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Fixes #1519 Fixes #1531 Fixes #1487 Fixes #1475 Adds a new airlock sprite for freezer-maint airlocks, and assorted periphery
391 lines
18 KiB
Plaintext
391 lines
18 KiB
Plaintext
//Procedures in this file: Gneric surgery steps
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//////////////////////////////////////////////////////////////////
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// COMMON STEPS //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/generic/
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can_infect = 1
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (isslime(target))
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return 0
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if (target_zone == "eyes") //there are specific steps for eye surgery
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return 0
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if (!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if (affected == null)
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return 0
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if (affected.is_stump())
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return 0
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if (affected.status & ORGAN_ROBOT)
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return 0
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return 1
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/datum/surgery_step/generic/cut_with_laser
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allowed_tools = list(
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/obj/item/weapon/scalpel/laser3 = 95, \
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/obj/item/weapon/scalpel/laser2 = 85, \
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/obj/item/weapon/scalpel/laser1 = 75, \
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//Removed energy sword from here. with a 5% chance of success, it's a feature nobody ever used anyway
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//Energy swords amputate instead now
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)
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priority = 2
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min_duration = 90
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max_duration = 110
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == 0 && target_zone != "mouth"
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts the bloodless incision on [target]'s [affected.name] with \the [tool].", \
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"You start the bloodless incision on [target]'s [affected.name] with \the [tool].")
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target.custom_pain("You feel a horrible, searing pain in your [affected.name]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] has made a bloodless incision on [target]'s [affected.name] with \the [tool].", \
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"\blue You have made a bloodless incision on [target]'s [affected.name] with \the [tool].",)
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//Could be cleaner ...
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affected.open = 1
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if(istype(target) && !(target.species.flags & NO_BLOOD))
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affected.status |= ORGAN_BLEEDING
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playsound(target.loc, 'sound/weapons/bladeslice.ogg', 50, 1)
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affected.createwound(CUT, 1)
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affected.clamp()
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spread_germs_to_organ(affected, user)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!", \
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"\red Your hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!")
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affected.createwound(CUT, 7.5)
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affected.createwound(BURN, 12.5)
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/datum/surgery_step/generic/incision_manager
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allowed_tools = list(
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/obj/item/weapon/scalpel/manager = 100
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)
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priority = 2
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min_duration = 80
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max_duration = 120
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == 0 && target_zone != "mouth"
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].", \
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"You start to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].")
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target.custom_pain("You feel a horrible, searing pain in your [affected.name] as it is pushed apart!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] has constructed a prepared incision on and within [target]'s [affected.name] with \the [tool].", \
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"\blue You have constructed a prepared incision on and within [target]'s [affected.name] with \the [tool].",)
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affected.open = 1
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if(istype(target) && !(target.species.flags & NO_BLOOD))
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affected.status |= ORGAN_BLEEDING
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affected.createwound(CUT, 1)
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affected.clamp()
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affected.open = 2
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!", \
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"\red Your hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!")
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affected.createwound(CUT, 20)
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affected.createwound(BURN, 15)
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/datum/surgery_step/generic/cut_open
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allowed_tools = list(
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/obj/item/weapon/scalpel = 100,
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/obj/item/weapon/material/knife = 75,
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/obj/item/weapon/material/shard = 50
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)
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min_duration = 90
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max_duration = 110
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(isvaurca(target))
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return 0
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else
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == 0 && target_zone != "mouth"
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts the incision on [target]'s [affected.name] with \the [tool].", \
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"You start the incision on [target]'s [affected.name] with \the [tool].")
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target.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.name]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] has made an incision on [target]'s [affected.name] with \the [tool].", \
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"\blue You have made an incision on [target]'s [affected.name] with \the [tool].",)
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affected.open = 1
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if(istype(target) && !(target.species.flags & NO_BLOOD))
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affected.status |= ORGAN_BLEEDING
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affected.createwound(CUT, 1)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!", \
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"\red Your hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!")
