mirror of
https://github.com/Aurorastation/Aurora.3.git
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216 lines
5.9 KiB
Plaintext
216 lines
5.9 KiB
Plaintext
//Infestation event now has two modes.
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//Mundane event spawns some creatures in a place, and tells you which and where.
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//Moderate event spawns twice the amount of two types of creatures, in two places. And tells you where but not what spawns
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#define LOC_KITCHEN 0
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#define LOC_ATMOS 1
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#define LOC_INCIN 2
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#define LOC_CHAPEL 3
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#define LOC_LIBRARY 4
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#define LOC_HYDRO 5
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#define LOC_VAULT 6
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#define LOC_CONSTR 7
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#define LOC_TECH 8
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#define LOC_ARMORY 9
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#define LOC_DORMS 10
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#define LOC_FITNESS 11
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#define LOC_HOLODECK 12
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#define LOC_DISPOSAL 13
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#define LOC_CARGO 14
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#define LOC_MEETING 15
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#define LOC_LOCKER 16
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#define LOC_XENO 17
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#define VERM_MICE 0
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#define VERM_LIZARDS 1
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#define VERM_SPIDERS 2
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#define VERM_DIYAAB 3
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#define VERM_BATS 4
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#define VERM_YITHIAN 5
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#define VERM_TINDALOS 6
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/datum/event/infestation
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announceWhen = 10
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endWhen = 11
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var/location
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var/numlocs = 0
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var/list/locstrings = list()
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var/vermin
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var/vermstring
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var/spawn_area_type
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var/list/turf/simulated/floor/turfs
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no_fake = 1
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/datum/event/infestation/start()
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locstrings = new/list(2)
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choose_location()
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spawn_creatures()
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if (severity == EVENT_LEVEL_MODERATE)
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choose_location()
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spawn_creatures()
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/datum/event/infestation/proc/choose_location()
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location = rand(0,17)
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turfs = list()
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numlocs++
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switch(location)
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if(LOC_KITCHEN)
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spawn_area_type = /area/crew_quarters/kitchen
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locstrings[numlocs] = "the kitchen"
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if(LOC_ATMOS)
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spawn_area_type = /area/engineering/atmos
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locstrings[numlocs] = "atmospherics"
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if(LOC_INCIN)
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spawn_area_type = /area/maintenance/incinerator
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locstrings[numlocs] = "the incinerator"
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if(LOC_CHAPEL)
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spawn_area_type = /area/chapel/main
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locstrings[numlocs] = "the chapel"
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if(LOC_LIBRARY)
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spawn_area_type = /area/library
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locstrings[numlocs] = "the library"
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if(LOC_HYDRO)
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spawn_area_type = /area/hydroponics
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locstrings[numlocs] = "hydroponics"
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if(LOC_VAULT)
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spawn_area_type = /area/security/nuke_storage
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locstrings[numlocs] = "the vault"
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if(LOC_CONSTR)
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spawn_area_type = /area/construction
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locstrings[numlocs] = "the construction area"
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if(LOC_TECH)
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spawn_area_type = /area/storage/tech
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locstrings[numlocs] = "technical storage"
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if(LOC_ARMORY)
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spawn_area_type = /area/security/armoury
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locstrings[numlocs] = "the armoury"
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if(LOC_DORMS)
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spawn_area_type = /area/crew_quarters/sleep
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locstrings[numlocs] = "the dormitories"
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if(LOC_FITNESS)
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spawn_area_type = /area/crew_quarters/fitness
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locstrings[numlocs] = "the fitness room"
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if(LOC_HOLODECK)
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spawn_area_type = /area/holodeck/alphadeck
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locstrings[numlocs] = "the holodeck"
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if(LOC_DISPOSAL)
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spawn_area_type = /area/quartermaster/office
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locstrings[numlocs] = "the cargo disposals office"
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if(LOC_CARGO)
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spawn_area_type = /area/quartermaster/loading
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locstrings[numlocs] = "the cargo bay"
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if(LOC_MEETING)
