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* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
237 lines
6.1 KiB
Plaintext
237 lines
6.1 KiB
Plaintext
/*
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*
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* Zas Unit Tests.
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* Shuttle Pressurized.
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*
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*
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*/
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#define UT_NORMAL 1 // Standard one atmosphere 20celsius
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#define UT_VACUUM 2 // Vacume on simulated turfs
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#define UT_NORMAL_COLD 3 // Cold but standard atmosphere.
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#define UT_NORMAL_COOL 4 // Cool (5C) but standard atmosphere.
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#define FAILURE 0
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#define SUCCESS 1
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//
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// Generic check for an area.
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//
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datum/unit_test/zas_area_test
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name = "ZAS: Area Test Template"
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var/area_path = null // Put the area you are testing here.
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var/expectation = UT_NORMAL // See defines above.
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datum/unit_test/zas_area_test/start_test()
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var/list/test = test_air_in_area(area_path, expectation)
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if(isnull(test))
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fail("Check Runtimed")
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if(test["result"] == SUCCESS)
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pass(test["msg"])
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else
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fail(test["msg"])
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return 1
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// ==================================================================================================
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//
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// The primary helper proc.
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//
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proc/test_air_in_area(var/test_area, var/expectation = UT_NORMAL)
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var/test_result = list("result" = FAILURE, "msg" = "")
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var/area/A = locate(test_area)
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if(!istype(A, test_area))
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test_result["msg"] = "Unable to get [test_area]"
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return test_result
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var/list/GM_checked = list()
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for(var/turf/simulated/T in A)
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if(!istype(T) || isnull(T.zone) || istype(T, /turf/simulated/floor/airless))
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continue
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if(T.zone.air in GM_checked)
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continue
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var/t_msg = "Turf: [T] | Location: [T.x] // [T.y] // [T.z]"
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var/datum/gas_mixture/GM = T.return_air()
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var/pressure = GM.return_pressure()
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var/temp = GM.temperature
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switch(expectation)
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if(UT_VACUUM)
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if(pressure > 10)
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test_result["msg"] = "Pressure out of bounds: [pressure] | [t_msg]"
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return test_result
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if(UT_NORMAL || UT_NORMAL_COLD || UT_NORMAL_COOL)
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if(abs(pressure - ONE_ATMOSPHERE) > 10)
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test_result["msg"] = "Pressure out of bounds: [pressure] | [t_msg]"
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return test_result
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if(expectation == UT_NORMAL)
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if(abs(temp - T20C) > 10)
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test_result["msg"] = "Temperature out of bounds: [temp] | [t_msg]"
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return test_result
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if(expectation == UT_NORMAL_COLD)
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if(temp > 120)
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test_result["msg"] = "Temperature out of bounds: [temp] | [t_msg]"
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return test_result
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if(expectation == UT_NORMAL_COOL)
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if(temp > 283)
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test_result["msg"] = "Temperature out of bounds: [temp] | [t_msg]"
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return test_result
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GM_checked.Add(GM)
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if(GM_checked.len)
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test_result["result"] = SUCCESS
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test_result["msg"] = "Checked [GM_checked.len] zones"
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else
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test_result["msg"] = "No zones checked."
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return test_result
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// ==================================================================================================
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datum/unit_test/zas_area_test/supply_centcomm
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name = "ZAS: Supply Shuttle (CentComm)"
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area_path = /area/supply/dock
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datum/unit_test/zas_area_test/emergency_shuttle
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name = "ZAS: Emergency Shuttle"
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area_path = /area/shuttle/escape/centcom
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datum/unit_test/zas_area_test/ai_chamber
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name = "ZAS: AI Chamber"
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area_path = /area/turret_protected/ai
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expectation = UT_NORMAL_COOL
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datum/unit_test/zas_area_test/arrival_maint
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name = "ZAS: Arrival Maintenance"
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area_path = /area/maintenance/arrivals
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datum/unit_test/zas_area_test/mining_shuttle_at_station
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name = "ZAS: Mining Shuttle (Station)"
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area_path = /area/shuttle/mining/station
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disabled = 1
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why_disabled = "This test has not been updated for newmap."
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datum/unit_test/zas_area_test/
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name = "ZAS: Cargo Maintenance"
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area_path = /area/maintenance/cargo
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datum/unit_test/zas_area_test/incinerator
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name = "ZAS: Incinerator"
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area_path = /area/maintenance/incinerator
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disabled = 1
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why_disabled = "Scrubber pulls air, this area cannot be tested."
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datum/unit_test/zas_area_test/virology
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name = "ZAS: Virology"
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area_path = /area/medical/virology
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datum/unit_test/zas_area_test/xenobio
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name = "ZAS: Xenobiology"
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area_path = /area/rnd/xenobiology
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/* Hey, this area doesn't exist on the Aurora II.
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datum/unit_test/zas_area_test/research_maint_starboard
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name = "ZAS: Research Starboard Maintenance"
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area_path = /area/maintenance/research_starboard
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Nor does this one.
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datum/unit_test/zas_area_test/west_hall_mining_outpost
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name = "ZAS: Mining outpost West Hallway"
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area_path = /area/outpost/mining_main/west_hall
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*/
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/*
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datum/unit_test/zas_area_test/mining_area
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name = "ZAS: Mining Area (Vacuum)"
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area_path = /area/mine/explored
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expectation = UT_VACUUM
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disabled = 1
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why_disabled = "Asteroid Generation disabled"
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*/
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datum/unit_test/zas_area_test/
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name = "ZAS: Cargo Bay"
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area_path = /area/quartermaster/storage
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// ==================================================================================================
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// Here we move a shuttle then test it's area once the shuttle has arrived.
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datum/unit_test/zas_supply_shuttle_moved
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name = "ZAS: Supply Shuttle (When Moved)"
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async=1 // We're moving the shuttle using built in procs.
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disabled = 1
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why_disabled = "This test has not been updated for newmap."
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var/datum/shuttle/ferry/supply/Shuttle = null
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var/testtime = 0 //Used as a timer.
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datum/unit_test/zas_supply_shuttle_moved/start_test()
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if(!shuttle_controller || !shuttle_controller.shuttles.len)
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fail("Shuttle Controller not setup at time of test.")
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Shuttle = shuttle_controller.shuttles["Supply"]
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SScargo.movetime = 5 // Speed up the shuttle movement.
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if(isnull(Shuttle))
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fail("Unable to locate the supply shuttle")
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// Initiate the Move.
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Shuttle.short_jump(Shuttle.area_offsite, Shuttle.area_station)
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return 1
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datum/unit_test/zas_supply_shuttle_moved/check_result()
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if(Shuttle.moving_status == SHUTTLE_IDLE && !Shuttle.at_station())
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fail("Shuttle Did not Move")
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return 1
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if(!Shuttle.at_station())
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return 0
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if(!testtime)
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testtime = world.time+40 // Wait another 2 ticks then proceed.
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if(world.time < testtime)
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return 0
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var/list/test = test_air_in_area(/area/supply/station)
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if(isnull(test))
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fail("Check Runtimed")
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return 1
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if(test["result"] == SUCCESS)
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pass(test["msg"])
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else
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fail(test["msg"])
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return 1
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#undef UT_NORMAL
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#undef UT_VACUUM
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#undef UT_NORMAL_COLD
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#undef UT_NORMAL_COOL
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#undef SUCCESS
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#undef FAILURE
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