing/glasses/eyepatch/hud/medical
allowed_roles = list("Medical Doctor", "Chief Medical Officer", "Pharmacist", "Paramedic", "Psychiatrist", "Medical Resident")
cost = 2
/datum/gear/eyes/mespatch
display_name = "HUDpatch, Mesons"
path = /obj/item/clothing/glasses/eyepatch/hud/meson
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice", "Research Director","Scientist", "Shaft Miner")
cost = 2
/datum/gear/eyes/matpatch
display_name = "HUDpatch, Material"
path = /obj/item/clothing/glasses/eyepatch/hud/material
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice", "Shaft Miner")
cost = 2
/datum/gear/eyes/scipatch
display_name = "HUDpatch, Science"
path = /obj/item/clothing/glasses/eyepatch/hud/science
cost = 2
/datum/gear/eyes/weldpatch
display_name = "HUDpatch, Welding"
path = /obj/item/clothing/glasses/eyepatch/hud/welder
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice","Research Director","Roboticist")
cost = 2
/datum/gear/eyes/spiffygogs
display_name = "orange goggles"
path = /obj/item/clothing/glasses/spiffygogs
/datum/gear/eyes/circuitry
display_name = "goggles, circuitry (empty)"
path = /obj/item/clothing/glasses/circuitry