mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-25 09:31:13 +00:00
- http://baystation12.net/forums/viewtopic.php?f=20&t=7692 - Added six new fields to the holodeck. Theatre, Meeting Hall, Picnic Area, Snow Field, Space Walk, and Desert. - Added a Hydroponics Pasture that houses animals for botany. The Chef and Botanists have access to this area. - Theatre was removed from the bar, replaced with bar. Chef was given an area to lay food out on, and more tables were added for sitting at. Had to move some disposal pipes around and the nav beacons. *crosses fingers* They probably work? - Removed dispatcher uniform from closet, since it is being used as a general replacement security uniform. And that made Chinsky mad... - Fixed airless tiles under airlocks. - Replaced duplicate medical records computer behind medbay desk with Nanomed Plus. - Pun Pun now has a different monkey sprite from the rest.
625 lines
17 KiB
Plaintext
625 lines
17 KiB
Plaintext
/obj/machinery/computer/HolodeckControl
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name = "Holodeck Control Computer"
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desc = "A computer used to control a nearby holodeck."
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icon_state = "holocontrol"
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var/area/linkedholodeck = null
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var/area/target = null
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var/active = 0
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var/list/holographic_items = list()
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var/damaged = 0
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var/last_change = 0
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attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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attack_paw(var/mob/user as mob)
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return
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attack_hand(var/mob/user as mob)
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if(..())
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return
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user.set_machine(src)
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var/dat
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dat += "<B>Holodeck Control System</B><BR>"
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dat += "<HR>Current Loaded Programs:<BR>"
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dat += "<A href='?src=\ref[src];emptycourt=1'>((Empty Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];boxingcourt=1'>((Boxing Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];basketball=1'>((Basketball Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];thunderdomecourt=1'>((Thunderdome Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];beach=1'>((Beach)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];desert=1'>((Desert)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];space=1'>((Space)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];picnicarea=1'>((Picnic Area)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];snowfield=1'>((Snow Field)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];theatre=1'>((Theatre)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];meetinghall=1'>((Meeting Hall)</font>)</A><BR>"
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// dat += "<A href='?src=\ref[src];turnoff=1'>((Shutdown System)</font>)</A><BR>"
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dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.<BR>"
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if(emagged)
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dat += "<A href='?src=\ref[src];burntest=1'>(<font color=red>Begin Atmospheric Burn Simulation</font>)</A><BR>"
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dat += "Ensure the holodeck is empty before testing.<BR>"
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dat += "<BR>"
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dat += "<A href='?src=\ref[src];wildlifecarp=1'>(<font color=red>Begin Wildlife Simulation</font>)</A><BR>"
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dat += "Ensure the holodeck is empty before testing.<BR>"
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dat += "<BR>"
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if(issilicon(user))
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dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=green>Re-Enable Safety Protocols?</font>)</A><BR>"
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dat += "Safety Protocols are <font color=red> DISABLED </font><BR>"
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else
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if(issilicon(user))
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dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=red>Override Safety Protocols?</font>)</A><BR>"
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dat += "<BR>"
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dat += "Safety Protocols are <font color=green> ENABLED </font><BR>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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Topic(href, href_list)
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if(..())
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return
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if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.set_machine(src)
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if(href_list["emptycourt"])
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target = locate(/area/holodeck/source_emptycourt)
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if(target)
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loadProgram(target)
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else if(href_list["boxingcourt"])
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target = locate(/area/holodeck/source_boxingcourt)
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if(target)
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loadProgram(target)
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else if(href_list["basketball"])
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target = locate(/area/holodeck/source_basketball)
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if(target)
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loadProgram(target)
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else if(href_list["thunderdomecourt"])
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target = locate(/area/holodeck/source_thunderdomecourt)
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if(target)
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loadProgram(target)
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else if(href_list["beach"])
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target = locate(/area/holodeck/source_beach)
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if(target)
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loadProgram(target)
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else if(href_list["turnoff"])
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target = locate(/area/holodeck/source_plating)
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if(target)
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loadProgram(target)
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else if(href_list["burntest"])
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if(!emagged) return
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target = locate(/area/holodeck/source_burntest)
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if(target)
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loadProgram(target)
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else if(href_list["wildlifecarp"])
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if(!emagged) return
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target = locate(/area/holodeck/source_wildlife)
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if(target)
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loadProgram(target)
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else if(href_list["AIoverride"])
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if(!issilicon(usr)) return
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emagged = !emagged
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if(emagged)
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message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
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log_game("[key_name(usr)] overrided the holodeck's safeties")
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else
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message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
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log_game("[key_name(usr)] restored the holodeck's safeties")
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/HolodeckControl/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
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//Warning, uncommenting this can have concequences. For example, deconstructing the computer may cause holographic eswords to never derez
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/* if(istype(D, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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*/
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if(istype(D, /obj/item/weapon/card/emag) && !emagged)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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user << "\blue You vastly increase projector power and override the safety and security protocols."
