Files
Aurora.3/code/modules/projectiles/guns/energy/stun.dm
Alberyk 2c280c8341 Mandatory gun update (#1685)
-added new sprites for rubber and rifles casings
-made bullets path less dumb
-added some new gun sprites, like the large crossbow and zipguns
-added a new tatical sprite mask, with support for unathi, tajaran and vox
-added back sprites for some items like bats and scythes
-fixed being able to saw off sawn-off shotguns forever and ever
-fixed a typo on the custom loadout
-nerfed the brain damage of the mind flayer, since brain damage is lethal now
2017-02-04 00:11:34 +02:00

62 lines
2.0 KiB
Plaintext

/obj/item/weapon/gun/energy/taser
name = "taser gun"
desc = "The NT Mk30 NL is a small, low capacity gun used for non-lethal takedowns."
icon_state = "taser"
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/Taser.ogg'
max_shots = 5
projectile_type = /obj/item/projectile/energy/electrode
/obj/item/weapon/gun/energy/taser/mounted
name = "mounted taser gun"
self_recharge = 1
use_external_power = 1
/obj/item/weapon/gun/energy/taser/mounted/cyborg
name = "taser gun"
max_shots = 6
recharge_time = 10 //Time it takes for shots to recharge (in ticks)
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
desc = "A high-tech revolver that fires rechargeable stun bolts."
icon_state = "stunrevolver"
item_state = "stunrevolver"
fire_sound = 'sound/weapons/Gunshot.ogg'
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
projectile_type = /obj/item/projectile/energy/electrode
max_shots = 8
/obj/item/weapon/gun/energy/crossbow
name = "mini energy-crossbow"
desc = "A weapon favored by many mercenary stealth specialists."
icon_state = "crossbow"
w_class = 2.0
item_state = "crossbow"
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
matter = list(DEFAULT_WALL_MATERIAL = 2000)
slot_flags = SLOT_BELT
silenced = 1
fire_sound = 'sound/weapons/Genhit.ogg'
projectile_type = /obj/item/projectile/energy/bolt
max_shots = 5
self_recharge = 1
charge_meter = 0
/obj/item/weapon/gun/energy/crossbow/ninja
name = "energy dart thrower"
projectile_type = /obj/item/projectile/energy/dart
/obj/item/weapon/gun/energy/crossbow/largecrossbow
name = "energy crossbow"
desc = "A weapon favored by mercenary infiltration teams."
w_class = 4
force = 10
icon_state = "crossbowlarge"
item_state = "crossbow"
matter = list(DEFAULT_WALL_MATERIAL = 200000)
projectile_type = /obj/item/projectile/energy/bolt/large