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spawn_area_type = /area/bridge/meeting_room
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locstrings[numlocs] = "the command meeting room"
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if(LOC_LOCKER)
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spawn_area_type = /area/crew_quarters/locker
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locstrings[numlocs] = "the locker room"
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if(LOC_XENO)
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spawn_area_type = /area/rnd/xenobiology
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locstrings[numlocs] = "xenobiology"
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for(var/areapath in typesof(spawn_area_type))
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var/area/A = locate(areapath)
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for(var/turf/simulated/floor/F in A.contents)
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if(turf_clear(F))
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turfs += F
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/datum/event/infestation/proc/spawn_creatures()
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var/list/spawn_types = list()
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var/max_number
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vermin = rand(0,6)
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switch(vermin)
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if(VERM_MICE)
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spawn_types = list(/mob/living/simple_animal/mouse/gray, /mob/living/simple_animal/mouse/brown, /mob/living/simple_animal/mouse/white)
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max_number = 16
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//Large quantities of mice aren't a potential lag issue since they decompose to
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//inert skeletons now
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vermstring = "mice"
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if(VERM_LIZARDS)
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spawn_types = list(/mob/living/simple_animal/lizard)
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max_number = 12
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vermstring = "lizards"
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if(VERM_SPIDERS)
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spawn_types = list(/obj/effect/spider/spiderling)
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max_number = 5
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vermstring = "spiders"
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if (VERM_DIYAAB)
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spawn_types = list(/mob/living/simple_animal/hostile/diyaab)
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max_number = 4
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vermstring = "strange creatures"
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if (VERM_BATS)
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spawn_types = list(/mob/living/simple_animal/hostile/scarybat)
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max_number = 4
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vermstring = "space bats"
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if (VERM_YITHIAN)
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spawn_types = list(/mob/living/simple_animal/yithian)
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max_number = 7
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vermstring = "strange creatures"
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if (VERM_TINDALOS)
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spawn_types = list(/mob/living/simple_animal/tindalos)
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max_number = 7
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vermstring = "strange creatures"
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if (severity == EVENT_LEVEL_MODERATE)
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max_number *= 2
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var/num = rand(2,max_number)
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while(turfs.len > 0 && num > 0)
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var/turf/simulated/floor/T = pick(turfs)
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turfs.Remove(T)
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num--
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if(vermin == VERM_SPIDERS)
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var/obj/effect/spider/spiderling/S = new(T)
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S.amount_grown = 1
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S.growth_rate = (rand(50,300)/1000)//At most, they grow at 30% the usual rate. As low as 1/20th
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if (severity == EVENT_LEVEL_MODERATE)
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S.growth_rate *= 2//They grow faster on the higher severity event
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else
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var/spawn_type = pick(spawn_types)
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new spawn_type(T)
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/datum/event/infestation/announce()
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if (severity == EVENT_LEVEL_MODERATE)
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command_announcement.Announce("Bioscans indicate that large numbers of lifeforms have been breeding in [locstrings[1]] and [locstrings[2]]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
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else
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command_announcement.Announce("Bioscans indicate that [vermstring] have been breeding in [locstrings[1]]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
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#undef LOC_KITCHEN
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#undef LOC_ATMOS
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#undef LOC_INCIN
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#undef LOC_CHAPEL
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#undef LOC_LIBRARY
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#undef LOC_HYDRO
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#undef LOC_VAULT
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#undef LOC_CONSTR
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#undef LOC_TECH
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#undef LOC_ARMORY
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#undef LOC_DORMS
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#undef LOC_FITNESS
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#undef LOC_HOLODECK
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#undef LOC_DISPOSAL
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#undef LOC_CARGO
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#undef LOC_MEETING
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#undef LOC_LOCKER
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#undef LOC_XENO
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#undef VERM_MICE
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#undef VERM_LIZARDS
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#undef VERM_SPIDERS
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#undef VERM_DIYAAB
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#undef VERM_BATS
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#undef VERM_YITHIAN
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#undef VERM_TINDALOS |