Files
Aurora.3/code/modules/spells/aoe_turf/smoke.dm
Alberyk ed6dbee896 Bay wizard port/rework (#1635)
Ports the newest bay wizard version, with some additions and changes.

General changes:
-ported the newest bay wizard
-wizards can select some school of magic, which also changes their spell selection as whole.
-added several new spells, like raise dead, contracts that bind the person with the wizard, and more.
-added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards
-changed the wizard checks to a faction check instead of a mind check
-fixed wizards without certain slots due to race being fucked over due to it
-added new artifacts
-balanced some spells like the emp
-added a lot of new sounds to spell, mostly from tg
-remove horse mask from spell selection, also, you can melt the mask with acid now
-wizard's spell are now displayed at round end like traitors and what they did buy
-also fixes vaurca, and vox, antags spawning without a mask by default
2017-02-07 18:45:42 +02:00

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Plaintext

/spell/aoe_turf/smoke
name = "Smoke"
desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
feedback = "SM"
school = "conjuration"
charge_max = 120
spell_flags = 0
invocation = "none"
invocation_type = SpI_NONE
range = 1
inner_radius = -1
cooldown_min = 20 //25 deciseconds reduction per rank
cast_sound = 'sound/magic/Smoke.ogg'
smoke_spread = 2
smoke_amt = 5
hud_state = "wiz_smoke"
/spell/aoe_turf/smoke/empower_spell()
if(!..())
return 0
smoke_amt += 2
return "[src] will now create more smoke."