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Frag grenades projectiles now apply some agony and eyeblur. Frag grenades projectiles have damage augmented by 3 points (~10%). Frag grenades projectiles have an augmented chance of leaving a shrapnel (+30%). Frag grenades projectiles have a chance to ricochet up to 2 times. Some code cleanup and removed some procs that were no longer used (nothing called them anymore) from the projectile refactor.
95 lines
3.0 KiB
Plaintext
95 lines
3.0 KiB
Plaintext
/singleton/psionic_power/hollow_purple
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name = "Hollow Technique: Purple"
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desc = "This technique brings the concept of motion and reversal into reality. Purple is born from merging both infinites: Blue and Red, \
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to produce an imaginary mass that rushes forth and erases everything in its path. Rather than the attraction of Blue or the repulsion of Red, \
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Purple is an extraordinarily destructive energy wave of annihilation that rips whatever it hits from existence."
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icon_state = "hollow_purple"
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point_cost = 0
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ability_flags = PSI_FLAG_LIMITLESS
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minimum_rank = PSI_FLAG_LIMITLESS
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spell_path = /obj/item/spell/projectile/hollow_purple
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/obj/item/spell/projectile/hollow_purple
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name = "hollow purple"
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desc = "Throughout Heaven and Earth, I alone am the honored one!"
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icon_state = "destablize"
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cast_methods = CAST_RANGED
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aspect = ASPECT_PSIONIC
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spell_projectile = /obj/projectile/hollow_purple
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fire_sound = 'sound/magic/WandODeath.ogg'
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cooldown = 10
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psi_cost = 50
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var/stage = 0
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/obj/item/spell/projectile/hollow_purple/on_ranged_cast(atom/hit_atom, mob/living/user, atom/pb_target)
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if(!isliving(user))
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return
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stage = 1
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user.visible_message(SPAN_NOTICE("<b><font size=4>[user] puts [user.get_pronoun("his")] palms together...</font></b>"))
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START_PROCESSING(SSprocessing, src)
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user.say("Cursed Technique Amplification: Blue...")
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user.set_light(7, 10, COLOR_BLUE)
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color = COLOR_BLUE
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if(do_after(user, 4 SECONDS))
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stage = 2
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color = COLOR_RED
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user.say("Cursed Technique Reversal: Red...")
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user.set_light(0)
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user.set_light(7, 10, COLOR_RED)
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if(do_after(user, 4 SECONDS))
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user.say("Hollow Technique: Purple!")
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user.set_light(0)
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user.visible_message(SPAN_CULT("<b><font size=4>[user] fires a gigantic purple sphere from [user.get_pronoun("his")] hand!</font></b>"))
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. = ..()
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STOP_PROCESSING(SSprocessing, src)
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color = initial(color)
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user.set_light(0)
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stage = 0
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/obj/item/spell/projectile/hollow_purple/process()
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if(stage >= 1)
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for(var/mob/living/L in get_hearers_in_view(7, src))
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shake_camera(L, 5, 5)
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/obj/projectile/hollow_purple
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name = "hollow purple"
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icon_state = "hollow_purple"
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color = COLOR_PURPLE
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damage = 1000
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armor_penetration = 1000
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penetrating = 100
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range = 250
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accuracy = 100
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anti_materiel_potential = 100
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damage_type = DAMAGE_BRUTE
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/obj/projectile/hollow_purple/Initialize()
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. = ..()
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set_light(10, 10, COLOR_PURPLE)
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/obj/projectile/hollow_purple/Destroy()
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return ..()
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/obj/projectile/hollow_purple/on_hit(atom/target, blocked, def_zone)
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if(ismob(target))
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if(target != firer)
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var/mob/M = target
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M.gib()
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explosion(target, 5, 5, 5)
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. = ..()
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// /obj/projectile/hollow_purple/after_move()
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// for(var/a in range(3, src))
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// if(isliving(a) && a != firer)
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// var/mob/living/M = a
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// M.gib()
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// playsound(src, 'sound/magic/LightningShock.ogg', 75, 1)
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// else if(isturf(a) || isobj(a))
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// var/atom/A = a
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// if(!A.density)
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// continue
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// A.ex_act(3)
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// playsound(src, 'sound/magic/LightningShock.ogg', 75, 1)
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