Files
Aurora.3/code/modules/events/infestation.dm
2017-01-20 19:23:04 +02:00

216 lines
5.9 KiB
Plaintext

//Infestation event now has two modes.
//Mundane event spawns some creatures in a place, and tells you which and where.
//Moderate event spawns twice the amount of two types of creatures, in two places. And tells you where but not what spawns
#define LOC_KITCHEN 0
#define LOC_ATMOS 1
#define LOC_INCIN 2
#define LOC_CHAPEL 3
#define LOC_LIBRARY 4
#define LOC_HYDRO 5
#define LOC_VAULT 6
#define LOC_CONSTR 7
#define LOC_TECH 8
#define LOC_ARMORY 9
#define LOC_DORMS 10
#define LOC_FITNESS 11
#define LOC_HOLODECK 12
#define LOC_DISPOSAL 13
#define LOC_CARGO 14
#define LOC_MEETING 15
#define LOC_LOCKER 16
#define LOC_XENO 17
#define VERM_MICE 0
#define VERM_LIZARDS 1
#define VERM_SPIDERS 2
#define VERM_DIYAAB 3
#define VERM_BATS 4
#define VERM_YITHIAN 5
#define VERM_TINDALOS 6
/datum/event/infestation
announceWhen = 10
endWhen = 11
var/location
var/numlocs = 0
var/list/locstrings = list()
var/vermin
var/vermstring
var/spawn_area_type
var/list/turf/simulated/floor/turfs
no_fake = 1
/datum/event/infestation/start()
locstrings = new/list(2)
choose_location()
spawn_creatures()
if (severity == EVENT_LEVEL_MODERATE)
choose_location()
spawn_creatures()
/datum/event/infestation/proc/choose_location()
location = rand(0,17)
turfs = list()
numlocs++
switch(location)
if(LOC_KITCHEN)
spawn_area_type = /area/crew_quarters/kitchen
locstrings[numlocs] = "the kitchen"
if(LOC_ATMOS)
spawn_area_type = /area/engineering/atmos
locstrings[numlocs] = "atmospherics"
if(LOC_INCIN)
spawn_area_type = /area/maintenance/incinerator
locstrings[numlocs] = "the incinerator"
if(LOC_CHAPEL)
spawn_area_type = /area/chapel/main
locstrings[numlocs] = "the chapel"
if(LOC_LIBRARY)
spawn_area_type = /area/library
locstrings[numlocs] = "the library"
if(LOC_HYDRO)
spawn_area_type = /area/hydroponics
locstrings[numlocs] = "hydroponics"
if(LOC_VAULT)
spawn_area_type = /area/security/nuke_storage
locstrings[numlocs] = "the vault"
if(LOC_CONSTR)
spawn_area_type = /area/construction
locstrings[numlocs] = "the construction area"
if(LOC_TECH)
spawn_area_type = /area/storage/tech
locstrings[numlocs] = "technical storage"
if(LOC_ARMORY)
spawn_area_type = /area/security/armoury
locstrings[numlocs] = "the armoury"
if(LOC_DORMS)
spawn_area_type = /area/crew_quarters/sleep
locstrings[numlocs] = "the dormitories"
if(LOC_FITNESS)
spawn_area_type = /area/crew_quarters/fitness
locstrings[numlocs] = "the fitness room"
if(LOC_HOLODECK)
spawn_area_type = /area/holodeck/alphadeck
locstrings[numlocs] = "the holodeck"
if(LOC_DISPOSAL)
spawn_area_type = /area/quartermaster/office
locstrings[numlocs] = "the cargo disposals office"
if(LOC_CARGO)
spawn_area_type = /area/quartermaster/loading
locstrings[numlocs] = "the cargo bay"
if(LOC_MEETING)
spawn_area_type = /area/bridge/meeting_room
locstrings[numlocs] = "the command meeting room"
if(LOC_LOCKER)
spawn_area_type = /area/crew_quarters/locker
locstrings[numlocs] = "the locker room"
if(LOC_XENO)
spawn_area_type = /area/rnd/xenobiology
locstrings[numlocs] = "xenobiology"
for(var/areapath in typesof(spawn_area_type))
var/area/A = locate(areapath)
for(var/turf/simulated/floor/F in A.contents)
if(turf_clear(F))
turfs += F
/datum/event/infestation/proc/spawn_creatures()
var/list/spawn_types = list()
var/max_number
vermin = rand(0,6)
switch(vermin)
if(VERM_MICE)
spawn_types = list(/mob/living/simple_animal/mouse/gray, /mob/living/simple_animal/mouse/brown, /mob/living/simple_animal/mouse/white)
max_number = 16
//Large quantities of mice aren't a potential lag issue since they decompose to
//inert skeletons now
vermstring = "mice"
if(VERM_LIZARDS)
spawn_types = list(/mob/living/simple_animal/lizard)
max_number = 12
vermstring = "lizards"
if(VERM_SPIDERS)
spawn_types = list(/obj/effect/spider/spiderling)
max_number = 5
vermstring = "spiders"
if (VERM_DIYAAB)
spawn_types = list(/mob/living/simple_animal/hostile/diyaab)
max_number = 4
vermstring = "strange creatures"
if (VERM_BATS)
spawn_types = list(/mob/living/simple_animal/hostile/scarybat)
max_number = 4
vermstring = "space bats"
if (VERM_YITHIAN)
spawn_types = list(/mob/living/simple_animal/yithian)
max_number = 7
vermstring = "strange creatures"
if (VERM_TINDALOS)
spawn_types = list(/mob/living/simple_animal/tindalos)
max_number = 7
vermstring = "strange creatures"
if (severity == EVENT_LEVEL_MODERATE)
max_number *= 2
var/num = rand(2,max_number)
while(turfs.len > 0 && num > 0)
var/turf/simulated/floor/T = pick(turfs)
turfs.Remove(T)
num--
if(vermin == VERM_SPIDERS)
var/obj/effect/spider/spiderling/S = new(T)
S.amount_grown = 1
S.growth_rate = (rand(50,300)/1000)//At most, they grow at 30% the usual rate. As low as 1/20th
if (severity == EVENT_LEVEL_MODERATE)
S.growth_rate *= 2//They grow faster on the higher severity event
else
var/spawn_type = pick(spawn_types)
new spawn_type(T)
/datum/event/infestation/announce()
if (severity == EVENT_LEVEL_MODERATE)
command_announcement.Announce("Bioscans indicate that large numbers of lifeforms have been breeding in [locstrings[1]] and [locstrings[2]]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
else
command_announcement.Announce("Bioscans indicate that [vermstring] have been breeding in [locstrings[1]]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
#undef LOC_KITCHEN
#undef LOC_ATMOS
#undef LOC_INCIN
#undef LOC_CHAPEL
#undef LOC_LIBRARY
#undef LOC_HYDRO
#undef LOC_VAULT
#undef LOC_CONSTR
#undef LOC_TECH
#undef LOC_ARMORY
#undef LOC_DORMS
#undef LOC_FITNESS
#undef LOC_HOLODECK
#undef LOC_DISPOSAL
#undef LOC_CARGO
#undef LOC_MEETING
#undef LOC_LOCKER
#undef LOC_XENO
#undef VERM_MICE
#undef VERM_LIZARDS
#undef VERM_SPIDERS
#undef VERM_DIYAAB
#undef VERM_BATS
#undef VERM_YITHIAN
#undef VERM_TINDALOS