mirror of
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Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # code/game/objects/items/devices/paicard.dm # code/game/objects/items/devices/scanners.dm # code/game/objects/items/devices/suit_cooling.dm # code/game/objects/items/devices/uplink.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/toys.dm # code/game/objects/items/weapons/cards_ids.dm # code/game/objects/items/weapons/handcuffs.dm # code/game/objects/items/weapons/manuals.dm # code/game/objects/items/weapons/material/kitchen.dm # code/game/objects/items/weapons/material/misc.dm # code/game/objects/items/weapons/material/swords.dm # code/game/objects/items/weapons/melee/energy.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/scrolls.dm # code/game/objects/items/weapons/storage/belt.dm # code/game/objects/items/weapons/stunbaton.dm # code/game/objects/items/weapons/tools.dm # code/game/objects/objs.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/janicart.dm # code/game/sound.dm # code/game/turfs/simulated.dm # code/game/verbs/ooc.dm # code/global.dm # code/modules/admin/verbs/debug.dm # code/modules/admin/verbs/modifyvariables.dm # code/modules/client/client procs.dm # code/modules/client/preferences.dm # code/modules/clothing/clothing.dm # code/modules/clothing/head/hardhat.dm # code/modules/clothing/head/helmet.dm # code/modules/clothing/head/jobs.dm # code/modules/clothing/head/misc_special.dm # code/modules/clothing/shoes/jobs.dm # code/modules/clothing/spacesuits/alien.dm # code/modules/clothing/spacesuits/captain.dm # code/modules/clothing/spacesuits/miscellaneous.dm # code/modules/clothing/spacesuits/rig/rig_pieces.dm # code/modules/clothing/spacesuits/rig/suits/alien.dm # code/modules/clothing/spacesuits/spacesuits.dm # code/modules/clothing/spacesuits/void/merc.dm # code/modules/clothing/spacesuits/void/void.dm # code/modules/clothing/suits/armor.dm # code/modules/clothing/suits/jobs.dm # code/modules/clothing/suits/storage.dm # code/modules/clothing/suits/utility.dm # code/modules/clothing/suits/wiz_robe.dm # code/modules/clothing/under/jobs/security.dm # code/modules/economy/Events.dm # code/modules/economy/Events_Mundane.dm # code/modules/economy/economy_misc.dm # code/modules/events/blob.dm # code/modules/events/event.dm # code/modules/events/event_container.dm # code/modules/events/event_manager.dm # code/modules/events/money_lotto.dm # code/modules/events/prison_break.dm # code/modules/events/spacevine.dm # code/modules/hydroponics/trays/tray.dm # code/modules/mob/dead/observer/observer.dm # code/modules/mob/emote.dm # code/modules/mob/holder.dm # code/modules/mob/language/station.dm # code/modules/mob/living/bot/cleanbot.dm # code/modules/mob/living/carbon/alien/diona/diona.dm # code/modules/mob/living/carbon/alien/diona/diona_attacks.dm # code/modules/mob/living/carbon/give.dm # code/modules/mob/living/carbon/human/emote.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/inventory.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/outsider/vox.dm # code/modules/mob/living/carbon/human/species/station/golem.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/carbon/human/update_icons.dm # code/modules/mob/living/carbon/metroid/metroid.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defense.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/admin.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/drone/drone.dm # code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm # code/modules/mob/living/silicon/robot/emote.dm # code/modules/mob/living/silicon/robot/robot_items.dm # code/modules/mob/living/silicon/robot/robot_modules.dm # code/modules/mob/living/silicon/silicon.dm # code/modules/mob/living/simple_animal/bees.dm # code/modules/mob/living/simple_animal/friendly/cat.dm # code/modules/mob/living/simple_animal/friendly/corgi.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob/living/simple_animal/friendly/mouse.dm # code/modules/mob/living/simple_animal/friendly/spiderbot.dm # code/modules/mob/living/simple_animal/hostile/hostile.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/logout.dm # code/modules/mob/mob.dm # code/modules/mob/mob_grab_specials.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/new_player/sprite_accessories.dm # code/modules/organs/organ.dm # code/modules/organs/organ_alien.dm # code/modules/organs/organ_external.dm # code/modules/paperwork/faxmachine.dm # code/modules/projectiles/ammunition/boxes.dm # code/modules/projectiles/ammunition/bullets.dm # code/modules/projectiles/guns/energy/nuclear.dm # code/modules/projectiles/guns/energy/rifle.dm # code/modules/projectiles/guns/energy/special.dm # code/modules/projectiles/guns/projectile.dm # code/modules/projectiles/guns/projectile/automatic.dm # code/modules/projectiles/guns/projectile/pistol.dm # code/modules/projectiles/guns/projectile/revolver.dm # code/modules/projectiles/guns/projectile/shotgun.dm # code/modules/projectiles/projectile/bullets.dm # code/modules/projectiles/projectile/special.dm # code/modules/reagents/reagent_containers.dm # code/modules/reagents/reagent_containers/food/drinks.dm # code/modules/research/designs.dm # code/modules/research/destructive_analyzer.dm # code/modules/research/rdconsole.dm # code/modules/spells/artifacts.dm # code/modules/spells/spellbook.dm # code/modules/tables/tables.dm # code/world.dm # config/example/config.txt # icons/mob/items_lefthand.dmi # icons/mob/items_righthand.dmi # icons/obj/lighting.dmi
288 lines
7.8 KiB
Plaintext
288 lines
7.8 KiB
Plaintext
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////////////////////////////////////////////////////////////////////////////////
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/// (Mixing)Glass.
