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Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # code/game/objects/items/devices/paicard.dm # code/game/objects/items/devices/scanners.dm # code/game/objects/items/devices/suit_cooling.dm # code/game/objects/items/devices/uplink.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/toys.dm # code/game/objects/items/weapons/cards_ids.dm # code/game/objects/items/weapons/handcuffs.dm # code/game/objects/items/weapons/manuals.dm # code/game/objects/items/weapons/material/kitchen.dm # code/game/objects/items/weapons/material/misc.dm # code/game/objects/items/weapons/material/swords.dm # code/game/objects/items/weapons/melee/energy.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/scrolls.dm # code/game/objects/items/weapons/storage/belt.dm # code/game/objects/items/weapons/stunbaton.dm # code/game/objects/items/weapons/tools.dm # code/game/objects/objs.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/janicart.dm # code/game/sound.dm # code/game/turfs/simulated.dm # code/game/verbs/ooc.dm # code/global.dm # code/modules/admin/verbs/debug.dm # code/modules/admin/verbs/modifyvariables.dm # code/modules/client/client procs.dm # code/modules/client/preferences.dm # code/modules/clothing/clothing.dm # code/modules/clothing/head/hardhat.dm # code/modules/clothing/head/helmet.dm # code/modules/clothing/head/jobs.dm # code/modules/clothing/head/misc_special.dm # code/modules/clothing/shoes/jobs.dm # code/modules/clothing/spacesuits/alien.dm # code/modules/clothing/spacesuits/captain.dm # code/modules/clothing/spacesuits/miscellaneous.dm # code/modules/clothing/spacesuits/rig/rig_pieces.dm # code/modules/clothing/spacesuits/rig/suits/alien.dm # code/modules/clothing/spacesuits/spacesuits.dm # code/modules/clothing/spacesuits/void/merc.dm # code/modules/clothing/spacesuits/void/void.dm # code/modules/clothing/suits/armor.dm # code/modules/clothing/suits/jobs.dm # code/modules/clothing/suits/storage.dm # code/modules/clothing/suits/utility.dm # code/modules/clothing/suits/wiz_robe.dm # code/modules/clothing/under/jobs/security.dm # code/modules/economy/Events.dm # code/modules/economy/Events_Mundane.dm # code/modules/economy/economy_misc.dm # code/modules/events/blob.dm # code/modules/events/event.dm # code/modules/events/event_container.dm # code/modules/events/event_manager.dm # code/modules/events/money_lotto.dm # code/modules/events/prison_break.dm # code/modules/events/spacevine.dm # code/modules/hydroponics/trays/tray.dm # code/modules/mob/dead/observer/observer.dm # code/modules/mob/emote.dm # code/modules/mob/holder.dm # code/modules/mob/language/station.dm # code/modules/mob/living/bot/cleanbot.dm # code/modules/mob/living/carbon/alien/diona/diona.dm # code/modules/mob/living/carbon/alien/diona/diona_attacks.dm # code/modules/mob/living/carbon/give.dm # code/modules/mob/living/carbon/human/emote.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/inventory.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/outsider/vox.dm # code/modules/mob/living/carbon/human/species/station/golem.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/carbon/human/update_icons.dm # code/modules/mob/living/carbon/metroid/metroid.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defense.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/admin.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/drone/drone.dm # code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm # code/modules/mob/living/silicon/robot/emote.dm # code/modules/mob/living/silicon/robot/robot_items.dm # code/modules/mob/living/silicon/robot/robot_modules.dm # code/modules/mob/living/silicon/silicon.dm # code/modules/mob/living/simple_animal/bees.dm # code/modules/mob/living/simple_animal/friendly/cat.dm # code/modules/mob/living/simple_animal/friendly/corgi.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob/living/simple_animal/friendly/mouse.dm # code/modules/mob/living/simple_animal/friendly/spiderbot.dm # code/modules/mob/living/simple_animal/hostile/hostile.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/logout.dm # code/modules/mob/mob.dm # code/modules/mob/mob_grab_specials.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/new_player/sprite_accessories.dm # code/modules/organs/organ.dm # code/modules/organs/organ_alien.dm # code/modules/organs/organ_external.dm # code/modules/paperwork/faxmachine.dm # code/modules/projectiles/ammunition/boxes.dm # code/modules/projectiles/ammunition/bullets.dm # code/modules/projectiles/guns/energy/nuclear.dm # code/modules/projectiles/guns/energy/rifle.dm # code/modules/projectiles/guns/energy/special.dm # code/modules/projectiles/guns/projectile.dm # code/modules/projectiles/guns/projectile/automatic.dm # code/modules/projectiles/guns/projectile/pistol.dm # code/modules/projectiles/guns/projectile/revolver.dm # code/modules/projectiles/guns/projectile/shotgun.dm # code/modules/projectiles/projectile/bullets.dm # code/modules/projectiles/projectile/special.dm # code/modules/reagents/reagent_containers.dm # code/modules/reagents/reagent_containers/food/drinks.dm # code/modules/research/designs.dm # code/modules/research/destructive_analyzer.dm # code/modules/research/rdconsole.dm # code/modules/spells/artifacts.dm # code/modules/spells/spellbook.dm # code/modules/tables/tables.dm # code/world.dm # config/example/config.txt # icons/mob/items_lefthand.dmi # icons/mob/items_righthand.dmi # icons/obj/lighting.dmi
171 lines
5.2 KiB
Plaintext
171 lines
5.2 KiB
Plaintext
/mob/proc/say()
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return
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/mob/verb/whisper()
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set name = "Whisper"
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set category = "IC"
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return
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/mob/verb/say_verb(message as text)
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set name = "Say"
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set category = "IC"
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if(say_disabled) //This is here to try to identify lag problems
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usr << "\red Speech is currently admin-disabled."