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user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator."
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log_game("[key_name(usr)] emagged the Holodeck Control Computer")
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src.updateUsrDialog()
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return
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/obj/machinery/computer/HolodeckControl/New()
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..()
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linkedholodeck = locate(/area/holodeck/alphadeck)
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//if(linkedholodeck)
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// target = locate(/area/holodeck/source_emptycourt)
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// if(target)
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// loadProgram(target)
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//This could all be done better, but it works for now.
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/obj/machinery/computer/HolodeckControl/Del()
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/meteorhit(var/obj/O as obj)
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/emp_act(severity)
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/ex_act(severity)
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/blob_act()
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/process()
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if(!..())
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return
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if(active)
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if(!checkInteg(linkedholodeck))
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damaged = 1
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target = locate(/area/holodeck/source_plating)
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if(target)
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loadProgram(target)
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active = 0
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for(var/mob/M in range(10,src))
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M.show_message("The holodeck overloads!")
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for(var/turf/T in linkedholodeck)
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if(prob(30))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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T.ex_act(3)
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T.hotspot_expose(1000,500,1)
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for(var/item in holographic_items)
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if(!(get_turf(item) in linkedholodeck))
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derez(item, 0)
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/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1)
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holographic_items.Remove(obj)
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if(obj == null)
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return
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if(isobj(obj))
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var/mob/M = obj.loc
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if(ismob(M))
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M.u_equip(obj)
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M.update_icons() //so their overlays update
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if(!silent)
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var/obj/oldobj = obj
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visible_message("The [oldobj.name] fades away!")
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del(obj)
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/obj/machinery/computer/HolodeckControl/proc/checkInteg(var/area/A)
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for(var/turf/T in A)
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if(istype(T, /turf/space))
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return 0
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return 1
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/obj/machinery/computer/HolodeckControl/proc/togglePower(var/toggleOn = 0)
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if(toggleOn)
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var/area/targetsource = locate(/area/holodeck/source_emptycourt)
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holographic_items = targetsource.copy_contents_to(linkedholodeck)
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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if(T)
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T.temperature = 5000
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T.hotspot_expose(50000,50000,1)
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active = 1
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else
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for(var/item in holographic_items)
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derez(item)
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var/area/targetsource = locate(/area/holodeck/source_plating)
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targetsource.copy_contents_to(linkedholodeck , 1)
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active = 0
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/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/area/A)
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if(world.time < (last_change + 25))
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if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
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return
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for(var/mob/M in range(3,src))
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M.show_message("\b ERROR. Recalibrating projetion apparatus.")
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last_change = world.time
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return
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last_change = world.time
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active = 1
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for(var/item in holographic_items)
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derez(item)
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for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
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del(B)
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for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck)
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del(C)
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holographic_items = A.copy_contents_to(linkedholodeck , 1)
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if(emagged)
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for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
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H.damtype = BRUTE
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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if(T)
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T.temperature = 5000
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T.hotspot_expose(50000,50000,1)
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if(L.name=="Holocarp Spawn")
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new /mob/living/simple_animal/hostile/carp(L.loc)
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/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown()
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//Get rid of any items
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for(var/item in holographic_items)
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derez(item)
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//Turn it back to the regular non-holographic room
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target = locate(/area/holodeck/source_plating)
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if(target)
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loadProgram(target)
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var/area/targetsource = locate(/area/holodeck/source_plating)
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targetsource.copy_contents_to(linkedholodeck , 1)
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active = 0
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// Holographic Items!
