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Aurora.3/code/game/objects/items/weapons/storage/bible.dm
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Lohikarandskull132 c077b12899 Convert storage objects to initialize (#2850)
changes:

Converted storage objects to Initialize().
Removed timer from storage New/Initialize in favor of LateInitialize.
Removed some pointless src from storage objects.
Fixed GC of some screen objects used by storage objects.
Changed storage objects' filling to be done by fill() instead of New()/Initialize().
Medkits actually work this time!
2017-06-28 23:09:59 +03:00

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/obj/item/weapon/storage/bible
name = "bible"
desc = "Apply to head repeatedly."
icon_state ="bible"
throw_speed = 1
throw_range = 5
w_class = 3.0
var/mob/affecting = null
var/deity_name = "Christ"
/obj/item/weapon/storage/bible/booze
name = "bible"
desc = "To be applied to the head repeatedly."
icon_state ="bible"
/obj/item/weapon/storage/bible/booze/fill()
..()
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer(src)
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer(src)
new /obj/item/weapon/spacecash(src)
new /obj/item/weapon/spacecash(src)
new /obj/item/weapon/spacecash(src)
/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
user << "<span class='notice'>You bless [A].</span>"
var/water2holy = A.reagents.get_reagent_amount("water")
A.reagents.del_reagent("water")
A.reagents.add_reagent("holywater",water2holy)
/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
..()