mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-25 01:22:13 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
708 lines
16 KiB
Plaintext
708 lines
16 KiB
Plaintext
// internal pipe, don't actually place or use these
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obj/machinery/atmospherics/pipe/mains_component
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var/obj/machinery/atmospherics/mains_pipe/parent_pipe
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var/list/obj/machinery/atmospherics/pipe/mains_component/nodes = new()
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New(loc)
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..(loc)
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parent_pipe = loc
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check_pressure(pressure)
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var/datum/gas_mixture/environment = loc.loc.return_air()
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var/pressure_difference = pressure - environment.return_pressure()
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if(pressure_difference > parent_pipe.maximum_pressure)
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mains_burst()
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else if(pressure_difference > parent_pipe.fatigue_pressure)
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//TODO: leak to turf, doing pfshhhhh
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if(prob(5))
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mains_burst()
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else return 1
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pipeline_expansion()
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return nodes
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disconnect(obj/machinery/atmospherics/reference)
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if(nodes.Find(reference))
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nodes.Remove(reference)
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proc/mains_burst()
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parent_pipe.burst()
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obj/machinery/atmospherics/mains_pipe
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icon = 'icons/obj/atmospherics/mainspipe.dmi'
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layer = 2.4 //under wires with their 2.5
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force = 20
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var/volume = 0
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var/alert_pressure = 80*ONE_ATMOSPHERE
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var/initialize_mains_directions = 0
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var/list/obj/machinery/atmospherics/mains_pipe/nodes = new()
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var/obj/machinery/atmospherics/pipe/mains_component/supply
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var/obj/machinery/atmospherics/pipe/mains_component/scrubbers
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var/obj/machinery/atmospherics/pipe/mains_component/aux
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var/minimum_temperature_difference = 300
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var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No
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var/maximum_pressure = 70*ONE_ATMOSPHERE
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var/fatigue_pressure = 55*ONE_ATMOSPHERE
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alert_pressure = 55*ONE_ATMOSPHERE
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New()
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..()
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supply = new(src)
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supply.volume = volume
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supply.nodes.len = nodes.len
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scrubbers = new(src)
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scrubbers.volume = volume
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scrubbers.nodes.len = nodes.len
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aux = new(src)
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aux.volume = volume
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aux.nodes.len = nodes.len
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hide(var/i)
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if(level == 1 && istype(loc, /turf/simulated))
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invisibility = i ? 101 : 0
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update_icon()
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proc/burst()
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..()
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for(var/obj/machinery/atmospherics/pipe/mains_component/pipe in contents)
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burst()
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proc/check_pressure(pressure)
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var/datum/gas_mixture/environment = loc.return_air()
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var/pressure_difference = pressure - environment.return_pressure()
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if(pressure_difference > maximum_pressure)
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burst()
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else if(pressure_difference > fatigue_pressure)
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//TODO: leak to turf, doing pfshhhhh
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if(prob(5))
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burst()
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else return 1
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disconnect()
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..()
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for(var/obj/machinery/atmospherics/pipe/mains_component/node in nodes)
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node.disconnect()
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Destroy()
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disconnect()
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return ..()
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initialize()
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for(var/i = 1 to nodes.len)
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var/obj/machinery/atmospherics/mains_pipe/node = nodes[i]
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if(node)
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supply.nodes[i] = node.supply
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scrubbers.nodes[i] = node.scrubbers
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aux.nodes[i] = node.aux
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obj/machinery/atmospherics/mains_pipe/simple
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name = "mains pipe"
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desc = "A one meter section of 3-line mains pipe"
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dir = SOUTH
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initialize_mains_directions = SOUTH|NORTH
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New()
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nodes.len = 2
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..()
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switch(dir)
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if(SOUTH || NORTH)
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initialize_mains_directions = SOUTH|NORTH
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if(EAST || WEST)
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initialize_mains_directions = EAST|WEST
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if(NORTHEAST)
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initialize_mains_directions = NORTH|EAST
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if(NORTHWEST)
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initialize_mains_directions = NORTH|WEST
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if(SOUTHEAST)
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initialize_mains_directions = SOUTH|EAST
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if(SOUTHWEST)
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initialize_mains_directions = SOUTH|WEST
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proc/normalize_dir()
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if(dir==3)
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set_dir(1)
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else if(dir==12)