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/glass
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name = " "
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var/base_name = " "
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desc = " "
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icon = 'icons/obj/chemical.dmi'
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icon_state = "null"
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item_state = "null"
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,60)
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volume = 60
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w_class = 2
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flags = OPENCONTAINER
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unacidable = 1 //glass doesn't dissolve in acid
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var/label_text = ""
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var/list/can_be_placed_into = list(
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/obj/machinery/chem_master/,
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/obj/machinery/chemical_dispenser,
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/obj/machinery/reagentgrinder,
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/obj/structure/table,
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/obj/structure/closet,
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/obj/structure/sink,
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/obj/item/weapon/storage,
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/obj/machinery/atmospherics/unary/cryo_cell,
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/obj/machinery/dna_scannernew,
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/obj/item/weapon/grenade/chem_grenade,
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/mob/living/bot/medbot,
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/obj/machinery/computer/pandemic,
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/obj/item/weapon/storage/secure/safe,
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/obj/machinery/iv_drip,
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/obj/machinery/disease2/incubator,
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/obj/machinery/disposal,
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/mob/living/simple_animal/cow,
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/mob/living/simple_animal/hostile/retaliate/goat,
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/obj/machinery/computer/centrifuge,
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/obj/machinery/sleeper,
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/obj/machinery/smartfridge/,
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/obj/machinery/biogenerator,
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/obj/machinery/constructable_frame,
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/obj/machinery/radiocarbon_spectrometer,
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/obj/item/weapon/storage/part_replacer
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)
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New()
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..()
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base_name = name
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examine(var/mob/user)
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if(!..(user, 2))
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return
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if(reagents && reagents.reagent_list.len)
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user << "<span class='notice'>It contains [reagents.total_volume] units of liquid.</span>"
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else
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user << "<span class='notice'>It is empty.</span>"
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if(!is_open_container())
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user << "<span class='notice'>Airtight lid seals it completely.</span>"
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attack_self()
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..()
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if(is_open_container())
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usr << "<span class = 'notice'>You put the lid on \the [src].</span>"
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flags ^= OPENCONTAINER
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else
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usr << "<span class = 'notice'>You take the lid off \the [src].</span>"
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flags |= OPENCONTAINER
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update_icon()
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AltClick(var/mob/user)
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set_APTFT()
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afterattack(var/obj/target, var/mob/user, var/flag)
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if(!is_open_container() || !flag)
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return
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for(var/type in can_be_placed_into)
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if(istype(target, type))
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return
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if(standard_splash_mob(user, target))
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return
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if(standard_dispenser_refill(user, target))
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return
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if(standard_pour_into(user, target))
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return
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if(reagents.total_volume)
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user << "<span class='notice'>You splash the solution onto [target].</span>"
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reagents.splash(target, reagents.total_volume)
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/storage/part_replacer))
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if(!reagents || !reagents.total_volume)
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return ..()
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if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen))
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var/tmp_label = sanitizeSafe(input(user, "Enter a label for [name]", "Label", label_text), MAX_NAME_LEN)
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if(length(tmp_label) > 10)
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user << "<span class='notice'>The label can be at most 10 characters long.</span>"
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else
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user << "<span class='notice'>You set the label to \"[tmp_label]\".</span>"
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label_text = tmp_label
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update_name_label()
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proc/update_name_label()
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if(label_text == "")
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name = base_name
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else
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name = "[base_name] ([label_text])"
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/obj/item/weapon/reagent_containers/glass/beaker
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name = "beaker"
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desc = "A beaker."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "beaker"
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item_state = "beaker"
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matter = list("glass" = 500)
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New()
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..()
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desc += " Can hold up to [volume] units."
