Files
Aurora.3/code/modules/modular_computers/computers/modular_computer/variables.dm
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

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// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking.
/obj/item/modular_computer
name = "Modular Computer"
desc = DESC_PARENT
var/lexical_name = "computer"
var/enabled = FALSE // Whether the computer is turned on.
var/screen_on = TRUE // Whether the computer is active/opened/it's screen is on.
var/working = TRUE // Whether the computer is working.
var/can_reset = FALSE // Whether you can reset this device with the tech support card.
var/datum/computer_file/program/active_program // A currently active program running on the computer.
var/hardware_flag = 0 // A flag that describes this device type
var/last_power_usage = 0 // Last tick power usage of this computer
var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
var/last_world_time = "00:00"
var/list/last_header_icons
var/datum/looping_sound/computer/soundloop // Looping sound for when the computer is on
var/looping_sound = TRUE // Whether or not this modular computer uses the looping sound. Also handles ambience beeps.
var/computer_emagged = FALSE // Whether the computer is emagged.
var/apc_powered = FALSE // Set automatically. Whether the computer used APC power last tick.
var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
var/enrolled = DEVICE_UNSET // Weather the computer is enrolled in the company device management or not. 0 - unconfigured 1 - enrolled (work device) 2 - unenrolled (private device)
var/_app_preset_type // Used for specifying the software preset of the console
var/ambience_last_played_time // Last time sound was played
var/pAI_lock = FALSE // Toggles whether pAI can interact with the modular computer while installed in it
var/obj/item/card/id/registered_id = null // ID used for chat client registering
var/scan_mode = null // Mode used for health/reagent scanners
var/last_scan = 0 // Used for the PDA analyser spam detection
var/silent = FALSE
var/doorcode = "smindicate"
var/hidden = FALSE
var/initial_name
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
icon = null // This thing isn't meant to be used on it's own. Subtypes should supply their own icon.
icon_state = null // And no random pixelshifting on-creation either.
randpixel = 0
center_of_mass = null
var/icon_state_unpowered // Icon state when the computer is turned off
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
var/icon_state_menu_key = "black_key"
var/icon_state_screensaver
var/icon_state_screensaver_key
var/icon_state_broken
var/screensaver_light_range = 0
var/screensaver_light_color
var/menu_light_color
var/message_output_range = 0 // Adds onto the output_message proc's range
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
light_range = 0 // Tile range of lighting emitted by the computer.
light_power = 0 // Intensity of lighting emitted by the computer. Valid range between 0 and 1.
var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with.
var/list/enabled_services = list() // Enabled services that run in background and handle things pasively. Supported on all CPUs.
var/power_has_failed = FALSE
var/is_holographic = FALSE
// Damage of the chassis. If the chassis takes too much damage it will break apart.
var/damage = 0 // Current damage level
var/broken_damage = 50 // Damage level at which the computer ceases to operate
var/max_damage = 100 // Damage level at which the computer breaks apart.
// Important hardware (must be installed for computer to work)
var/obj/item/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
var/obj/item/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet
var/obj/item/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files.
// Optional hardware (improves functionality, but is not critical for computer to work in most cases)
var/obj/item/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged.
var/obj/item/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
var/obj/item/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
var/obj/item/computer_hardware/hard_drive/portable/portable_drive // Portable data storage
var/obj/item/computer_hardware/ai_slot/ai_slot // AI slot, an intellicard housing that allows modifications of AIs.
var/obj/item/computer_hardware/tesla_link/tesla_link // Tesla Link, Allows remote charging from nearest APC.
var/obj/item/device/paicard/personal_ai // Personal AI, can control the device via a verb when installed
var/obj/item/computer_hardware/flashlight/flashlight
var/listener/listener
var/registered_message = ""
charge_failure_message = " does not have a battery installed."