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Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # code/game/objects/items/devices/paicard.dm # code/game/objects/items/devices/scanners.dm # code/game/objects/items/devices/suit_cooling.dm # code/game/objects/items/devices/uplink.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/toys.dm # code/game/objects/items/weapons/cards_ids.dm # code/game/objects/items/weapons/handcuffs.dm # code/game/objects/items/weapons/manuals.dm # code/game/objects/items/weapons/material/kitchen.dm # code/game/objects/items/weapons/material/misc.dm # code/game/objects/items/weapons/material/swords.dm # code/game/objects/items/weapons/melee/energy.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/scrolls.dm # code/game/objects/items/weapons/storage/belt.dm # code/game/objects/items/weapons/stunbaton.dm # code/game/objects/items/weapons/tools.dm # code/game/objects/objs.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/janicart.dm # code/game/sound.dm # code/game/turfs/simulated.dm # code/game/verbs/ooc.dm # code/global.dm # code/modules/admin/verbs/debug.dm # code/modules/admin/verbs/modifyvariables.dm # code/modules/client/client procs.dm # code/modules/client/preferences.dm # code/modules/clothing/clothing.dm # code/modules/clothing/head/hardhat.dm # code/modules/clothing/head/helmet.dm # code/modules/clothing/head/jobs.dm # code/modules/clothing/head/misc_special.dm # code/modules/clothing/shoes/jobs.dm # code/modules/clothing/spacesuits/alien.dm # code/modules/clothing/spacesuits/captain.dm # code/modules/clothing/spacesuits/miscellaneous.dm # code/modules/clothing/spacesuits/rig/rig_pieces.dm # code/modules/clothing/spacesuits/rig/suits/alien.dm # code/modules/clothing/spacesuits/spacesuits.dm # code/modules/clothing/spacesuits/void/merc.dm # code/modules/clothing/spacesuits/void/void.dm # code/modules/clothing/suits/armor.dm # code/modules/clothing/suits/jobs.dm # code/modules/clothing/suits/storage.dm # code/modules/clothing/suits/utility.dm # code/modules/clothing/suits/wiz_robe.dm # code/modules/clothing/under/jobs/security.dm # code/modules/economy/Events.dm # code/modules/economy/Events_Mundane.dm # code/modules/economy/economy_misc.dm # code/modules/events/blob.dm # code/modules/events/event.dm # code/modules/events/event_container.dm # code/modules/events/event_manager.dm # code/modules/events/money_lotto.dm # code/modules/events/prison_break.dm # code/modules/events/spacevine.dm # code/modules/hydroponics/trays/tray.dm # code/modules/mob/dead/observer/observer.dm # code/modules/mob/emote.dm # code/modules/mob/holder.dm # code/modules/mob/language/station.dm # code/modules/mob/living/bot/cleanbot.dm # code/modules/mob/living/carbon/alien/diona/diona.dm # code/modules/mob/living/carbon/alien/diona/diona_attacks.dm # code/modules/mob/living/carbon/give.dm # code/modules/mob/living/carbon/human/emote.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/inventory.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/outsider/vox.dm # code/modules/mob/living/carbon/human/species/station/golem.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/carbon/human/update_icons.dm # code/modules/mob/living/carbon/metroid/metroid.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defense.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/admin.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/drone/drone.dm # code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm # code/modules/mob/living/silicon/robot/emote.dm # code/modules/mob/living/silicon/robot/robot_items.dm # code/modules/mob/living/silicon/robot/robot_modules.dm # code/modules/mob/living/silicon/silicon.dm # code/modules/mob/living/simple_animal/bees.dm # code/modules/mob/living/simple_animal/friendly/cat.dm # code/modules/mob/living/simple_animal/friendly/corgi.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob/living/simple_animal/friendly/mouse.dm # code/modules/mob/living/simple_animal/friendly/spiderbot.dm # code/modules/mob/living/simple_animal/hostile/hostile.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/logout.dm # code/modules/mob/mob.dm # code/modules/mob/mob_grab_specials.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/new_player/sprite_accessories.dm # code/modules/organs/organ.dm # code/modules/organs/organ_alien.dm # code/modules/organs/organ_external.dm # code/modules/paperwork/faxmachine.dm # code/modules/projectiles/ammunition/boxes.dm # code/modules/projectiles/ammunition/bullets.dm # code/modules/projectiles/guns/energy/nuclear.dm # code/modules/projectiles/guns/energy/rifle.dm # code/modules/projectiles/guns/energy/special.dm # code/modules/projectiles/guns/projectile.dm # code/modules/projectiles/guns/projectile/automatic.dm # code/modules/projectiles/guns/projectile/pistol.dm # code/modules/projectiles/guns/projectile/revolver.dm # code/modules/projectiles/guns/projectile/shotgun.dm # code/modules/projectiles/projectile/bullets.dm # code/modules/projectiles/projectile/special.dm # code/modules/reagents/reagent_containers.dm # code/modules/reagents/reagent_containers/food/drinks.dm # code/modules/research/designs.dm # code/modules/research/destructive_analyzer.dm # code/modules/research/rdconsole.dm # code/modules/spells/artifacts.dm # code/modules/spells/spellbook.dm # code/modules/tables/tables.dm # code/world.dm # config/example/config.txt # icons/mob/items_lefthand.dmi # icons/mob/items_righthand.dmi # icons/obj/lighting.dmi
225 lines
7.9 KiB
Plaintext
225 lines
7.9 KiB
Plaintext
#define SCRAMBLE_CACHE_LEN 20
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/*
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Datum based languages. Easily editable and modular.
