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* Initial experiment * holy shit the pain of this rabbit hole * F * F * F * F * FFF * FFFF * FFFFFFFFF * FFFFFFFFFF * FF * ffffff * ffffffff * F^F * FFFFFF * F * Robusted * F * Some readability, hopefully * Fear * Aurora was a mistake * Horrors beyond our comprehension * Use the appropriate macro across the tests * Brah * FF * Mute janitors robusting the ling * Frail doctors revealing to be more trained than a KGB sleeper agent when the crew armory opens * FFFFFFF * gujbjh * Shitcode, shitcode everywhere * Pain * Cursed codebase * Fix AI mask qdel, SQL tests to macro * Attempt at github grouping * Take two * Brah * Maybe this looks better * Different formatting * FFS * Visuals * pain * FFFFF * hyuh * fgdsgd * igyguybujgb * Just calling the parent here * dsfs * fdsaf * Move more pieces to use the macros * Finish moving to macro * gah * Changelog, some touchups * Fix another found runtime * GDI
148 lines
5.9 KiB
Plaintext
148 lines
5.9 KiB
Plaintext
/* Unit Tests originally designed by Ccomp5950
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*
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* Tests are created to prevent changes that would create bugs or change expected behaviour.
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* For the most part I think any test can be created that doesn't require a client in a mob or require a game mode other then extended
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*
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* The easiest way to make effective tests is to create a "template" if you intend to run the same test over and over and make your actual
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* tests be a "child object" of those templates. Be sure and name your templates with the word "template" somewhere in var/name.
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*
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* The goal is to have all sorts of tests that run and to run them as quickly as possible.
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*
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* Tests that require time to run we instead just check back on their results later instead of waiting around in a sleep(1) for each test.
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* This allows us to finish unit testing quicker since we can start other tests while we're waiting on that one to finish.
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*
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* An example of that is listed in mob_tests.dm with the human_breath test. We spawn the mob in space and set the async flag to 1 so that we run the check later.
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* After 10 life ticks for that mob we check it's oxyloss but while that is going on we've already ran other tests.
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*
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* If your test requires a significant amount of time...cheat on the timers. Either speed up the process/life runs or do as we did in the timers for the shuttle
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* transfers in zas_tests.dm we move a shuttle but instead of waiting 3 minutes we set the travel time to a very low number.
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*
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* At the same time, Unit tests are intended to reflect standard usage so avoid changing to much about how stuff is processed.
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*
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*
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* WRITE UNIT TEST TEMPLATES AS GENERIC AS POSSIBLE (makes for easy reusability)
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*
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*/
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var/all_unit_tests_passed = 1
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var/unit_tests_failures = 0
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var/total_unit_tests = 0
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// For console out put in Linux/Bash makes the output green or red.
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// Should probably only be used for unit tests/Travis since some special folks use winders to host servers.
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var/ascii_esc = ascii2text(27)
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var/ascii_red = "[ascii_esc]\[31m"
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var/ascii_green = "[ascii_esc]\[32m"
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var/ascii_yellow = "[ascii_esc]\[33m"
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var/ascii_reset = "[ascii_esc]\[0m"
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// We list these here so we can remove them from the for loop running this.
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// Templates aren't intended to be ran but just serve as a way to create child objects of it with inheritable tests for quick test creation.
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/datum/unit_test
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var/name = "template - should not be ran."
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var/disabled = 0 // If we want to keep a unit test in the codebase but not run it for some reason.
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var/async = 0 // If the check can be left to do it's own thing, you must define a check_result() proc if you use this.
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var/reported = 0 // If it's reported a success or failure. Any tests that have not are assumed to be failures.
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var/why_disabled = "No reason set." // If we disable a unit test we will display why so it reminds us to check back on it later.
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var/map_path // This should be the same as the path var on /datum/map - The unit test will only run for that map
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/**
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* Log levels used to prettify correctly, only defined in this file (aka undef'd at the end)
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* Build unit test messages as per https://docs.github.com/en/actions/using-workflows/workflow-commands-for-github-actions, or for console output
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*/
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#define LOG_UNIT_TEST_DEBUG 7
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#define LOG_UNIT_TEST_INFORMATION 6
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#define LOG_UNIT_TEST_WARNING 4
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#define LOG_UNIT_TEST_ERROR 3
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/datum/unit_test/proc/log_unit_test(var/severity, var/message, var/filename, var/line, var/title)
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#if defined(MANUAL_UNIT_TEST)
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// We are manually running, write in a more sensible format
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switch(severity)
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if(LOG_UNIT_TEST_DEBUG)
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severity = "\[\[ DEBUG \]\] "
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if(LOG_UNIT_TEST_INFORMATION)
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severity = "[ascii_green] *** NOTICE *** [ascii_reset] "
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if(LOG_UNIT_TEST_WARNING)
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severity = "[ascii_yellow] === WARNING === [ascii_reset] "
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if(LOG_UNIT_TEST_ERROR)
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severity = "[ascii_red] !!! FAILURE !!! [ascii_reset] "
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#else
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// We are running off Travis, which means github (or someone fucked up very badly)
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// Spaces or lack thereof are significant here!
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switch(severity)
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if(LOG_UNIT_TEST_DEBUG)
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severity = "debug"
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if(LOG_UNIT_TEST_INFORMATION)
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severity = "notice "
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if(LOG_UNIT_TEST_WARNING)
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severity = "warning "
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if(LOG_UNIT_TEST_ERROR)
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severity = "error "
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// Of the #if defined(MANUAL_UNIT_TEST)
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#endif
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var/printstring = "::[severity]"
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if(title)
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printstring += " title=[title]"
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printstring += "::[message] → " + TEST_OUTPUT_U_CYAN("@@@[filename]:[line]")
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world.log << printstring
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/datum/unit_test/proc/debug(var/message, var/file, var/line)
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log_unit_test(LOG_UNIT_TEST_DEBUG, message, file, line)
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/datum/unit_test/proc/notice(var/message, var/file, var/line)
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log_unit_test(LOG_UNIT_TEST_INFORMATION, message, file, line)
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/datum/unit_test/proc/warn(var/message, var/file, var/line)
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log_unit_test(LOG_UNIT_TEST_WARNING, message, file, line)
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/datum/unit_test/proc/fail(var/message, var/file, var/line)
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all_unit_tests_passed = 0
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unit_tests_failures++
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reported = 1
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log_unit_test(LOG_UNIT_TEST_ERROR, message, file, line)
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return UNIT_TEST_FAILED
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/datum/unit_test/proc/pass(var/message, var/file, var/line)
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reported = 1
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log_unit_test(LOG_UNIT_TEST_INFORMATION, "[ascii_green][message][ascii_reset]", file, line, title = "SUCCESS: [name]")
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return UNIT_TEST_PASSED
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#undef LOG_UNIT_TEST_DEBUG
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#undef LOG_UNIT_TEST_INFORMATION
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#undef LOG_UNIT_TEST_WARNING
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#undef LOG_UNIT_TEST_ERROR
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/datum/unit_test/proc/start_test()
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fail("No test proc.")
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/datum/unit_test/proc/check_result()
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fail("No check results proc")
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return 1
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/proc/load_unit_test_changes()
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/*
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//This takes about 60 seconds to run on Travis and is only used for the ZAS vacume check on The Asteroid.
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if(config.generate_asteroid != 1)
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log_unit_test("Overiding Configuration option for Asteroid Generation to ENABLED")
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config.generate_asteroid = 1 // The default map requires it, the example config doesn't have this enabled.
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*/
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