mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 10:02:28 +00:00
Supposed to help compilation times. Who knows. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
148 lines
4.2 KiB
Plaintext
148 lines
4.2 KiB
Plaintext
#define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var)
|
|
/obj/effect/decal/cleanable/blood
|
|
name = "blood"
|
|
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
|
|
gender = PLURAL
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'icons/effects/blood.dmi'
|
|
icon_state = "floor1"
|
|
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
|
var/list/viruses = list()
|
|
blood_DNA = list()
|
|
var/list/datum/disease2/disease/virus2 = list()
|
|
var/amount = 5
|
|
|
|
/obj/effect/decal/cleanable/blood/Del()
|
|
for(var/datum/disease/D in viruses)
|
|
D.cure(0)
|
|
..()
|
|
|
|
/obj/effect/decal/cleanable/blood/New()
|
|
..()
|
|
if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
|
|
return
|
|
if(src.type == /obj/effect/decal/cleanable/blood)
|
|
if(src.loc && isturf(src.loc))
|
|
for(var/obj/effect/decal/cleanable/blood/B in src.loc)
|
|
if(B != src)
|
|
if (B.blood_DNA)
|
|
blood_DNA |= B.blood_DNA.Copy()
|
|
del(B)
|
|
spawn(DRYING_TIME * (amount+1))
|
|
dry()
|
|
|
|
/obj/effect/decal/cleanable/blood/HasEntered(mob/living/carbon/human/perp)
|
|
if (!istype(perp))
|
|
return
|
|
if(amount < 1)
|
|
return
|
|
|
|
if(perp.shoes)
|
|
perp.shoes:track_blood = max(amount,perp.shoes:track_blood) //Adding blood to shoes
|
|
if(!perp.shoes.blood_overlay)
|
|
perp.shoes.generate_blood_overlay()
|
|
if(!perp.shoes.blood_DNA)
|
|
perp.shoes.blood_DNA = list()
|
|
perp.shoes.overlays += perp.shoes.blood_overlay
|
|
perp.update_inv_shoes(1)
|
|
perp.shoes.blood_DNA |= blood_DNA.Copy()
|
|
else
|
|
perp.track_blood = max(amount,perp.track_blood) //Or feet
|
|
if(!perp.feet_blood_DNA)
|
|
perp.feet_blood_DNA = list()
|
|
perp.feet_blood_DNA |= blood_DNA.Copy()
|
|
|
|
amount--
|
|
|
|
/obj/effect/decal/cleanable/blood/proc/dry()
|
|
name = "dried [src]"
|
|
desc = "It's dark red and crusty. Someone is not doing their job."
|
|
var/icon/I = icon(icon,icon_state)
|
|
I.SetIntensity(0.7)
|
|
icon = I
|
|
amount = 0
|
|
|
|
/obj/effect/decal/cleanable/blood/splatter
|
|
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
|
amount = 2
|
|
|
|
/obj/effect/decal/cleanable/blood/footprints
|
|
name = "bloody footprints"
|
|
desc = "Whoops..."
|
|
icon='icons/effects/footprints.dmi'
|
|
icon_state = "blood1"
|
|
amount = 0
|
|
random_icon_states = null
|
|
|
|
/obj/effect/decal/cleanable/blood/tracks
|
|
icon_state = "tracks"
|
|
desc = "They look like tracks left by wheels."
|
|
gender = PLURAL
|
|
random_icon_states = null
|
|
amount = 0
|
|
|
|
/obj/effect/decal/cleanable/blood/drip
|
|
name = "drips of blood"
|
|
desc = "It's red."
|
|
gender = PLURAL
|
|
icon = 'icons/effects/drip.dmi'
|
|
icon_state = "1"
|
|
amount = 0
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs
|
|
name = "gibs"
|
|
desc = "They look bloody and gruesome."
|
|
gender = PLURAL
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'icons/effects/blood.dmi'
|
|
icon_state = "gibbl5"
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/up
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/down
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/body
|
|
random_icon_states = list("gibhead", "gibtorso")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/limb
|
|
random_icon_states = list("gibleg", "gibarm")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/core
|
|
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
|
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
|
|
spawn (0)
|
|
var/direction = pick(directions)
|
|
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
|
sleep(3)
|
|
if (i > 0)
|
|
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
|
|
for(var/datum/disease/D in src.viruses)
|
|
var/datum/disease/ND = D.Copy(1)
|
|
b.viruses += ND
|
|
ND.holder = b
|
|
|
|
if (step_to(src, get_step(src, direction), 0))
|
|
break
|
|
|
|
|
|
/obj/effect/decal/cleanable/mucus
|
|
name = "mucus"
|
|
desc = "Disgusting mucus."
|
|
gender = PLURAL
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'icons/effects/blood.dmi'
|
|
icon_state = "mucus"
|
|
random_icon_states = list("mucus")
|
|
var/list/datum/disease2/disease/virus2 = list()
|