mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-02 13:32:32 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
191 lines
5.3 KiB
Plaintext
191 lines
5.3 KiB
Plaintext
//Config stuff
|
|
#define SUPPLY_DOCKZ 2 //Z-level of the Dock.
|
|
#define SUPPLY_STATIONZ 1 //Z-level of the Station.
|
|
#define SUPPLY_STATION_AREATYPE /area/supply/station //Type of the supply shuttle area for station
|
|
#define SUPPLY_DOCK_AREATYPE /area/supply/dock //Type of the supply shuttle area for dock
|
|
|
|
var/datum/controller/subsystem/cargo/SScargo
|
|
|
|
/datum/controller/subsystem/cargo
|
|
name = "Cargo"
|
|
wait = 30 SECONDS
|
|
flags = SS_NO_TICK_CHECK
|
|
init_order = SS_INIT_CARGO
|
|
|
|
//supply points
|
|
var/points = 50
|
|
var/points_per_process = 1
|
|
var/points_per_slip = 2
|
|
var/points_per_crate = 5
|
|
var/points_per_platinum = 5 // 5 points per sheet
|
|
var/points_per_phoron = 5
|
|
//control
|
|
var/ordernum
|
|
var/list/shoppinglist = list()
|
|
var/list/requestlist = list()
|
|
var/list/supply_packs = list()
|
|
//shuttle movement
|
|
var/movetime = 1200
|
|
var/datum/shuttle/ferry/supply/shuttle
|
|
|
|
/datum/controller/subsystem/cargo/Recover()
|
|
src.points = SScargo.points
|
|
src.shoppinglist = SScargo.shoppinglist
|
|
src.requestlist = SScargo.requestlist
|
|
src.supply_packs = SScargo.supply_packs
|
|
src.shuttle = SScargo.shuttle
|
|
|
|
/datum/controller/subsystem/cargo/Initialize(timeofday)
|
|
ordernum = rand(1,9000)
|
|
|
|
for (var/typepath in subtypesof(/datum/supply_packs))
|
|
var/datum/supply_packs/P = new typepath()
|
|
supply_packs[P.name] = P
|
|
|
|
var/datum/cargospawner/spawner = new
|
|
spawner.start()
|
|
qdel(spawner)
|
|
..()
|
|
|
|
/datum/controller/subsystem/cargo/New()
|
|
NEW_SS_GLOBAL(SScargo)
|
|
|
|
/datum/controller/subsystem/cargo/fire()
|
|
points += points_per_process
|
|
|
|
//To stop things being sent to centcomm which should not be sent to centcomm. Recursively checks for these types.
|
|
/datum/controller/subsystem/cargo/proc/forbidden_atoms_check(atom/A)
|
|
if(istype(A,/mob/living))
|
|
return 1
|
|
if(istype(A,/obj/item/weapon/disk/nuclear))
|
|
return 1
|
|
if(istype(A,/obj/machinery/nuclearbomb))
|
|
return 1
|
|
if(istype(A,/obj/item/device/radio/beacon))
|
|
return 1
|
|
|
|
for(var/i=1, i<=A.contents.len, i++)
|
|
var/atom/B = A.contents[i]
|
|
if(.(B))
|
|
return 1
|
|
|
|
//Sellin
|
|
/datum/controller/subsystem/cargo/proc/sell()
|
|
var/area/area_shuttle = shuttle.get_location_area()
|
|
if(!area_shuttle) return
|
|
|
|
var/phoron_count = 0
|
|
var/plat_count = 0
|
|
|
|
for(var/atom/movable/MA in area_shuttle)
|
|
if(MA.anchored) continue
|
|
|
|
// Must be in a crate!