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/turf/simulated/floor/holofloor/
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thermal_conductivity = 0
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/turf/simulated/floor/holofloor/grass
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name = "Lush Grass"
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icon_state = "grass1"
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floor_tile = new/obj/item/stack/tile/grass
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New()
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floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
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icon_state = "grass[pick("1","2","3","4")]"
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..()
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spawn(4)
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update_icon()
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for(var/direction in cardinal)
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if(istype(get_step(src,direction),/turf/simulated/floor))
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var/turf/simulated/floor/FF = get_step(src,direction)
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FF.update_icon() //so siding get updated properly
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/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
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return
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// HOLOFLOOR DOES NOT GIVE A FUCK
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/obj/structure/table/holotable
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name = "table"
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desc = "A square piece of metal standing on four metal legs. It can not move."
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icon = 'icons/obj/structures.dmi'
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icon_state = "table"
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density = 1
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anchored = 1.0
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layer = 2.8
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throwpass = 1 //You can throw objects over this, despite it's density.
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/obj/structure/table/holotable/attack_paw(mob/user as mob)
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return attack_hand(user)
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/obj/structure/table/holotable/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
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return attack_hand(user)
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/obj/structure/table/holotable/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
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return attack_hand(user)
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/obj/structure/table/holotable/attack_hand(mob/user as mob)
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return // HOLOTABLE DOES NOT GIVE A FUCK
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/obj/structure/table/holotable/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if(G.state<2)
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user << "\red You need a better grip to do that!"
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return
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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visible_message("\red [G.assailant] puts [G.affecting] on the table.")
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del(W)
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return
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if (istype(W, /obj/item/weapon/wrench))
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user << "It's a holotable! There are no bolts!"
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return
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if(isrobot(user))
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return
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/obj/structure/table/holotable/wood
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name = "table"
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desc = "A square piece of wood standing on four wooden legs. It can not move."
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icon = 'icons/obj/structures.dmi'
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icon_state = "wood_table"
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/obj/item/clothing/gloves/boxing/hologlove
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name = "boxing gloves"
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desc = "Because you really needed another excuse to punch your crewmates."
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icon_state = "boxing"
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item_state = "boxing"
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/obj/structure/holowindow
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name = "reinforced window"
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icon = 'icons/obj/structures.dmi'
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icon_state = "rwindow"
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desc = "A window."
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density = 1
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layer = 3.2//Just above doors
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pressure_resistance = 4*ONE_ATMOSPHERE
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anchored = 1.0
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flags = ON_BORDER
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/obj/structure/holowindow/Del()
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..()
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/obj/item/weapon/holo
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damtype = HALLOSS
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/obj/item/weapon/holo/esword
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desc = "May the force be within you. Sorta"
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icon_state = "sword0"
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force = 3.0
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throw_speed = 1
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throw_range = 5
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throwforce = 0
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w_class = 2.0
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flags = FPRINT | TABLEPASS | NOSHIELD
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var/active = 0
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/obj/item/weapon/holo/esword/green
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New()
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color = "green"
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/obj/item/weapon/holo/esword/red
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New()
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color = "red"
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/obj/item/weapon/holo/esword/IsShield()
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if(active)
|
|
return 1
|
|
return 0
|
|
|
|
/obj/item/weapon/holo/esword/attack(target as mob, mob/user as mob)
|
|
..()
|
|
|
|
/obj/item/weapon/holo/esword/New()
|
|
color = pick("red","blue","green","purple")
|
|
|
|
/obj/item/weapon/holo/esword/attack_self(mob/living/user as mob)
|
|
active = !active
|
|
if (active)
|
|
force = 30
|
|
icon_state = "sword[color]"
|
|
w_class = 4
|
|
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
|
user << "\blue [src] is now active."
|
|
else
|
|
force = 3
|
|
icon_state = "sword0"
|
|
w_class = 2
|
|
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
|
user << "\blue [src] can now be concealed."
