mirror of
https://github.com/Aurorastation/Aurora.3.git
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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
153 lines
5.4 KiB
Plaintext
153 lines
5.4 KiB
Plaintext
/obj/item/pen/crayon/red
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icon_state = "crayonred"
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colour = "#DA0000"
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shadeColour = "#810C0C"
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colourName = "red"
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reagents_to_add = list(/singleton/reagent/crayon_dust/red = 10)
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/obj/item/pen/crayon/orange
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icon_state = "crayonorange"
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colour = "#FF9300"
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shadeColour = "#A55403"
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colourName = "orange"
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reagents_to_add = list(/singleton/reagent/crayon_dust/orange = 10)
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/obj/item/pen/crayon/yellow
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icon_state = "crayonyellow"
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colour = "#FFF200"
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shadeColour = "#886422"
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colourName = "yellow"
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reagents_to_add = list(/singleton/reagent/crayon_dust/yellow = 10)
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/obj/item/pen/crayon/green
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icon_state = "crayongreen"
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colour = "#A8E61D"
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shadeColour = "#61840F"
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colourName = "green"
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reagents_to_add = list(/singleton/reagent/crayon_dust/green = 10)
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/obj/item/pen/crayon/blue
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icon_state = "crayonblue"
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colour = "#00B7EF"
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shadeColour = "#0082A8"
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colourName = "blue"
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reagents_to_add = list(/singleton/reagent/crayon_dust/blue = 10)
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/obj/item/pen/crayon/purple
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icon_state = "crayonpurple"
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colour = "#DA00FF"
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shadeColour = "#810CFF"
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colourName = "purple"
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reagents_to_add = list(/singleton/reagent/crayon_dust/purple = 10)
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/obj/item/pen/crayon/mime
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icon_state = "crayonmime"
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desc = "A very sad-looking crayon."
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colour = "#FFFFFF"
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shadeColour = "#000000"
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colourName = "mime"
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reagents_to_add = list(/singleton/reagent/crayon_dust/grey = 15)
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/obj/item/pen/crayon/mime/attack_self(mob/living/user as mob) //inversion
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if(colour != "#FFFFFF" && shadeColour != "#000000")
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colour = "#FFFFFF"
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shadeColour = "#000000"
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to_chat(user, "You will now draw in white and black with this crayon.")
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else
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colour = "#000000"
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shadeColour = "#FFFFFF"
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to_chat(user, "You will now draw in black and white with this crayon.")
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return
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/obj/item/pen/crayon/rainbow
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icon_state = "crayonrainbow"
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colour = "#FFF000"
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shadeColour = "#000FFF"
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colourName = "rainbow"
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reagents_to_add = list(/singleton/reagent/crayon_dust/brown = 20)
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/obj/item/pen/crayon/rainbow/attack_self(mob/living/user as mob)
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colour = input(user, "Please select the main colour.", "Crayon colour") as color
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shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color
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return
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/obj/item/pen/crayon/augment
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icon_state = "crayonaugment"
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colour = "#FFF200"
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shadeColour = "#886422"
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desc = "A crayon that is integrated into a user's finger. It can synthesize a multitude of colors."
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/obj/item/pen/crayon/augment/Initialize()
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. = ..()
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name = "integrated crayon"
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update_icon()
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/obj/item/pen/crayon/augment/attack_self(mob/living/user)
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colour = input(user, "Please select the main colour.", "Crayon colour") as color
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shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color
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playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
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update_icon()
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/obj/item/pen/crayon/augment/update_icon()
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cut_overlays()
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var/image/crayon_tip = image('icons/obj/crayons.dmi', "crayonaugment_tip")
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crayon_tip.color = colour
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add_overlay(crayon_tip)
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/obj/item/pen/crayon/augment/throw_at(atom/target, range, speed, mob/user)
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user.drop_from_inventory(src)
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/obj/item/pen/crayon/augment/dropped()
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. = ..()
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loc = null
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qdel(src)
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/obj/item/pen/crayon/afterattack(atom/target, mob/user as mob, proximity)
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if(!proximity) return
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if(istype(target,/turf/simulated/floor))
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var/originaloc = user.loc
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var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") in list("graffiti","rune","letter","arrow")
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if (user.loc != originaloc)
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to_chat(user, "<span class='notice'>You moved!</span>")
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return
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switch(drawtype)
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if("letter")
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drawtype = input("Choose the letter.", "Crayon scribbles") in list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
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to_chat(user, "You start drawing a letter on the [target.name].")
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if("graffiti")
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to_chat(user, "You start drawing graffiti on the [target.name].")
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if("rune")
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to_chat(user, "You start drawing a rune on the [target.name].")
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if("arrow")
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drawtype = input("Choose the arrow.", "Crayon scribbles") in list("left", "right", "up", "down")
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to_chat(user, "You start drawing an arrow on the [target.name].")
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if(instant || do_after(user, 50))
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new /obj/effect/decal/cleanable/crayon(target,colour,shadeColour,drawtype)
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to_chat(user, "You finish drawing.")
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target.add_fingerprint(user) // Adds their fingerprints to the floor the crayon is drawn on.
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if(reagents && LAZYLEN(reagents_to_add))
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for(var/singleton/reagent/R in reagents_to_add)
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reagents.remove_reagent(R,0.5/LAZYLEN(reagents_to_add)) //using crayons reduces crayon dust in it.
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if(!reagents.has_all_reagents(reagents_to_add))
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to_chat(user, "<span class='warning'>You used up your crayon!</span>")
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qdel(src)
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return
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/obj/item/pen/crayon/attack(mob/user, var/target_zone)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.check_has_mouth())
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user.visible_message("<span class='notice'>[user] takes a bite of their crayon and swallows it.</span>", "<span class='notice'>You take a bite of your crayon and swallow it.</span>")
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user.adjustNutritionLoss(-1)
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reagents.trans_to_mob(user, 2, CHEM_INGEST)
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if(reagents.total_volume <= 0)
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user.visible_message("<span class='notice'>[user] finished their crayon!</span>", "<span class='warning'>You ate your crayon!</span>")
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qdel(src)
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return TRUE
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else
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..(user, target_zone)
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/obj/item/pen/crayon/attack_self(var/mob/user)
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return
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