Files
Aurora.3/code/game/objects/items/vitals_monitor.dm
T
31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

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/obj/item/vitals_monitor
name = "vitals monitor"
desc = "A vitals monitor, used to track a patient's vitality. It needs to be attached to a rollerbed to function."
icon = 'icons/obj/item/tools/vitals_monitor.dmi'
icon_state = "vitals_monitor"
item_state = "vitals_monitor"
contained_sprite = TRUE
var/obj/structure/bed/roller/bed
var/reported_critical = FALSE
/obj/item/vitals_monitor/Destroy()
bed = null
return ..()
/obj/item/vitals_monitor/process()
if(!bed)
return
var/mob/living/carbon/human/H
if(bed?.buckled)
if(ishuman(bed.buckled))
H = bed.buckled
else if(istype(bed.buckled, /obj/structure/closet))
H = locate() in bed.buckled.contents
if(!H)
return
if(H.is_asystole())
if(!reported_critical)
bed.visible_message(SPAN_WARNING("\The [src] flashes red!"))
playsound(bed.loc, 'sound/machines/airalarm.ogg', 70)
reported_critical = TRUE
update_icon()
else if(reported_critical)
bed.visible_message(SPAN_NOTICE("\The [src] returns to a normal green."))
reported_critical = FALSE
update_icon()
/obj/item/vitals_monitor/proc/update_monitor()
if(bed)
START_PROCESSING(SSprocessing, src)
else
STOP_PROCESSING(SSprocessing, src)
reported_critical = FALSE
update_icon()
/obj/item/vitals_monitor/update_icon()
if(bed)
if(bed.density)
icon_state = "[initial(icon_state)]-bb"
layer = bed.buckled.layer + 0.1
else
icon_state = "[initial(icon_state)]-b"
layer = bed.layer + 0.1
else
icon_state = initial(icon_state)
layer = initial(layer)
if(reported_critical)
color = color_rotation(-120)
else
color = null
/obj/item/vitals_monitor/CtrlClick(var/mob/user)
if(bed)
return bed.CtrlClick(user)
return ..()
/obj/item/vitals_monitor/Click() // attack_hand doesn't work here because it's inside the rollerbed
if(bed && bed.Adjacent(usr))
ui_interact(usr)
return
return ..()
/obj/item/vitals_monitor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "VitalsMonitor", "Vitals Monitor", 480, 300)
ui.open()
/obj/item/vitals_monitor/ui_status(mob/user, datum/ui_state/state)
return (bed && bed.Adjacent(user)) ? UI_INTERACTIVE : UI_UPDATE
/obj/item/vitals_monitor/ui_data(mob/user)
var/list/data = list()
var/mob/living/carbon/human/H
if(bed?.buckled)
if(ishuman(bed.buckled))
H = bed.buckled
else if(istype(bed.buckled, /obj/structure/closet))
H = locate() in bed.buckled.contents
var/has_occupant = !isnull(H)
data["has_occupant"] = has_occupant
if(has_occupant)
var/displayed_stat = H.stat
var/blood_oxygenation = H.get_blood_oxygenation()
if(H.status_flags & FAKEDEATH)
displayed_stat = DEAD
blood_oxygenation = min(blood_oxygenation, BLOOD_VOLUME_SURVIVE)
var/pulse_result
if(H.should_have_organ(BP_HEART))
var/obj/item/organ/internal/heart/heart = H.internal_organs_by_name[BP_HEART]
if(!heart)
pulse_result = 0
else if(BP_IS_ROBOTIC(heart))
pulse_result = -2
else if(H.status_flags & FAKEDEATH)
pulse_result = 0
else
pulse_result = H.get_pulse(GETPULSE_TOOL)
else
pulse_result = -1
if(pulse_result == ">250")
pulse_result = -3
data["stat"] = displayed_stat
data["brain_activity"] = H.get_brain_result()
data["blood_pressure"] = H.get_blood_pressure()
data["blood_pressure_level"] = H.get_blood_pressure_alert()
data["blood_volume"] = H.get_blood_volume()
data["blood_o2"] = blood_oxygenation
return data