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set_dir(4)
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update_icon()
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if(nodes[1] && nodes[2])
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icon_state = "intact[invisibility ? "-f" : "" ]"
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//var/node1_direction = get_dir(src, node1)
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//var/node2_direction = get_dir(src, node2)
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//set_dir(node1_direction|node2_direction)
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else
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if(!nodes[1]&&!nodes[2])
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qdel(src) //TODO: silent deleting looks weird
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var/have_node1 = nodes[1]?1:0
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var/have_node2 = nodes[2]?1:0
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icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]"
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initialize()
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normalize_dir()
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var/node1_dir
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var/node2_dir
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for(var/direction in cardinal)
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if(direction&initialize_mains_directions)
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if (!node1_dir)
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node1_dir = direction
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else if (!node2_dir)
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node2_dir = direction
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[1] = target
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break
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[2] = target
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break
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..() // initialize internal pipes
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var/turf/T = src.loc // hide if turf is not intact
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if(level == 1 && !T.is_plating()) hide(1)
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update_icon()
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hidden
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level = 1
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icon_state = "intact-f"
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visible
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level = 2
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icon_state = "intact"
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obj/machinery/atmospherics/mains_pipe/manifold
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name = "manifold pipe"
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desc = "A manifold composed of mains pipes"
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dir = SOUTH
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initialize_mains_directions = EAST|NORTH|WEST
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volume = 105
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New()
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nodes.len = 3
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..()
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initialize_mains_directions = (NORTH|SOUTH|EAST|WEST) & ~dir
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initialize()
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var/connect_directions = initialize_mains_directions
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for(var/direction in cardinal)
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if(direction&connect_directions)
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[1] = target
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connect_directions &= ~direction
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break
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if (nodes[1])
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break
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for(var/direction in cardinal)
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if(direction&connect_directions)
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[2] = target
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connect_directions &= ~direction
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break
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if (nodes[2])
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break
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for(var/direction in cardinal)
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if(direction&connect_directions)
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[3] = target
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connect_directions &= ~direction
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break
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if (nodes[3])
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break
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..() // initialize internal pipes
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var/turf/T = src.loc // hide if turf is not intact
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if(level == 1 && !T.is_plating()) hide(1)
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update_icon()
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update_icon()
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icon_state = "manifold[invisibility ? "-f" : "" ]"
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hidden
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level = 1
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icon_state = "manifold-f"
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visible
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level = 2
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icon_state = "manifold"
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obj/machinery/atmospherics/mains_pipe/manifold4w
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name = "manifold pipe"
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desc = "A manifold composed of mains pipes"
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dir = SOUTH
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initialize_mains_directions = EAST|NORTH|WEST|SOUTH
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volume = 105
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New()
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nodes.len = 4
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..()
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initialize()
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,NORTH))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[1] = target
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break
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,SOUTH))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[2] = target
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break
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,EAST))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[3] = target
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break
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,WEST))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[3] = target
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break
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..() // initialize internal pipes
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var/turf/T = src.loc // hide if turf is not intact
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if(level == 1 && !T.is_plating()) hide(1)
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update_icon()
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update_icon()
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icon_state = "manifold4w[invisibility ? "-f" : "" ]"
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hidden
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level = 1
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icon_state = "manifold4w-f"
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visible
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level = 2
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icon_state = "manifold4w"
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obj/machinery/atmospherics/mains_pipe/split
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name = "mains splitter"
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desc = "A splitter for connecting to a single pipe off a mains."
