Files
Aurora.3/code/modules/lighting/lighting_area.dm
Lohikar 3834fd9dec Darkness Fixes & Shell Tweaks (#2066)
changes:

ChangeTurf no longer breaks lighting when switching from statically lit turfs to dynamically lit turfs.
Human-types' is_noisy value is now updated on spawn; boots should now make footstep SFX without having to take them off and put them back on.
Fixed a logic error in is_noisy calculations which could have lead to false-negatives.
Shells can now wear socks & undershirts.
Fixed a bug where changing the dynamic lighting status on an area would attempt to build lighting overlays for the entire map.
Fixes #2027.
Fixes #1982.
2017-04-10 11:55:56 +03:00

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/area
luminosity = TRUE
var/dynamic_lighting = TRUE
/area/New()
. = ..()
if (dynamic_lighting)
luminosity = FALSE
/area/proc/set_dynamic_lighting(var/new_dynamic_lighting = TRUE)
L_PROF(src, "area_sdl")
if (new_dynamic_lighting == dynamic_lighting)
return FALSE
dynamic_lighting = new_dynamic_lighting
if (new_dynamic_lighting)
for (var/turf/T in src)
if (T.dynamic_lighting)
T.lighting_build_overlay()
else
for (var/turf/T in src)
if (T.lighting_overlay)
T.lighting_clear_overlay()
return TRUE