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https://github.com/Aurorastation/Aurora.3.git
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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
201 lines
6.1 KiB
Plaintext
201 lines
6.1 KiB
Plaintext
/**********************Mineral stacking unit console**************************/
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/obj/machinery/mineral/stacking_unit_console
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name = "stacking machine console"
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desc = "This console allows you to set the max stack size for the stacking machine, as well as letting you eject stacks manually."
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icon = 'icons/obj/terminals.dmi'
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icon_state = "production_console"
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density = FALSE
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anchored = TRUE
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var/obj/machinery/mineral/stacking_machine/machine
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idle_power_usage = 15
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active_power_usage = 50
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component_types = list(
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/obj/item/circuitboard/stacking_console,
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/obj/item/stock_parts/scanning_module,
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/obj/item/stock_parts/console_screen
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)
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/obj/machinery/mineral/stacking_unit_console/Initialize(mapload, d, populate_components)
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..()
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var/mutable_appearance/screen_overlay = mutable_appearance(icon, "production_console-screen", EFFECTS_ABOVE_LIGHTING_LAYER)
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add_overlay(screen_overlay)
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set_light(1.4, 1, COLOR_CYAN)
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/mineral/stacking_unit_console/LateInitialize()
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setup_machine(null)
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/obj/machinery/mineral/stacking_unit_console/Destroy()
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if(machine)
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machine.console = null
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return ..()
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/obj/machinery/mineral/stacking_unit_console/proc/setup_machine(mob/user)
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if(!machine)
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var/area/A = get_area(src)
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var/best_distance = INFINITY
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for(var/obj/machinery/mineral/stacking_machine/checked_machine in SSmachinery.machinery)
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if(id)
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if(checked_machine.id == id)
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machine = checked_machine
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else if(!checked_machine.console && A == get_area(checked_machine) && get_dist_euclidian(checked_machine, src) < best_distance)
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machine = checked_machine
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best_distance = get_dist_euclidian(checked_machine, src)
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if(machine)
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machine.console = src
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else if(user)
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to_chat(user, SPAN_WARNING("ERROR: Linked machine not found!"))
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return machine
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/obj/machinery/mineral/stacking_unit_console/attackby(obj/item/I, mob/user)
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if(default_deconstruction_screwdriver(user, I))
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return
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if(default_deconstruction_crowbar(user, I))
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return
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if(default_part_replacement(user, I))
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return
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return ..()
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/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
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add_fingerprint(user)
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ui_interact(user)
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/obj/machinery/mineral/stacking_unit_console/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, datum/ui_state/state = default_state)
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if(!setup_machine(user))
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return
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var/list/data = list(
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"stack_amt" = machine.stack_amt,
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"contents" = list()
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)
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for(var/stacktype in machine.stack_storage)
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if(machine.stack_storage[stacktype] > 0)
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data["contents"] += list(list(
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"path" = stacktype,
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"name" = machine.stack_paths[stacktype],
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"amount" = machine.stack_storage[stacktype]
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))
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "stacking_machine.tmpl", "Stacking Machine", 500, 400, state = state)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
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if(..())
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return
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if(href_list["change_stack"])
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var/choice = input("What would you like to set the stack amount to?") as null|anything in list(1,5,10,20,50)
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if(!choice)
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return TRUE
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machine.stack_amt = choice
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return TRUE
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if(href_list["release_stack"])
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var/stacktype = text2path(href_list["release_stack"])
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if(!stacktype || !machine.stack_paths[stacktype])
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return
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if(machine.stack_storage[stacktype] > 0)
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var/obj/item/stack/material/S = new stacktype(machine.output)
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S.amount = machine.stack_storage[stacktype]
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machine.stack_storage[stacktype] = 0
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return TRUE
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add_fingerprint(usr)
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/**********************Mineral stacking unit**************************/
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/obj/machinery/mineral/stacking_machine
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name = "stacking machine"
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desc = "A machine which takes loose stacks of finished sheets and packs them together into one easily transportable sheet."
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icon = 'icons/obj/machinery/mining_machines.dmi'
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icon_state = "stacker"
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density = TRUE
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anchored = TRUE
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var/obj/machinery/mineral/stacking_unit_console/console
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var/obj/machinery/mineral/input
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var/obj/machinery/mineral/output
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var/list/stack_storage = list()
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var/list/stack_paths = list()
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var/stack_amt = 50 // Amount to stack before releasing
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idle_power_usage = 15
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active_power_usage = 50
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component_types = list(
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/obj/item/circuitboard/stacking_machine,
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/obj/item/stock_parts/manipulator = 2
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)
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/obj/machinery/mineral/stacking_machine/Initialize()
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. = ..()
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for(var/stacktype in subtypesof(/obj/item/stack/material) - typesof(/obj/item/stack/material/cyborg))
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var/obj/item/stack/S = stacktype
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stack_storage[stacktype] = 0
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stack_paths[stacktype] = capitalize(initial(S.name))
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//Locate our output and input machinery.
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for(var/dir in cardinal)
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var/input_spot = locate(/obj/machinery/mineral/input, get_step(src, dir))
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if(input_spot)
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input = get_turf(input_spot) // thought of qdeling the spots here, but it's useful when rebuilding a destroyed machine
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break
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for(var/dir in cardinal)
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var/output_spot = locate(/obj/machinery/mineral/output, get_step(src, dir))
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if(output)
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output = get_turf(output_spot)
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break
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if(!input)
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input = get_step(src, reverse_dir[dir])
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if(!output)
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output = get_step(src, dir)
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/obj/machinery/mineral/stacking_machine/Destroy()
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if(console)
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console.machine = null
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return ..()
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/obj/machinery/mineral/stacking_machine/attackby(obj/item/I, mob/user)
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if(default_deconstruction_screwdriver(user, I))
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return
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if(default_deconstruction_crowbar(user, I))
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return
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if(default_part_replacement(user, I))
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return
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return ..()
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/obj/machinery/mineral/stacking_machine/process()
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if(!console)
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return
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if(stat & BROKEN)
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return
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if(stat & NOPOWER)
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return
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if(output && input)
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for(var/obj/item/O in input)
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if(!O)
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return
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var/obj/item/stack/S = O
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if(istype(S) && stack_storage[S.type] != null)
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stack_storage[S.type] += S.amount
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qdel(S)
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else
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O.forceMove(output)
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//Output amounts that are past stack_amt.
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for(var/sheet in stack_storage)
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if(stack_storage[sheet] >= stack_amt)
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new sheet(output, stack_amt)
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stack_storage[sheet] -= stack_amt
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intent_message(MACHINE_SOUND)
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