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Aurora.3/code/modules/spells/spellbook/student.dm
Alberyk ed6dbee896 Bay wizard port/rework (#1635)
Ports the newest bay wizard version, with some additions and changes.

General changes:
-ported the newest bay wizard
-wizards can select some school of magic, which also changes their spell selection as whole.
-added several new spells, like raise dead, contracts that bind the person with the wizard, and more.
-added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards
-changed the wizard checks to a faction check instead of a mind check
-fixed wizards without certain slots due to race being fucked over due to it
-added new artifacts
-balanced some spells like the emp
-added a lot of new sounds to spell, mostly from tg
-remove horse mask from spell selection, also, you can melt the mask with acid now
-wizard's spell are now displayed at round end like traitors and what they did buy
-also fixes vaurca, and vox, antags spawning without a mask by default
2017-02-07 18:45:42 +02:00

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Plaintext

/obj/item/weapon/spellbook/student
spellbook_type = /datum/spellbook/student
/datum/spellbook/student
name = "\improper student's spellbook"
feedback = "ST"
desc = "This spell book has a sticker on it that says, 'certified for children 5 and older'."
book_desc = "This spellbook is dedicated to teaching neophytes in the ways of magic."
title = "Book of Spells and Education"
title_desc = "Hello. Congratulations on becoming a wizard. You may be asking yourself: What? A wizard? Already? Of course! \
Anybody can become a wizard! Learning to be a good one is the hard part.<br>Without further adue, let us begin by learning the three concepts of wizardry, 'Spell slots', 'Spells', and \
'Artifacts'.<br>Firstly lets try to understand the 'spell slot'. A spell slot is the measurable amount of spells and artifacts one tome can give. Most spells will only take up a singular spell slot, however more \
powerful spells/artifacts can take up more.<br>Spells are spells. They can have requirements, such as wizard garb, and most can be upgraded by purchasing additional spell slots for them. \
Most upgrades fall into two categories, 'Speed' and 'Power'. Speed upgrades decrease the time you have to spend recharging your spell. \
Power increases the potency of your spells. Spells are also special in that they can be refunded while inside the Wizard Acadamy, so if you want to test a spell out before moving out into the field, feel free to do that in the comfort of our \
home.<br>Artifacts, or 'Artefacts' as we call them, are powerful wizard tools or items made specially for wizards everywhere. Extremely potent, they cannot be refunded like spells, and some of them can be used by non-wizards, \
so be careful!<br>Knowing these three concepts puts you in a league above most wizards, however knowledge of spells is just as important so we've included a list of spells below made specifically for the beginning wizard. Take all of them, or mix and match, \
remember being creative is half of being a wizard!"
book_flags = CAN_MAKE_CONTRACTS
max_uses = 5
spells = list(/spell/aoe_turf/knock = 1,
/spell/targeted/ethereal_jaunt = 1,
/spell/targeted/projectile/magic_missile = 1,
/obj/item/weapon/gun/energy/staff/focus = 1,
/obj/item/weapon/storage/belt/wands/full = 2,
/obj/item/weapon/contract/wizard/xray = 1
)