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affected.createwound(CUT, 10)
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/datum/surgery_step/generic/cut_openvaurca
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allowed_tools = list(
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/obj/item/weapon/surgicaldrill = 85,
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/obj/item/weapon/pickaxe/ = 15
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)
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min_duration = 110
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max_duration = 130
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!(isvaurca(target)))
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return 0
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else
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == 0 && target_zone != "mouth"
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts drilling into [target]'s [affected.name] carapace with \the [tool].", \
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"You start drilling into [target]'s [affected.name] carapace with \the [tool].")
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target.custom_pain("You feel a horrible pain as if from a jackhammer in your [affected.name]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] has drilled into [target]'s [affected.name] carapace with \the [tool].", \
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"\blue You have drilled into [target]'s [affected.name] carapace with \the [tool].",)
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affected.open = 1
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if(istype(target) && !(target.species.flags & NO_BLOOD))
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affected.status |= ORGAN_BLEEDING
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affected.createwound(CUT, 1)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, cracking [target]'s [affected.name] carapace in the wrong place with \the [tool]!", \
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"\red Your hand slips, cracking [target]'s [affected.name] carapace in the wrong place with \the [tool]!")
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affected.createwound(CUT, 15)
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/datum/surgery_step/generic/clamp_bleeders
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allowed_tools = list(
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/obj/item/weapon/hemostat = 100, \
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/obj/item/stack/cable_coil = 75, \
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/obj/item/device/assembly/mousetrap = 20
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)
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min_duration = 40
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max_duration = 60
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open && (affected.status & ORGAN_BLEEDING)
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts clamping bleeders in [target]'s [affected.name] with \the [tool].", \
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"You start clamping bleeders in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("The pain in your [affected.name] is maddening!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] clamps bleeders in [target]'s [affected.name] with \the [tool].", \
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"\blue You clamp bleeders in [target]'s [affected.name] with \the [tool].")
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affected.clamp()
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spread_germs_to_organ(affected, user)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, tearing blood vessals and causing massive bleeding in [target]'s [affected.name] with \the [tool]!", \
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"\red Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!",)
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affected.createwound(CUT, 10)
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/datum/surgery_step/generic/retract_skin
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allowed_tools = list(
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/obj/item/weapon/retractor = 100, \
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/obj/item/weapon/crowbar = 75, \
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/obj/item/weapon/material/kitchen/utensil/fork = 50
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)
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min_duration = 30
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max_duration = 40
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == 1 //&& !(affected.status & ORGAN_BLEEDING)
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/msg = "[user] starts to pry open the incision on [target]'s [affected.name] with \the [tool]."
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var/self_msg = "You start to pry open the incision on [target]'s [affected.name] with \the [tool]."
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if (target_zone == "chest")
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msg = "[user] starts to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
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self_msg = "You start to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
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if (target_zone == "groin")
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msg = "[user] starts to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
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self_msg = "You start to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
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user.visible_message(msg, self_msg)
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target.custom_pain("It feels like the skin on your [affected.name] is on fire!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/msg = "\blue [user] keeps the incision open on [target]'s [affected.name] with \the [tool]."
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var/self_msg = "\blue You keep the incision open on [target]'s [affected.name] with \the [tool]."
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if (target_zone == "chest")
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msg = "\blue [user] keeps the ribcage open on [target]'s torso with \the [tool]."
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self_msg = "\blue You keep the ribcage open on [target]'s torso with \the [tool]."
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if (target_zone == "groin")
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msg = "\blue [user] keeps the incision open on [target]'s lower abdomen with \the [tool]."
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self_msg = "\blue You keep the incision open on [target]'s lower abdomen with \the [tool]."
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user.visible_message(msg, self_msg)
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affected.open = 2
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/msg = "\red [user]'s hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!"
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var/self_msg = "\red Your hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!"
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if (target_zone == "chest")
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msg = "\red [user]'s hand slips, damaging several organs in [target]'s torso with \the [tool]!"