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var/obj/machinery/atmospherics/pipe/mains_component/split_node
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var/obj/machinery/atmospherics/node3
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var/icon_type
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New()
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nodes.len = 2
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..()
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initialize_mains_directions = turn(dir, 90) | turn(dir, -90)
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initialize_directions = dir // actually have a normal connection too
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initialize()
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var/node1_dir
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var/node2_dir
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var/node3_dir
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node1_dir = turn(dir, 90)
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node2_dir = turn(dir, -90)
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node3_dir = dir
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[1] = target
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break
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[2] = target
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break
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for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
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if(target.initialize_directions & get_dir(target,src))
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node3 = target
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break
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..() // initialize internal pipes
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// bind them
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spawn(5)
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if(node3 && split_node)
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var/datum/pipe_network/N1 = node3.return_network(src)
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var/datum/pipe_network/N2 = split_node.return_network(split_node)
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if(N1 && N2)
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N1.merge(N2)
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var/turf/T = src.loc // hide if turf is not intact
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if(level == 1 && !T.is_plating()) hide(1)
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update_icon()
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update_icon()
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icon_state = "split-[icon_type][invisibility ? "-f" : "" ]"
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return_network(A)
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return split_node.return_network(A)
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supply
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icon_type = "supply"
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New()
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..()
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split_node = supply
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hidden
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level = 1
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icon_state = "split-supply-f"
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visible
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level = 2
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icon_state = "split-supply"
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scrubbers
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icon_type = "scrubbers"
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New()
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..()
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split_node = scrubbers
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hidden
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level = 1
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icon_state = "split-scrubbers-f"
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visible
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level = 2
