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Aurora.3/code/__DEFINES/emissives.dm
T
d95734c606 Emissives (#18895)
A significant amount of influence was taken from
https://github.com/Baystation12/Baystation12/pull/33255, however adapted
to Aurora. Key things to note is the port of the newer alpha settings
from /tg/, among other improvements.

The ancient holographic and screen overlay code has been purged. This is
now handled with emissives, while holograms are handled with filters as
well.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-12 20:51:45 +00:00

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// Emissive blockers
/// For anything that shouldn't block emissives. Small objects or translucent objects primarily
#define EMISSIVE_BLOCK_NONE 0
/// For anything that doesn't change outline or opaque area much or at all.
#define EMISSIVE_BLOCK_GENERIC 1
/// Uses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.
#define EMISSIVE_BLOCK_UNIQUE 2
#define _EMISSIVE_COLOR(val) list(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, val,val,val,0)
/// The color matrix applied to all emissive overlays. Should be solely dependent on alpha and not have RGB overlap with [EM_BLOCK_COLOR].
#define EMISSIVE_COLOR _EMISSIVE_COLOR(1)
/// A globally cached version of [EMISSIVE_COLOR] for quick access.
GLOBAL_LIST_INIT(emissive_color, EMISSIVE_COLOR)
#define _EM_BLOCK_COLOR(val) list(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,val, 0,0,0,0)
/// The color matrix applied to all emissive blockers. Should be solely dependent on alpha and not have RGB overlap with [EMISSIVE_COLOR].
#define EM_BLOCK_COLOR _EM_BLOCK_COLOR(1)
/// A globally cached version of [EM_BLOCK_COLOR] for quick access.
GLOBAL_LIST_INIT(em_block_color, EM_BLOCK_COLOR)
/// The color matrix used to mask out emissive blockers on the emissive plane. Alpha should default to zero, be solely dependent on the RGB value of [EMISSIVE_COLOR], and be independant of the RGB value of [EM_BLOCK_COLOR].
#define EM_MASK_MATRIX list(0,0,0,1/3, 0,0,0,1/3, 0,0,0,1/3, 0,0,0,0, 1,1,1,0)
/// A globally cached version of [EM_MASK_MATRIX] for quick access.
GLOBAL_LIST_INIT(em_mask_matrix, EM_MASK_MATRIX)
/// A set of appearance flags applied to all emissive and emissive blocker overlays.
#define EMISSIVE_APPEARANCE_FLAGS (KEEP_APART|KEEP_TOGETHER|RESET_COLOR|NO_CLIENT_COLOR)