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*/
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/datum/language
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var/name = "an unknown language" // Fluff name of language if any.
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var/desc = "A language." // Short description for 'Check Languages'.
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var/speech_verb = "says" // 'says', 'hisses', 'farts'.
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var/ask_verb = "asks" // Used when sentence ends in a ?
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var/exclaim_verb = "exclaims" // Used when sentence ends in a !
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var/whisper_verb = "whispers" // Optional. When not specified speech_verb + quietly/softly is used instead.
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var/signlang_verb = list("signs") // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
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var/colour = "body" // CSS style to use for strings in this language.
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var/key = "x" // Character used to speak in language eg. :o for Unathi.
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var/flags = 0 // Various language flags.
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var/native // If set, non-native speakers will have trouble speaking.
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var/list/syllables // Used when scrambling text for a non-speaker.
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var/list/space_chance = 55 // Likelihood of getting a space in the random scramble string
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/datum/language/proc/get_random_name(var/gender, name_count=2, syllable_count=4, syllable_divisor=2)
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if(!syllables || !syllables.len)
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if(gender==FEMALE)
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return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
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else
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return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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var/full_name = ""
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var/new_name = ""
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for(var/i = 0;i<name_count;i++)
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new_name = ""
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for(var/x = rand(Floor(syllable_count/syllable_divisor),syllable_count);x>0;x--)
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new_name += pick(syllables)
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full_name += " [capitalize(lowertext(new_name))]"
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return "[trim(full_name)]"
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/datum/language
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var/list/scramble_cache = list()
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/datum/language/proc/scramble(var/input)
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if(!syllables || !syllables.len)
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return stars(input)
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// If the input is cached already, move it to the end of the cache and return it
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if(input in scramble_cache)
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var/n = scramble_cache[input]
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scramble_cache -= input
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scramble_cache[input] = n
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return n
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var/input_size = length(input)
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var/scrambled_text = ""
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var/capitalize = 1
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while(length(scrambled_text) < input_size)
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var/next = pick(syllables)
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if(capitalize)
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next = capitalize(next)
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capitalize = 0
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scrambled_text += next
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var/chance = rand(100)
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if(chance <= 5)
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scrambled_text += ". "
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capitalize = 1
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else if(chance > 5 && chance <= space_chance)
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scrambled_text += " "
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scrambled_text = trim(scrambled_text)
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var/ending = copytext(scrambled_text, length(scrambled_text))
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if(ending == ".")
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scrambled_text = copytext(scrambled_text,1,length(scrambled_text)-1)
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var/input_ending = copytext(input, input_size)
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if(input_ending in list("!","?","."))