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icon_state = "split-scrubbers"
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aux
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icon_type = "aux"
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New()
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..()
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split_node = aux
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hidden
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level = 1
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icon_state = "split-aux-f"
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visible
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level = 2
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icon_state = "split-aux"
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obj/machinery/atmospherics/mains_pipe/split3
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name = "triple mains splitter"
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desc = "A splitter for connecting to the 3 pipes on a mainline."
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var/obj/machinery/atmospherics/supply_node
|
|
var/obj/machinery/atmospherics/scrubbers_node
|
|
var/obj/machinery/atmospherics/aux_node
|
|
|
|
New()
|
|
nodes.len = 1
|
|
..()
|
|
initialize_mains_directions = dir
|
|
initialize_directions = cardinal & ~dir // actually have a normal connection too
|
|
|
|
initialize()
|
|
var/node1_dir
|
|
var/supply_node_dir
|
|
var/scrubbers_node_dir
|
|
var/aux_node_dir
|
|
|
|
node1_dir = dir
|
|
aux_node_dir = turn(dir, 180)
|
|
if(dir & (NORTH|SOUTH))
|
|
supply_node_dir = EAST
|
|
scrubbers_node_dir = WEST
|
|
else
|
|
supply_node_dir = SOUTH
|
|
scrubbers_node_dir = NORTH
|
|
|
|
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src, node1_dir))
|
|
if(target.initialize_mains_directions & get_dir(target,src))
|
|
nodes[1] = target
|
|
break
|
|
for(var/obj/machinery/atmospherics/target in get_step(src,supply_node_dir))
|
|
if(target.initialize_directions & get_dir(target,src))
|
|
supply_node = target
|
|
break
|
|
for(var/obj/machinery/atmospherics/target in get_step(src,scrubbers_node_dir))
|
|
if(target.initialize_directions & get_dir(target,src))
|
|
scrubbers_node = target
|
|
break
|
|
for(var/obj/machinery/atmospherics/target in get_step(src,aux_node_dir))
|
|
if(target.initialize_directions & get_dir(target,src))
|
|
aux_node = target
|
|
break
|
|
|
|
..() // initialize internal pipes
|
|
|
|
// bind them
|
|
spawn(5)
|
|
if(supply_node)
|
|
var/datum/pipe_network/N1 = supply_node.return_network(src)
|
|
var/datum/pipe_network/N2 = supply.return_network(supply)
|
|
if(N1 && N2)
|
|
N1.merge(N2)
|
|
if(scrubbers_node)
|
|
var/datum/pipe_network/N1 = scrubbers_node.return_network(src)
|
|
var/datum/pipe_network/N2 = scrubbers.return_network(scrubbers)
|
|
if(N1 && N2)
|
|
N1.merge(N2)
|
|
if(aux_node)
|
|
var/datum/pipe_network/N1 = aux_node.return_network(src)
|
|
var/datum/pipe_network/N2 = aux.return_network(aux)
|
|
if(N1 && N2)
|
|
N1.merge(N2)
|
|
|
|
var/turf/T = src.loc // hide if turf is not intact
|
|
if(level == 1 && !T.is_plating()) hide(1)
|
|
update_icon()
|
|
|
|
update_icon()
|
|
icon_state = "split-t[invisibility ? "-f" : "" ]"
|
|
|
|
return_network(obj/machinery/atmospherics/reference)
|
|
var/obj/machinery/atmospherics/A
|
|
|
|
A = supply_node.return_network(reference)
|
|
if(!A)
|
|
A = scrubbers_node.return_network(reference)
|
|
if(!A)
|
|
A = aux_node.return_network(reference)
|
|
|
|
return A
|
|
|
|
hidden
|
|
level = 1
|
|
icon_state = "split-t-f"
|
|
|
|
visible
|
|
level = 2
|
|
icon_state = "split-t"
|
|
|
|
obj/machinery/atmospherics/mains_pipe/cap
|
|
name = "pipe cap"
|
|
desc = "A cap for the end of a mains pipe"
|
|
|
|
dir = SOUTH
|
|
initialize_directions = SOUTH
|
|
volume = 35
|
|
|
|
New()
|
|
nodes.len = 1
|
|
..()
|
|
initialize_mains_directions = dir
|
|
|
|
update_icon()
|
|
icon_state = "cap[invisibility ? "-f" : ""]"
|
|
|
|
initialize()
|
|
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,dir))
|
|
if(target.initialize_mains_directions & get_dir(target,src))
|
|
nodes[1] = target
|
|
break
|
|
|
|
..()
|
|
|
|
var/turf/T = src.loc // hide if turf is not intact
|
|
if(level == 1 && !T.is_plating()) hide(1)
|
|
update_icon()
|
|
|
|
hidden
|
|
level = 1
|
|
icon_state = "cap-f"
|
|
|
|
visible
|
|
level = 2
|
|
icon_state = "cap"
|
|
|
|
//TODO: Get Mains valves working!
