Files
Aurora.3/code/game/objects/structures
Casper3667 acf5e04320 A bunch of ops mapping changes (#22277)
A bunch of overlapping wall objects, primarily cameras and lights, were
moved to avoid overlap within operations.
Tool storage was put on the civilian grid instead of the operations
grid.
Hangar techs have been given a blue toolbox in their locker. This is
because they need tools for taking care of the shuttles, such as for
refueling.
A sheet snatcher was added to ops near the mining output.
Miners and OM now spawn in the ops break room, so there is a bit more
team to the starting instead of them being separate, and to match some
of the other department starts. Machinists were not moved due to the
distance to their workshop.
The conveyor on the cargo elevator was made one shorter so it stops
overspilling loose items behind the elevator.
Mapping sprites for two random spawn objects were fixed, alongside the
sprite for the doors to the ship ammunition storage. This only affects
mapping and was not visible ingame.
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