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scrambled_text += input_ending
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// Add it to cache, cutting old entries if the list is too long
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scramble_cache[input] = scrambled_text
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if(scramble_cache.len > SCRAMBLE_CACHE_LEN)
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scramble_cache.Cut(1, scramble_cache.len-SCRAMBLE_CACHE_LEN-1)
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return scrambled_text
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/datum/language/proc/format_message(message, verb)
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return "[verb], <span class='message'><span class='[colour]'>\"[capitalize(message)]\"</span></span>"
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/datum/language/proc/format_message_plain(message, verb)
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return "[verb], \"[capitalize(message)]\""
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/datum/language/proc/format_message_radio(message, verb)
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return "[verb], <span class='[colour]'>\"[capitalize(message)]\"</span>"
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/datum/language/proc/get_talkinto_msg_range(message)
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// if you yell, you'll be heard from two tiles over instead of one
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return (copytext(message, length(message)) == "!") ? 2 : 1
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/datum/language/proc/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
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log_say("[key_name(speaker)] : ([name]) [message]")
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if(!speaker_mask) speaker_mask = speaker.name
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message = format_message(message, get_spoken_verb(message))
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for(var/mob/player in player_list)
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player.hear_broadcast(src, speaker, speaker_mask, message)
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/mob/proc/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message)
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if((language in languages) && language.check_special_condition(src))
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var/msg = "<i><span class='game say'>[language.name], <span class='name'>[speaker_name]</span> [message]</span></i>"
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src << msg
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/mob/new_player/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message)
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return
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/mob/dead/observer/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message)
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if(speaker.name == speaker_name || antagHUD)
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src << "<i><span class='game say'>[language.name], <span class='name'>[speaker_name]</span> ([ghost_follow_link(speaker, src)]) [message]</span></i>"
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else
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src << "<i><span class='game say'>[language.name], <span class='name'>[speaker_name]</span> [message]</span></i>"
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/datum/language/proc/check_special_condition(var/mob/other)
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return 1
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/datum/language/proc/get_spoken_verb(var/msg_end)
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switch(msg_end)
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if("!")
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return exclaim_verb
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if("?")
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return ask_verb
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return speech_verb
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// Language handling.
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/mob/proc/add_language(var/language)
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var/datum/language/new_language = all_languages[language]
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if (!istype(new_language) || !new_language)
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CRASH("ERROR: Language [language] not found in list of all languages. The language you're looking for may have been moved, renamed, or removed. Please recheck the spelling of the name.")
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if(new_language in languages)
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return 0
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languages.Add(new_language)
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return 1
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/mob/proc/remove_language(var/rem_language)
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var/datum/language/L = all_languages[rem_language]
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. = (L in languages)
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languages.Remove(L)
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/mob/living/remove_language(rem_language)
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var/datum/language/L = all_languages[rem_language]
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if(default_language == L)
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default_language = null
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return ..()
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// Can we speak this language, as opposed to just understanding it?
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/mob/proc/can_speak(datum/language/speaking)
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return (universal_speak || (speaking && speaking.flags & INNATE) || speaking in src.languages)
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/mob/proc/get_language_prefix()
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if(client && client.prefs.language_prefixes && client.prefs.language_prefixes.len)
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return client.prefs.language_prefixes[1]
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return config.language_prefixes[1]
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/mob/proc/is_language_prefix(var/prefix)
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if(client && client.prefs.language_prefixes && client.prefs.language_prefixes.len)
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return prefix in client.prefs.language_prefixes
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return prefix in config.language_prefixes
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//TBD
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/mob/verb/check_languages()
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set name = "Check Known Languages"
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set category = "IC"
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set src = usr
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var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
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for(var/datum/language/L in languages)
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if(!(L.flags & NONGLOBAL))
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dat += "<b>[L.name] ([get_language_prefix()][L.key])</b><br/>[L.desc]<br/><br/>"
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src << browse(dat, "window=checklanguage")
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return
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/mob/living/check_languages()
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var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
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if(default_language)
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dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
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for(var/datum/language/L in languages)
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if(!(L.flags & NONGLOBAL))
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if(L == default_language)
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dat += "<b>[L.name] ([get_language_prefix()][L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
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else
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dat += "<b>[L.name] ([get_language_prefix()][L.key])</b> - <a href='byond://?src=\ref[src];default_lang=\ref[L]'>set default</a><br/>[L.desc]<br/><br/>"
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src << browse(dat, "window=checklanguage")
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/mob/living/Topic(href, href_list)
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if(href_list["default_lang"])
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if(href_list["default_lang"] == "reset")
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set_default_language(null)
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else
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var/datum/language/L = locate(href_list["default_lang"])
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if(L && (L in languages))
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set_default_language(L)
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check_languages()
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return 1
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else
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return ..()
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/proc/transfer_languages(var/mob/source, var/mob/target, var/except_flags)
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for(var/datum/language/L in source.languages)
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if(L.flags & except_flags)
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continue
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target.add_language(L.name)
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#undef SCRAMBLE_CACHE_LEN
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