mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
148 lines
3.7 KiB
Plaintext
148 lines
3.7 KiB
Plaintext
// Macro functions.
|
|
#define RAND_F(LOW, HIGH) (rand()*(HIGH-LOW) + LOW)
|
|
|
|
// min is inclusive, max is exclusive
|
|
/proc/Wrap(val, min, max)
|
|
var/d = max - min
|
|
var/t = Floor((val - min) / d)
|
|
return val - (t * d)
|
|
|
|
/proc/Default(a, b)
|
|
return a ? a : b
|
|
|
|
// Trigonometric functions.
|
|
/proc/Tan(x)
|
|
return sin(x) / cos(x)
|
|
|
|
/proc/Csc(x)
|
|
return 1 / sin(x)
|
|
|
|
/proc/Sec(x)
|
|
return 1 / cos(x)
|
|
|
|
/proc/Cot(x)
|
|
return 1 / Tan(x)
|
|
|
|
/proc/Atan2(x, y)
|
|
if(!x && !y) return 0
|
|
var/a = arccos(x / sqrt(x*x + y*y))
|
|
return y >= 0 ? a : -a
|
|
|
|
/proc/Floor(x)
|
|
return round(x)
|
|
|
|
/proc/Ceiling(x)
|
|
return -round(-x)
|
|
|
|
// Greatest Common Divisor: Euclid's algorithm.
|
|
/proc/Gcd(a, b)
|
|
while (1)
|
|
if (!b) return a
|
|
a %= b
|
|
if (!a) return b
|
|
b %= a
|
|
|
|
// Least Common Multiple. The formula is a consequence of: a*b = LCM*GCD.
|
|
/proc/Lcm(a, b)
|
|
return abs(a) * abs(b) / Gcd(a, b)
|
|
|
|
// Useful in the cases when x is a large expression, e.g. x = 3a/2 + b^2 + Function(c)
|
|
/proc/Square(x)
|
|
return x*x
|
|
|
|
/proc/Inverse(x)
|
|
return 1 / x
|
|
|
|
// Condition checks.
|
|
/proc/IsAboutEqual(a, b, delta = 0.1)
|
|
return abs(a - b) <= delta
|
|
|
|
// Returns true if val is from min to max, inclusive.
|
|
/proc/IsInRange(val, min, max)
|
|
return (val >= min) && (val <= max)
|
|
|
|
/proc/IsInteger(x)
|
|
return Floor(x) == x
|
|
|
|
/proc/IsMultiple(x, y)
|
|
return x % y == 0
|
|
|
|
/proc/IsEven(x)
|
|
return !(x & 0x1)
|
|
|
|
/proc/IsOdd(x)
|
|
return (x & 0x1)
|
|
|
|
// Performs a linear interpolation between a and b.
|
|
// Note: weight=0 returns a, weight=1 returns b, and weight=0.5 returns the mean of a and b.
|
|
/proc/Interpolate(a, b, weight = 0.5)
|
|
return a + (b - a) * weight // Equivalent to: a*(1 - weight) + b*weight
|
|
|
|
/proc/Mean(...)
|
|
var/sum = 0
|
|
for(var/val in args)
|
|
sum += val
|
|
return sum / args.len
|
|
|
|
// Returns the nth root of x.
|
|
/proc/Root(n, x)
|
|
return x ** (1 / n)
|
|
|
|
// The quadratic formula. Returns a list with the solutions, or an empty list
|
|
// if they are imaginary.
|
|
/proc/SolveQuadratic(a, b, c)
|
|
ASSERT(a)
|
|
|
|
. = list()
|
|
var/discriminant = b*b - 4*a*c
|
|
var/bottom = 2*a
|
|
|
|
// Return if the roots are imaginary.
|
|
if(discriminant < 0)
|
|
return
|
|
|
|
var/root = sqrt(discriminant)
|
|
. += (-b + root) / bottom
|
|
|
|
// If discriminant == 0, there would be two roots at the same position.
|
|
if(discriminant != 0)
|
|
. += (-b - root) / bottom
|
|
|
|
/proc/ToDegrees(radians)
|
|
// 180 / Pi ~ 57.2957795
|
|
return radians * 57.2957795
|
|
|
|
/proc/ToRadians(degrees)
|
|
// Pi / 180 ~ 0.0174532925
|
|
return degrees * 0.0174532925
|
|
|
|
// Vector algebra.
|
|
/proc/squaredNorm(x, y)
|
|
return x*x + y*y
|
|
|
|
/proc/norm(x, y)
|
|
return sqrt(squaredNorm(x, y))
|
|
|
|
/proc/IsPowerOfTwo(var/val)
|
|
return (val & (val-1)) == 0
|
|
|
|
/proc/RoundUpToPowerOfTwo(var/val)
|
|
return 2 ** -round(-log(2,val))
|
|
|
|
//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
|
|
//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
|
|
//collapsed to percent_of_tick_used * tick_lag
|
|
#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag)
|
|
#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(world.tick_usage-starting_tickusage))
|
|
|
|
//time of day but automatically adjusts to the server going into the next day within the same round.
|
|
//for when you need a reliable time number that doesn't depend on byond time.
|
|
#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK))
|
|
#define MIDNIGHT_ROLLOVER_CHECK ( rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : midnight_rollovers )
|
|
|
|
//Returns the cube root of the input number
|
|
/proc/cubert(var/num, var/iterations = 10)
|
|
. = num
|
|
for (var/i = 0, i < iterations, i++)
|
|
. = (1/3) * (num/(.**2)+2*.)
|