mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-24 00:51:26 +00:00
-added new sprites for rubber and rifles casings -made bullets path less dumb -added some new gun sprites, like the large crossbow and zipguns -added a new tatical sprite mask, with support for unathi, tajaran and vox -added back sprites for some items like bats and scythes -fixed being able to saw off sawn-off shotguns forever and ever -fixed a typo on the custom loadout -nerfed the brain damage of the mind flayer, since brain damage is lethal now
62 lines
2.0 KiB
Plaintext
62 lines
2.0 KiB
Plaintext
/obj/item/weapon/gun/energy/taser
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name = "taser gun"
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desc = "The NT Mk30 NL is a small, low capacity gun used for non-lethal takedowns."
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/Taser.ogg'
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max_shots = 5
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projectile_type = /obj/item/projectile/energy/electrode
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/obj/item/weapon/gun/energy/taser/mounted
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name = "mounted taser gun"
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self_recharge = 1
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use_external_power = 1
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/obj/item/weapon/gun/energy/taser/mounted/cyborg
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name = "taser gun"
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max_shots = 6
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recharge_time = 10 //Time it takes for shots to recharge (in ticks)
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/obj/item/weapon/gun/energy/stunrevolver
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name = "stun revolver"
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desc = "A high-tech revolver that fires rechargeable stun bolts."
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icon_state = "stunrevolver"
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item_state = "stunrevolver"
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fire_sound = 'sound/weapons/Gunshot.ogg'
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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projectile_type = /obj/item/projectile/energy/electrode
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max_shots = 8
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/obj/item/weapon/gun/energy/crossbow
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name = "mini energy-crossbow"
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desc = "A weapon favored by many mercenary stealth specialists."
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icon_state = "crossbow"
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w_class = 2.0
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item_state = "crossbow"
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origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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slot_flags = SLOT_BELT
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silenced = 1
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fire_sound = 'sound/weapons/Genhit.ogg'
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projectile_type = /obj/item/projectile/energy/bolt
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max_shots = 5
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self_recharge = 1
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charge_meter = 0
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/obj/item/weapon/gun/energy/crossbow/ninja
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name = "energy dart thrower"
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projectile_type = /obj/item/projectile/energy/dart
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/obj/item/weapon/gun/energy/crossbow/largecrossbow
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name = "energy crossbow"
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desc = "A weapon favored by mercenary infiltration teams."
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w_class = 4
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force = 10
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icon_state = "crossbowlarge"
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item_state = "crossbow"
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matter = list(DEFAULT_WALL_MATERIAL = 200000)
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projectile_type = /obj/item/projectile/energy/bolt/large
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