|
|
/*
|
|
obj/machinery/atmospherics/mains_pipe/valve
|
|
icon_state = "mvalve0"
|
|
|
|
name = "mains shutoff valve"
|
|
desc = "A mains pipe valve"
|
|
|
|
var/open = 1
|
|
|
|
dir = SOUTH
|
|
initialize_mains_directions = SOUTH|NORTH
|
|
|
|
New()
|
|
nodes.len = 2
|
|
..()
|
|
initialize_mains_directions = dir | turn(dir, 180)
|
|
|
|
update_icon(animation)
|
|
var/turf/simulated/floor = loc
|
|
var/hide = istype(floor) ? floor.intact : 0
|
|
level = 1
|
|
for(var/obj/machinery/atmospherics/mains_pipe/node in nodes)
|
|
if(node.level == 2)
|
|
hide = 0
|
|
level = 2
|
|
break
|
|
|
|
if(animation)
|
|
flick("[hide?"h":""]mvalve[src.open][!src.open]",src)
|
|
else
|
|
icon_state = "[hide?"h":""]mvalve[open]"
|
|
|
|
initialize()
|
|
normalize_dir()
|
|
var/node1_dir
|
|
var/node2_dir
|
|
|
|
for(var/direction in cardinal)
|
|
if(direction&initialize_mains_directions)
|
|
if (!node1_dir)
|
|
node1_dir = direction
|
|
else if (!node2_dir)
|
|
node2_dir = direction
|
|
|
|
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
|
|
if(target.initialize_mains_directions & get_dir(target,src))
|
|
nodes[1] = target
|
|
break
|
|
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
|
|
if(target.initialize_mains_directions & get_dir(target,src))
|
|
nodes[2] = target
|
|
break
|
|
|
|
if(open)
|
|
..() // initialize internal pipes
|
|
|
|
update_icon()
|
|
|
|
proc/normalize_dir()
|
|
if(dir==3)
|
|
set_dir(1)
|
|
else if(dir==12)
|
|
set_dir(4)
|
|
|
|
proc/open()
|
|
if(open) return 0
|
|
|
|
open = 1
|
|
update_icon()
|
|
|
|
initialize()
|
|
|
|
return 1
|
|
|
|
proc/close()
|
|
if(!open) return 0
|
|
|
|
open = 0
|
|
update_icon()
|
|
|
|
for(var/obj/machinery/atmospherics/pipe/mains_component/node in src)
|
|
for(var/obj/machinery/atmospherics/pipe/mains_component/o in node.nodes)
|
|
o.disconnect(node)
|
|
o.build_network()
|
|
|
|
return 1
|
|
|
|
attack_ai(mob/user as mob)
|
|
return
|
|
|
|
attack_paw(mob/user as mob)
|
|
return attack_hand(user)
|
|
|
|
attack_hand(mob/user as mob)
|
|
src.add_fingerprint(usr)
|
|
update_icon(1)
|
|
sleep(10)
|
|
if (open)
|
|
close()
|
|
else
|
|
open()
|
|
|
|
digital // can be controlled by AI
|
|
name = "digital mains valve"
|
|
desc = "A digitally controlled valve."
|
|
icon_state = "dvalve0"
|
|
|
|
attack_ai(mob/user as mob)
|
|
return src.attack_hand(user)
|
|
|
|
attack_hand(mob/user as mob)
|
|
if(!src.allowed(user))
|
|
user << "<span class='warning'>Access denied.</span>"
|
|
return
|
|
..()
|
|
|
|
//Radio remote control
|
|
|
|
proc
|
|
set_frequency(new_frequency)
|
|
SSradio.remove_object(src, frequency)
|
|
frequency = new_frequency
|
|
if(frequency)
|
|
radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA)
|
|
|
|
var/frequency = 0
|
|
var/id = null
|
|
var/datum/radio_frequency/radio_connection
|
|
|
|
initialize()
|
|
..()
|
|
if(frequency)
|
|
set_frequency(frequency)
|
|
|
|
update_icon(animation)
|
|
var/turf/simulated/floor = loc
|
|
var/hide = istype(floor) ? floor.intact : 0
|
|
level = 1
|
|
for(var/obj/machinery/atmospherics/mains_pipe/node in nodes)
|
|
if(node.level == 2)
|
|
hide = 0
|
|
level = 2
|
|
break
|
|
|
|
if(animation)
|
|
flick("[hide?"h":""]dvalve[src.open][!src.open]",src)
|
|
else
|
|
icon_state = "[hide?"h":""]dvalve[open]"
|
|
|
|
receive_signal(datum/signal/signal)
|
|
if(!signal.data["tag"] || (signal.data["tag"] != id))
|
|
return 0
|
|
|
|
switch(signal.data["command"])
|
|
if("valve_open")
|
|
if(!open)
|
|
open()
|
|
|
|
if("valve_close")
|
|
if(open)
|
|
close()
|
|
|
|
if("valve_toggle")
|
|
if(open)
|
|
close()
|
|
else
|
|
open()
|
|
*/
|