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A significant amount of influence was taken from https://github.com/Baystation12/Baystation12/pull/33255, however adapted to Aurora. Key things to note is the port of the newer alpha settings from /tg/, among other improvements. The ancient holographic and screen overlay code has been purged. This is now handled with emissives, while holograms are handled with filters as well. --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
29 lines
1.8 KiB
Plaintext
29 lines
1.8 KiB
Plaintext
// Emissive blockers
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/// For anything that shouldn't block emissives. Small objects or translucent objects primarily
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#define EMISSIVE_BLOCK_NONE 0
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/// For anything that doesn't change outline or opaque area much or at all.
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#define EMISSIVE_BLOCK_GENERIC 1
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/// Uses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.
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#define EMISSIVE_BLOCK_UNIQUE 2
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#define _EMISSIVE_COLOR(val) list(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, val,val,val,0)
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/// The color matrix applied to all emissive overlays. Should be solely dependent on alpha and not have RGB overlap with [EM_BLOCK_COLOR].
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#define EMISSIVE_COLOR _EMISSIVE_COLOR(1)
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/// A globally cached version of [EMISSIVE_COLOR] for quick access.
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GLOBAL_LIST_INIT(emissive_color, EMISSIVE_COLOR)
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#define _EM_BLOCK_COLOR(val) list(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,val, 0,0,0,0)
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/// The color matrix applied to all emissive blockers. Should be solely dependent on alpha and not have RGB overlap with [EMISSIVE_COLOR].
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#define EM_BLOCK_COLOR _EM_BLOCK_COLOR(1)
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/// A globally cached version of [EM_BLOCK_COLOR] for quick access.
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GLOBAL_LIST_INIT(em_block_color, EM_BLOCK_COLOR)
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/// The color matrix used to mask out emissive blockers on the emissive plane. Alpha should default to zero, be solely dependent on the RGB value of [EMISSIVE_COLOR], and be independant of the RGB value of [EM_BLOCK_COLOR].
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#define EM_MASK_MATRIX list(0,0,0,1/3, 0,0,0,1/3, 0,0,0,1/3, 0,0,0,0, 1,1,1,0)
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/// A globally cached version of [EM_MASK_MATRIX] for quick access.
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GLOBAL_LIST_INIT(em_mask_matrix, EM_MASK_MATRIX)
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/// A set of appearance flags applied to all emissive and emissive blocker overlays.
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#define EMISSIVE_APPEARANCE_FLAGS (KEEP_APART|KEEP_TOGETHER|RESET_COLOR|NO_CLIENT_COLOR)
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