Files
Aurora.3/code/controllers/Processes/wireless.dm
Lohikar 0cba68911d Lighting Overhaul & General process improvements (#1612)
This is it. The big one.
Risk: Very large. This modifies or rewrites several important systems.
Some things still need balancing, but that's probably better done if/when this hits dev.

changes:

New smooth lighting system.
Machinery split into three processes: machinery, powernet, pipenet Removed due to breakage. Refactored into multi-step process.
Mob process rewritten.
NanoUI process rewritten.
Objects process rewritten.
Tweaked color output of station lights.
Slime core lights now emit colored light.
Fixed light update frequency issue with fire alarms, hydroponics trays, and airlocks.
Increased light emission from bolted airlocks.
Miscellaneous performance improvements.
New datum pool implementation.
New lighting usage profiler.
Lighting system now tracks UV light, which is not visible to players.
Space now has a parallax effect.
Disabled Spin View verbs due to incompatibility with the new lighting system.
Disabled hallucination view spin due to incompatibility with the new lighting system.
Lighting system now initializes in the lobby before the round starts to reduce BoR deadtime.
Added UV light tracking to lighting engine; dionae now gain energy exclusively from UV light.
Added colored lighting to a few consoles that used default (white) light.
2017-01-29 01:13:54 +02:00

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//-------------------------------
/*
Wireless controller
Used for connecting devices to each other (i.e. machinery, doors, emitters, etc.)
Unlike the radio controller, the wireless controller does not pass communications between devices. Once the devices
have been connected they call each others procs directly, they do not use the wireless controller to communicate.
See code\modules\wireless\interfaces.dm for details of how to connect devices.
*/
//-------------------------------
var/datum/controller/process/wireless/wirelessProcess
/datum/controller/process/wireless
var/list/receiver_list
var/list/pending_connections
var/list/retry_connections
var/list/failed_connections
/datum/controller/process/wireless/setup()
name = "wireless"
schedule_interval = 50
pending_connections = new()
retry_connections = new()
failed_connections = new()
receiver_list = new()
wirelessProcess = src
/datum/controller/process/wireless/proc/add_device(var/datum/wifi/receiver/R)
if(receiver_list)
receiver_list |= R
else
receiver_list = new()
receiver_list |= R
/datum/controller/process/wireless/proc/remove_device(var/datum/wifi/receiver/R)
if(receiver_list)
receiver_list -= R
/datum/controller/process/wireless/proc/add_request(var/datum/connection_request/C)
if(pending_connections)
pending_connections += C
else
pending_connections = new()
pending_connections += C
/datum/controller/process/wireless/doWork()
//process any connection requests waiting to be retried
if(retry_connections.len > 0)
//any that fail are moved into the failed connections list
process_queue(retry_connections, failed_connections)
//process any pending connection requests
if(pending_connections.len > 0)
//any that fail are moved to the retry queue
process_queue(pending_connections, retry_connections)
/datum/controller/process/wireless/proc/process_queue(var/list/process_conections, var/list/unsuccesful_connections)
for(last_object in process_conections)
var/datum/connection_request/C = last_object
var/target_found = 0
for(var/datum/wifi/receiver/R in receiver_list)
if(R.id == C.id)
var/datum/wifi/sender/S = C.source
S.connect_device(R)
R.connect_device(S)
target_found = 1
process_conections -= C
if(!target_found)
unsuccesful_connections += C
F_SCHECK