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https://github.com/Aurorastation/Aurora.3.git
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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
129 lines
3.4 KiB
Plaintext
129 lines
3.4 KiB
Plaintext
/obj/item/vitals_monitor
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name = "vitals monitor"
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desc = "A vitals monitor, used to track a patient's vitality. It needs to be attached to a rollerbed to function."
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icon = 'icons/obj/item/tools/vitals_monitor.dmi'
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icon_state = "vitals_monitor"
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item_state = "vitals_monitor"
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contained_sprite = TRUE
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var/obj/structure/bed/roller/bed
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var/reported_critical = FALSE
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/obj/item/vitals_monitor/Destroy()
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bed = null
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return ..()
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/obj/item/vitals_monitor/process()
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if(!bed)
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return
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var/mob/living/carbon/human/H
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if(bed?.buckled)
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if(ishuman(bed.buckled))
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H = bed.buckled
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else if(istype(bed.buckled, /obj/structure/closet))
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H = locate() in bed.buckled.contents
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if(!H)
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return
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if(H.is_asystole())
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if(!reported_critical)
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bed.visible_message(SPAN_WARNING("\The [src] flashes red!"))
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playsound(bed.loc, 'sound/machines/airalarm.ogg', 70)
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reported_critical = TRUE
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update_icon()
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else if(reported_critical)
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bed.visible_message(SPAN_NOTICE("\The [src] returns to a normal green."))
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reported_critical = FALSE
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update_icon()
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/obj/item/vitals_monitor/proc/update_monitor()
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if(bed)
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START_PROCESSING(SSprocessing, src)
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else
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STOP_PROCESSING(SSprocessing, src)
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reported_critical = FALSE
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update_icon()
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/obj/item/vitals_monitor/update_icon()
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if(bed)
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if(bed.density)
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icon_state = "[initial(icon_state)]-bb"
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layer = bed.buckled.layer + 0.1
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else
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icon_state = "[initial(icon_state)]-b"
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layer = bed.layer + 0.1
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else
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icon_state = initial(icon_state)
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layer = initial(layer)
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if(reported_critical)
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color = color_rotation(-120)
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else
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color = null
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/obj/item/vitals_monitor/CtrlClick(var/mob/user)
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if(bed)
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return bed.CtrlClick(user)
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return ..()
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/obj/item/vitals_monitor/Click() // attack_hand doesn't work here because it's inside the rollerbed
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if(bed && bed.Adjacent(usr))
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ui_interact(usr)
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return
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return ..()
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/obj/item/vitals_monitor/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "VitalsMonitor", "Vitals Monitor", 480, 300)
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ui.open()
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/obj/item/vitals_monitor/ui_status(mob/user, datum/ui_state/state)
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return (bed && bed.Adjacent(user)) ? UI_INTERACTIVE : UI_UPDATE
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/obj/item/vitals_monitor/ui_data(mob/user)
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var/list/data = list()
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var/mob/living/carbon/human/H
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if(bed?.buckled)
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if(ishuman(bed.buckled))
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H = bed.buckled
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else if(istype(bed.buckled, /obj/structure/closet))
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H = locate() in bed.buckled.contents
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var/has_occupant = !isnull(H)
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data["has_occupant"] = has_occupant
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if(has_occupant)
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var/displayed_stat = H.stat
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var/blood_oxygenation = H.get_blood_oxygenation()
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if(H.status_flags & FAKEDEATH)
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displayed_stat = DEAD
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blood_oxygenation = min(blood_oxygenation, BLOOD_VOLUME_SURVIVE)
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var/pulse_result
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if(H.should_have_organ(BP_HEART))
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var/obj/item/organ/internal/heart/heart = H.internal_organs_by_name[BP_HEART]
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if(!heart)
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pulse_result = 0
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else if(BP_IS_ROBOTIC(heart))
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pulse_result = -2
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else if(H.status_flags & FAKEDEATH)
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pulse_result = 0
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else
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pulse_result = H.get_pulse(GETPULSE_TOOL)
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else
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pulse_result = -1
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if(pulse_result == ">250")
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pulse_result = -3
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data["stat"] = displayed_stat
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data["brain_activity"] = H.get_brain_result()
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data["blood_pressure"] = H.get_blood_pressure()
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data["blood_pressure_level"] = H.get_blood_pressure_alert()
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data["blood_volume"] = H.get_blood_volume()
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data["blood_o2"] = blood_oxygenation
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return data
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