|
|
if(istype(MA,/obj/structure/closet/crate))
|
|
callHook("sell_crate", list(MA, area_shuttle))
|
|
|
|
points += points_per_crate
|
|
var/find_slip = 1
|
|
|
|
for(var/atom in MA)
|
|
// Sell manifests
|
|
var/atom/A = atom
|
|
if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
|
|
var/obj/item/weapon/paper/manifest/slip = A
|
|
if(!slip.is_copy && slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
|
|
points += points_per_slip
|
|
find_slip = 0
|
|
continue
|
|
|
|
// Sell phoron and platinum
|
|
if(istype(A, /obj/item/stack))
|
|
var/obj/item/stack/P = A
|
|
switch(P.get_material_name())
|
|
if("phoron") phoron_count += P.get_amount()
|
|
if("platinum") plat_count += P.get_amount()
|
|
qdel(MA)
|
|
|
|
if(phoron_count)
|
|
points += phoron_count * points_per_phoron
|
|
|
|
if(plat_count)
|
|
points += plat_count * points_per_platinum
|
|
|
|
//Buyin
|
|
/datum/controller/subsystem/cargo/proc/buy()
|
|
if(!shoppinglist.len) return
|
|
|
|
var/area/area_shuttle = shuttle.get_location_area()
|
|
if(!area_shuttle) return
|
|
|
|
var/list/clear_turfs = list()
|
|
|
|
for(var/turf/T in area_shuttle)
|
|
if(T.density) continue
|
|
var/contcount
|
|
for(var/atom/A in T.contents)
|
|
if(!A.simulated)
|
|
continue
|
|
contcount++
|
|
if(contcount)
|
|
continue
|
|
clear_turfs += T
|
|
|
|
for(var/S in shoppinglist)
|
|
if(!clear_turfs.len) break
|
|
var/i = rand(1,clear_turfs.len)
|
|
var/turf/pickedloc = clear_turfs[i]
|
|
clear_turfs.Cut(i,i+1)
|
|
|
|
var/datum/supply_order/SO = S
|
|
var/datum/supply_packs/SP = SO.object
|
|
|
|
var/obj/A = new SP.containertype(pickedloc)
|
|
A.name = "[SP.containername] [SO.comment ? "([SO.comment])":"" ]"
|
|
|
|
//supply manifest generation begin
|
|
|
|
var/obj/item/weapon/paper/manifest/slip
|
|
if(!SP.contraband)
|
|
slip = new /obj/item/weapon/paper/manifest(A)
|
|
slip.is_copy = 0
|
|
slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
|
|
slip.info +="Order #[SO.ordernum]<br>"
|
|
slip.info +="Destination: [station_name]<br>"
|
|
slip.info +="[shoppinglist.len] PACKAGES IN THIS SHIPMENT<br>"
|
|
slip.info +="CONTENTS:<br><ul>"
|
|
|
|
//spawn the stuff, finish generating the manifest while you're at it
|
|
if(SP.access)
|
|
if(isnum(SP.access))
|
|
A.req_access = list(SP.access)
|
|
else if(islist(SP.access))
|
|
var/list/L = SP.access // access var is a plain var, we need a list
|
|
A.req_access = L.Copy()
|
|
else
|
|
world << "<span class='danger'>Supply pack with invalid access restriction [SP.access] encountered!</span>"
|
|
|
|
var/list/contains
|
|
if(istype(SP,/datum/supply_packs/randomised))
|
|
var/datum/supply_packs/randomised/SPR = SP
|
|
contains = list()
|
|
if(SPR.contains.len)
|
|
for(var/j=1,j<=SPR.num_contained,j++)
|
|
contains += pick(SPR.contains)
|
|
else
|
|
contains = SP.contains
|
|
|
|
for(var/typepath in contains)
|
|
if(!typepath) continue
|
|
var/atom/B2 = new typepath(A)
|
|
if(SP.amount && B2:amount) B2:amount = SP.amount
|
|
if(slip) slip.info += "<li>[B2.name]</li>" //add the item to the manifest
|
|
|
|
//manifest finalisation
|
|
if(slip)
|
|
slip.info += "</ul><br>"
|
|
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>"
|
|
|
|
shoppinglist.Cut()
|
|
return
|