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on_reagent_change()
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update_icon()
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pickup(mob/user)
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..()
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update_icon()
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dropped(mob/user)
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..()
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update_icon()
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attack_hand()
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..()
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update_icon()
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update_icon()
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overlays.Cut()
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
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var/percent = round((reagents.total_volume / volume) * 100)
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switch(percent)
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if(0 to 9) filling.icon_state = "[icon_state]-10"
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if(10 to 24) filling.icon_state = "[icon_state]10"
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if(25 to 49) filling.icon_state = "[icon_state]25"
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if(50 to 74) filling.icon_state = "[icon_state]50"
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if(75 to 79) filling.icon_state = "[icon_state]75"
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if(80 to 90) filling.icon_state = "[icon_state]80"
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if(91 to INFINITY) filling.icon_state = "[icon_state]100"
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filling.color = reagents.get_color()
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overlays += filling
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if (!is_open_container())
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var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
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overlays += lid
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/obj/item/weapon/reagent_containers/glass/beaker/large
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name = "large beaker"
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desc = "A large beaker."
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icon_state = "beakerlarge"
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matter = list("glass" = 5000)
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volume = 120
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,60,120)
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flags = OPENCONTAINER
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/obj/item/weapon/reagent_containers/glass/beaker/noreact
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name = "cryostasis beaker"
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desc = "A cryostasis beaker that allows for chemical storage without reactions."
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icon_state = "beakernoreact"
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matter = list("glass" = 500)
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volume = 60
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amount_per_transfer_from_this = 10
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flags = OPENCONTAINER | NOREACT
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace
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name = "bluespace beaker"
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desc = "A bluespace beaker, powered by experimental bluespace technology."
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icon_state = "beakerbluespace"
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matter = list("glass" = 5000)
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volume = 300
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,60,120,300)
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flags = OPENCONTAINER
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/obj/item/weapon/reagent_containers/glass/beaker/vial
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name = "vial"
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desc = "A small glass vial."
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icon_state = "vial"
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matter = list("glass" = 250)
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volume = 30
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25)
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flags = OPENCONTAINER
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/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
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New()
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..()
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reagents.add_reagent("cryoxadone", 30)
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update_icon()
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/obj/item/weapon/reagent_containers/glass/beaker/sulphuric
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New()
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..()
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reagents.add_reagent("sacid", 60)
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update_icon()
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/obj/item/weapon/reagent_containers/glass/bucket
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desc = "It's a bucket."
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name = "bucket"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "bucket"
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item_state = "bucket"
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matter = list(DEFAULT_WALL_MATERIAL = 200)
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w_class = 3.0
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amount_per_transfer_from_this = 20
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possible_transfer_amounts = list(10,20,30,60,120)
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volume = 120
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flags = OPENCONTAINER
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unacidable = 0
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/obj/item/weapon/reagent_containers/glass/bucket/attackby(var/obj/D, mob/user as mob)
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if(isprox(D))
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user << "You add [D] to [src]."
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qdel(D)
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user.put_in_hands(new /obj/item/weapon/bucket_sensor)
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user.drop_from_inventory(src)
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qdel(src)
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return
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else if(istype(D, /obj/item/weapon/mop))
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if(reagents.total_volume < 1)
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user << "<span class='warning'>\The [src] is empty!</span>"
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else
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reagents.trans_to_obj(D, 5)
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user << "<span class='notice'>You wet \the [D] in \the [src].</span>"
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playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
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return
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else
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return ..()
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/obj/item/weapon/reagent_containers/glass/bucket/update_icon()
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overlays.Cut()
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if (!is_open_container())
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var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
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overlays += lid
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/*
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/obj/item/weapon/reagent_containers/glass/blender_jug
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name = "Blender Jug"
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desc = "A blender jug, part of a blender."
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "blender_jug_e"
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volume = 100
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on_reagent_change()
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switch(src.reagents.total_volume)
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if(0)
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icon_state = "blender_jug_e"
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if(1 to 75)
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icon_state = "blender_jug_h"
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if(76 to 100)
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icon_state = "blender_jug_f"
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/obj/item/weapon/reagent_containers/glass/canister //not used apparantly
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desc = "It's a canister. Mainly used for transporting fuel."
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name = "canister"
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icon = 'icons/obj/tank.dmi'
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icon_state = "canister"
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item_state = "canister"
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m_amt = 300
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g_amt = 0
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w_class = 4.0
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amount_per_transfer_from_this = 20
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possible_transfer_amounts = list(10,20,30,60)
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volume = 120
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*/
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