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return
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//Let's try to make users fix their errors - we try to detect single, out-of-place letters and 'unintended' words
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/*
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var/first_letter = copytext(message,1,2)
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if((copytext(message,2,3) == " " && first_letter != "I" && first_letter != "A" && first_letter != ";") || cmptext(copytext(message,1,5), "say ") || cmptext(copytext(message,1,4), "me ") || cmptext(copytext(message,1,6), "looc ") || cmptext(copytext(message,1,5), "ooc ") || cmptext(copytext(message,2,6), "say "))
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var/response = alert(usr, "Do you really want to say this using the *say* verb?\n\n[message]\n", "Confirm your message", "Yes", "Edit message", "No")
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if(response == "Edit message")
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message = input(usr, "Please edit your message carefully:", "Edit message", message)
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if(!message)
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return
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else if(response == "No")
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return
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*/
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set_typing_indicator(0)
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if (src.client.handle_spam_prevention(message, MUTE_IC))
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return
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usr.say(message)
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/mob/verb/me_verb(message as text)
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set name = "Me"
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set category = "IC"
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if(say_disabled) //This is here to try to identify lag problems
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usr << "\red Speech is currently admin-disabled."
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return
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message = sanitize(message)
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set_typing_indicator(0)
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if (src.client.handle_spam_prevention(message, MUTE_IC))
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return
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if(use_me)
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usr.emote("me",usr.emote_type,message)
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else
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usr.emote(message)
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/mob/proc/say_dead(var/message)
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if(say_disabled) //This is here to try to identify lag problems
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usr << "<span class='danger'>Speech is currently admin-disabled.</span>"
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return
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if(!src.client.holder)
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if(!config.dsay_allowed)
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src << "<span class='danger'>Deadchat is globally muted.</span>"
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return
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if(client && !(client.prefs.toggles & CHAT_DEAD))
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usr << "<span class='danger'>You have deadchat muted.</span>"
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return
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message = process_chat_markup(message, list("~", "_"))
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say_dead_direct("[pick("complains","moans","whines","laments","blubbers")], <span class='message'>\"[message]\"</span>", src)
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/mob/proc/say_understands(var/mob/other,var/datum/language/speaking = null)
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if (src.stat == 2) //Dead
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return 1
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//Universal speak makes everything understandable, for obvious reasons.
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else if(src.universal_speak || src.universal_understand)
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return 1
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//Languages are handled after.
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if (!speaking)
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if(!other)
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return 1
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if(other.universal_speak)
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return 1
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if(isAI(src) && ispAI(other))
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return 1
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if (istype(other, src.type) || istype(src, other.type))
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return 1
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return 0
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if(speaking.flags & INNATE)
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return 1
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//Language check.
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for(var/datum/language/L in src.languages)
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if(speaking.name == L.name)
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return 1
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return 0
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/*
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***Deprecated***
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let this be handled at the hear_say or hear_radio proc
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This is left in for robot speaking when humans gain binary channel access until I get around to rewriting
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robot_talk() proc.
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There is no language handling build into it however there is at the /mob level so we accept the call
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for it but just ignore it.
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*/
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/mob/proc/say_quote(var/message, var/datum/language/speaking = null)
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var/verb = "says"
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var/ending = copytext(message, length(message))
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if(ending=="!")
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verb=pick("exclaims","shouts","yells")
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else if(ending=="?")
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verb="asks"
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return verb
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/mob/proc/emote(var/act, var/type, var/message)
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if(act == "me")
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return custom_emote(type, message)
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/mob/proc/get_ear()
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// returns an atom representing a location on the map from which this
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// mob can hear things
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// should be overloaded for all mobs whose "ear" is separate from their "mob"
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return get_turf(src)
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/mob/proc/say_test(var/text)
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var/ending = copytext(text, length(text))
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if (ending == "?")
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return "1"
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else if (ending == "!")
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return "2"
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return "0"
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//parses the message mode code (e.g. :h, :w) from text, such as that supplied to say.
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//returns the message mode string or null for no message mode.
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//standard mode is the mode returned for the special ';' radio code.
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/mob/proc/parse_message_mode(var/message, var/standard_mode="headset")
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if(length(message) >= 1 && copytext(message,1,2) == ";")
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return standard_mode
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if(length(message) >= 2)
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var/channel_prefix = copytext(message, 1 ,3)
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return department_radio_keys[channel_prefix]
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return null
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//parses the language code (e.g. :j) from text, such as that supplied to say.
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//returns the language object only if the code corresponds to a language that src can speak, otherwise null.
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/mob/proc/parse_language(var/message)
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var/prefix = copytext(message,1,2)
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if(length(message) >= 1 && prefix == "!")
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return all_languages["Noise"]
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if(length(message) >= 2 && is_language_prefix(prefix))
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var/language_prefix = lowertext(copytext(message, 2 ,3))
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var/datum/language/L = language_keys[language_prefix]
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if (can_speak(L))
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return L
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return null
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