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self_msg = "\red Your hand slips, damaging several organs in [target]'s torso with \the [tool]!"
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if (target_zone == "groin")
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msg = "\red [user]'s hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]"
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self_msg = "\red Your hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]!"
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user.visible_message(msg, self_msg)
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target.apply_damage(12, BRUTE, affected, sharp=1)
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/datum/surgery_step/generic/cauterize
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//Fixed these tool probabilities because they were dumb
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allowed_tools = list(
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/obj/item/weapon/cautery = 100,
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/obj/item/clothing/mask/smokable/cigarette = 25,
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/obj/item/weapon/flame/lighter = 50,
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/obj/item/weapon/weldingtool = 75
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)
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min_duration = 70
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max_duration = 100
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open && target_zone != "mouth"
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] is beginning to cauterize the incision on [target]'s [affected.name] with \the [tool]." , \
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"You are beginning to cauterize the incision on [target]'s [affected.name] with \the [tool].")
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target.custom_pain("Your [affected.name] is being burned!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] cauterizes the incision on [target]'s [affected.name] with \the [tool].", \
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"\blue You cauterize the incision on [target]'s [affected.name] with \the [tool].")
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affected.open = 0
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affected.germ_level = 0
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affected.status &= ~ORGAN_BLEEDING
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!", \
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"\red Your hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!")
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target.apply_damage(3, BURN, affected)
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/datum/surgery_step/generic/amputate
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allowed_tools = list(
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/obj/item/weapon/circular_saw = 100,
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/obj/item/weapon/melee/energy = 100,
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/obj/item/weapon/melee/chainsword = 100,
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/obj/item/weapon/material/hatchet = 55
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)
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min_duration = 110
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max_duration = 160
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (target_zone == "eyes") //there are specific steps for eye surgery
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return 0
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if (!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if (affected == null)
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return 0
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if (istype(tool, /obj/item/weapon/melee/energy))
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var/obj/item/weapon/melee/energy/E = tool
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if (!E.active)
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user << "\red The energy blade is not turned on!"
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return 0
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if (istype(tool, /obj/item/weapon/melee/chainsword))
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var/obj/item/weapon/melee/chainsword/E = tool
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if (!E.active)
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user << "\red The blades aren't spinning, you can't cut anything!"
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return 0
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return !affected.cannot_amputate
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='danger'>[user] is beginning to amputate [target]'s [affected.name] with \the [tool].</span>" , \
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"<span class='danger'>You begin to cut through [target]'s [affected.amputation_point] with \the [tool].</span>")
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target.custom_pain("Your [affected.amputation_point] is being ripped apart!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='danger'>[user] amputates [target]'s [affected.name] at the [affected.amputation_point] with \the [tool].</span>", \
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"<span class='danger'>You amputate [target]'s [affected.name] with \the [tool].</span>")
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var/clean = 1
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if (istype(tool, /obj/item/weapon/melee/chainsword))//Chainswords rip and tear, so the limb removal is not clean
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clean = 0
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var/var/obj/item/organ/external/parent = affected.parent//Cache the parent organ of the limb before we sever it
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affected.droplimb(clean,DROPLIMB_EDGE)
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if (istype(tool, /obj/item/weapon/melee/energy))//Code for energy weapons cauterising the cut
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spawn(1)
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affected = parent
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affected.open = 0//Close open wounds
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for (var/datum/wound/lost_limb/W in affected.wounds)
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W.disinfected = 1//Cleanse the wound of any germs
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W.autoheal_cutoff = INFINITY//Allow the wound to auto-heal, regardless of damage
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W.max_bleeding_stage = 0//Stop bleeding
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, sawing through the bone in [target]'s [affected.name] with \the [tool]!", \
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"\red Your hand slips, sawwing through the bone in [target]'s [affected.name] with \the [tool]!")
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affected.createwound(CUT, 30)
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affected.fracture()
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