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https://github.com/Aurorastation/Aurora.3.git
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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
176 lines
4.6 KiB
Plaintext
176 lines
4.6 KiB
Plaintext
/obj/effect/decal/cleanable/generic
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name = "clutter"
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desc = "Someone should clean that up."
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gender = PLURAL
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density = FALSE
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anchored = TRUE
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icon = 'icons/obj/trash.dmi'
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icon_state = "shards"
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/obj/effect/decal/cleanable/ash
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name = "ashes"
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desc = "Ashes to ashes, dust to dust, and into space."
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gender = PLURAL
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icon = 'icons/obj/trash.dmi'
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icon_state = "ash"
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anchored = TRUE
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/obj/effect/decal/cleanable/ash/attack_hand(mob/user)
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to_chat(user, "<span class='notice'>[src] sifts through your fingers.</span>")
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var/turf/simulated/floor/F = get_turf(src)
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if (istype(F))
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F.dirt += 4
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qdel(src)
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/obj/effect/decal/cleanable/dirt
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name = "dirt"
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desc = "Someone should clean that up."
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gender = PLURAL
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density = FALSE
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anchored = TRUE
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icon = 'icons/effects/effects.dmi'
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icon_state = "dirt"
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/decal/cleanable/flour
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name = "flour"
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desc = "It's still good. Four second rule!"
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gender = PLURAL
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density = FALSE
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anchored = TRUE
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icon = 'icons/effects/effects.dmi'
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icon_state = "flour"
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/obj/effect/decal/cleanable/greenglow
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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gender = PLURAL
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density = FALSE
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anchored = TRUE
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light_range = 2
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light_power = 0.5
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light_color = LIGHT_COLOR_GREEN
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uv_intensity = 0
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icon = 'icons/effects/effects.dmi'
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icon_state = "greenglow"
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/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
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. = ..()
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if (!mapload) // Round-start goo should stick around.
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QDEL_IN(src, 2 MINUTES)
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/obj/effect/decal/cleanable/greenglow/post_sweep(var/mob/user)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.apply_radiation(5)
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/obj/effect/decal/cleanable/greenglow/radioactive/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/effect/decal/cleanable/greenglow/radioactive/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/effect/decal/cleanable/greenglow/radioactive/process()
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for(var/mob/living/L in range(4,src))
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L.apply_damage(25, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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/obj/effect/decal/cleanable/cobweb
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name = "cobweb"
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desc = "Somebody should remove that."
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density = FALSE
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anchored = TRUE
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layer = ABOVE_MOB_LAYER
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icon = 'icons/effects/effects.dmi'
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icon_state = "cobweb1"
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/obj/effect/decal/cleanable/cobweb2
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name = "cobweb"
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desc = "Somebody should remove that."
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density = FALSE
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anchored = TRUE
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layer = ABOVE_MOB_LAYER
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icon = 'icons/effects/effects.dmi'
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icon_state = "cobweb2"
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/obj/effect/decal/cleanable/molten_item
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name = "gooey grey mass"
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desc = "It looks like a melted... something."
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density = FALSE
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anchored = TRUE
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layer = 3
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icon = 'icons/obj/chemical.dmi'
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icon_state = "molten"
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//Vomit (sorry)
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/obj/effect/decal/cleanable/vomit
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name = "vomit"
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desc = "Gosh, how unpleasant."
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gender = PLURAL
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density = FALSE
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anchored = TRUE
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icon = 'icons/effects/blood.dmi'
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icon_state = "vomit_1"
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
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var/list/viruses = list()
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/obj/effect/decal/cleanable/vomit/Initialize()
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. = ..()
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create_reagents(20, src)
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/obj/effect/decal/cleanable/tomato_smudge
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name = "tomato smudge"
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desc = "It's red."
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density = FALSE
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anchored = TRUE
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
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/obj/effect/decal/cleanable/egg_smudge
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name = "smashed egg"
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desc = "Seems like this one won't hatch."
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density = FALSE
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anchored = TRUE
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
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/obj/effect/decal/cleanable/pie_smudge //honk
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name = "smashed pie"
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desc = "It's pie cream from a cream pie."
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density = FALSE
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anchored = TRUE
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_pie")
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/obj/effect/decal/cleanable/fruit_smudge
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name = "smudge"
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desc = "Some kind of fruit smear."
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density = FALSE
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anchored = TRUE
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icon = 'icons/effects/blood.dmi'
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icon_state = "mfloor1"
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random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
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/obj/effect/decal/cleanable/confetti
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name = "confetti"
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desc = "Tiny bits of colored paper thrown about for the janitor to enjoy!"
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gender = PLURAL
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density = FALSE
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anchored = TRUE
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icon = 'icons/effects/effects.dmi'
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icon_state = "confetti"
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/obj/effect/decal/cleanable/confetti/attack_hand(mob/user)
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to_chat(user, SPAN_NOTICE("You start to meticulously pick up the confetti."))
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if(do_after(user, 60))
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qdel(src)
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/obj/effect/decal/cleanable/acid_remnants
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name = "acid remains"
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desc = "A mixture of mortal remains and acid."
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density = FALSE
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anchored = TRUE
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icon = 'icons/effects/effects.dmi'
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icon_state = "acid_puddle"
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