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Ports the newest bay wizard version, with some additions and changes. General changes: -ported the newest bay wizard -wizards can select some school of magic, which also changes their spell selection as whole. -added several new spells, like raise dead, contracts that bind the person with the wizard, and more. -added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards -changed the wizard checks to a faction check instead of a mind check -fixed wizards without certain slots due to race being fucked over due to it -added new artifacts -balanced some spells like the emp -added a lot of new sounds to spell, mostly from tg -remove horse mask from spell selection, also, you can melt the mask with acid now -wizard's spell are now displayed at round end like traitors and what they did buy -also fixes vaurca, and vox, antags spawning without a mask by default
26 lines
572 B
Plaintext
26 lines
572 B
Plaintext
/spell/aoe_turf/smoke
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name = "Smoke"
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desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
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feedback = "SM"
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school = "conjuration"
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charge_max = 120
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spell_flags = 0
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invocation = "none"
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invocation_type = SpI_NONE
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range = 1
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inner_radius = -1
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cooldown_min = 20 //25 deciseconds reduction per rank
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cast_sound = 'sound/magic/Smoke.ogg'
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smoke_spread = 2
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smoke_amt = 5
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hud_state = "wiz_smoke"
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/spell/aoe_turf/smoke/empower_spell()
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if(!..())
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return 0
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smoke_amt += 2
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return "[src] will now create more smoke."
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