|
|
add_fingerprint(user)
|
|
return
|
|
|
|
//BASKETBALL OBJECTS
|
|
|
|
/obj/item/weapon/beach_ball/holoball
|
|
icon = 'icons/obj/basketball.dmi'
|
|
icon_state = "basketball"
|
|
name = "basketball"
|
|
item_state = "basketball"
|
|
desc = "Here's your chance, do your dance at the Space Jam."
|
|
w_class = 4 //Stops people from hiding it in their bags/pockets
|
|
|
|
/obj/structure/holohoop
|
|
name = "basketball hoop"
|
|
desc = "Boom, Shakalaka!."
|
|
icon = 'icons/obj/basketball.dmi'
|
|
icon_state = "hoop"
|
|
anchored = 1
|
|
density = 1
|
|
throwpass = 1
|
|
|
|
/obj/structure/holohoop/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
|
var/obj/item/weapon/grab/G = W
|
|
if(G.state<2)
|
|
user << "\red You need a better grip to do that!"
|
|
return
|
|
G.affecting.loc = src.loc
|
|
G.affecting.Weaken(5)
|
|
visible_message("\red [G.assailant] dunks [G.affecting] into the [src]!", 3)
|
|
del(W)
|
|
return
|
|
else if (istype(W, /obj/item) && get_dist(src,user)<2)
|
|
user.drop_item(src)
|
|
visible_message("\blue [user] dunks [W] into the [src]!", 3)
|
|
return
|
|
|
|
/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if (istype(mover,/obj/item) && mover.throwing)
|
|
var/obj/item/I = mover
|
|
if(istype(I, /obj/item/weapon/dummy) || istype(I, /obj/item/projectile))
|
|
return
|
|
if(prob(50))
|
|
I.loc = src.loc
|
|
visible_message("\blue Swish! \the [I] lands in \the [src].", 3)
|
|
else
|
|
visible_message("\red \the [I] bounces off of \the [src]'s rim!", 3)
|
|
return 0
|
|
else
|
|
return ..(mover, target, height, air_group)
|
|
|
|
|
|
/obj/machinery/readybutton
|
|
name = "Ready Declaration Device"
|
|
desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
|
|
icon = 'icons/obj/monitors.dmi'
|
|
icon_state = "auth_off"
|
|
var/ready = 0
|
|
var/area/currentarea = null
|
|
var/eventstarted = 0
|
|
|
|
anchored = 1.0
|
|
use_power = 1
|
|
idle_power_usage = 2
|
|
active_power_usage = 6
|
|
power_channel = ENVIRON
|
|
|
|
/obj/machinery/readybutton/attack_ai(mob/user as mob)
|
|
user << "The station AI is not to interact with these devices"
|
|
return
|
|
|
|
/obj/machinery/readybutton/attack_paw(mob/user as mob)
|
|
user << "You are too primitive to use this device"
|
|
return
|
|
|
|
/obj/machinery/readybutton/New()
|
|
..()
|
|
|
|
|
|
/obj/machinery/readybutton/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
user << "The device is a solid button, there's nothing you can do with it!"
|
|
|
|
/obj/machinery/readybutton/attack_hand(mob/user as mob)
|
|
if(user.stat || stat & (NOPOWER|BROKEN))
|
|
user << "This device is not powered."
|
|
return
|
|
|
|
currentarea = get_area(src.loc)
|
|
if(!currentarea)
|
|
del(src)
|
|
|
|
if(eventstarted)
|
|
usr << "The event has already begun!"
|
|
return
|
|
|
|
ready = !ready
|
|
|
|
update_icon()
|
|
|
|
var/numbuttons = 0
|
|
var/numready = 0
|
|
for(var/obj/machinery/readybutton/button in currentarea)
|
|
numbuttons++
|
|
if (button.ready)
|
|
numready++
|
|
|
|
if(numbuttons == numready)
|
|
begin_event()
|
|
|
|
/obj/machinery/readybutton/update_icon()
|
|
if(ready)
|
|
icon_state = "auth_on"
|
|
else
|
|
icon_state = "auth_off"
|
|
|
|
/obj/machinery/readybutton/proc/begin_event()
|
|
|
|
eventstarted = 1
|
|
|
|
for(var/obj/structure/holowindow/W in currentarea)
|
|
del(W)
|
|
|
|
for(var/mob/M in currentarea)
|
|
M << "FIGHT!" |