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Aurora.3/code/controllers/subsystems/responseteam.dm

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/var/datum/controller/subsystem/responseteam/SSresponseteam
/datum/controller/subsystem/responseteam
name = "Response Team"
flags = SS_NO_FIRE
var/ert_count = 0
var/send_emergency_team = FALSE
var/can_call_ert = TRUE
var/list/datum/responseteam/all_ert_teams = list()
var/list/datum/responseteam/available_teams = list()
var/datum/responseteam/picked_team
var/list/datum/ghostspawner/human/ert/sent_teams = list()
/datum/controller/subsystem/responseteam/Recover()
send_emergency_team = SSresponseteam.send_emergency_team
/datum/controller/subsystem/responseteam/New()
NEW_SS_GLOBAL(SSresponseteam)
feedback_set("responseteam_count",0)
/datum/controller/subsystem/responseteam/Initialize(start_timeofday)
. = ..()
var/list/all_teams = subtypesof(/datum/responseteam)
for(var/team in all_teams)
CHECK_TICK
var/datum/responseteam/ert = new team
if(!ert.admin)
available_teams += ert
all_ert_teams += ert
/datum/controller/subsystem/responseteam/stat_entry()
var/out = "CC:[can_call_ert]"
..(out)
/datum/controller/subsystem/responseteam/proc/pick_random_team()
var/datum/responseteam/result
var/probability = rand(1, 100)
var/tally = 0
for(var/datum/responseteam/ert in available_teams) //We need a loop to keep going through each candidate to be sure we find a good result.
if((ert.chance + tally) <= probability) //Check every available ERT's chance. Keep going until we add enough to the tally so that we have a certain result.
tally += ert.chance
continue
result = ert
break
if(!result)
log_debug("SSresponseteam: We didn't find an ERT pick result!")
return pick(available_teams)
else
return result
/datum/controller/subsystem/responseteam/proc/trigger_armed_response_team(var/forced_choice = null)
if(!can_call_ert && !forced_choice)
return
if(send_emergency_team)
return
ert_count++
feedback_inc("responseteam_count")
command_announcement.Announce("A distress beacon has been launched. Please remain calm, a relief team will arrive soon.", "[current_map.boss_name]", 'sound/effects/distressbeacon.ogg')
if(forced_choice && forced_choice != "Random")
for(var/datum/responseteam/R in available_teams)
if(R.name == forced_choice)
picked_team = R
break
else
picked_team = pick_random_team()
feedback_set("responseteam[ert_count]",world.time)
can_call_ert = FALSE // Only one call per round, gentleman.
send_emergency_team = 1
sent_teams = list() //Make sure this list is clear before we use it.
handle_spawner()
sleep(120 SECONDS)
for(var/datum/ghostspawner/G in sent_teams)
G.disable()
send_emergency_team = FALSE //We completed the ERT handling, so let's allow admins to call another.
/datum/controller/subsystem/responseteam/proc/handle_spawner()
for(var/N in typesof(picked_team.spawner)) //Find all spawners that are subtypes of the team we want.
var/datum/ghostspawner/human/ert/new_spawner = new N
for(var/role_spawner in SSghostroles.spawners)
if(new_spawner.short_name == role_spawner) //Create the spawner, then use its name to find the spawner in SSghostroles' spawner lists.
var/datum/ghostspawner/human/ert/good_spawner = SSghostroles.spawners[role_spawner]
sent_teams += good_spawner //Enable that spawner.
good_spawner.enable()
/datum/controller/subsystem/responseteam/proc/close_ert_blastdoors()
var/datum/wifi/sender/door/wifi_sender = new("ert_shuttle_lockdown", src)
wifi_sender.activate("close")
/datum/controller/subsystem/responseteam/proc/close_tcfl_blastdoors()
var/datum/wifi/sender/door/wifi_sender = new("tcfl_shuttle_lockdown", src)
wifi_sender.activate("close")
/client/proc/response_team()
set name = "Dispatch Emergency Response Team"
set category = "Special Verbs"
set desc = "Send an emergency response team to the station"
if(!holder)
to_chat(usr, "<span class='danger'>Only administrators may use this command.</span>")
return
if(!ROUND_IS_STARTED)
to_chat(usr, "<span class='danger'>The round hasn't started yet!</span>")
return
if(SSresponseteam.send_emergency_team)
to_chat(usr, "<span class='danger'>[current_map.boss_name] has already dispatched an emergency response team!</span>")
return
if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes")
return
if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red
switch(alert("The station is not in red alert. Do you still want to dispatch a response team?",,"Yes","No"))
if("No")
return
var/list/plaintext_teams = list("Random")
for(var/datum/responseteam/A in SSresponseteam.all_ert_teams)
plaintext_teams += A.name
var/choice = input("Select the response team type","Response team selection") as null|anything in plaintext_teams
if(SSresponseteam.send_emergency_team)
to_chat(usr, "<span class='danger'>Looks like somebody beat you to it!</span>")
return
message_admins("[key_name_admin(usr)] is dispatching a Response Team: [choice].", 1)
log_admin("[key_name(usr)] used Dispatch Response Team: [choice].",admin_key=key_name(usr))
SSresponseteam.trigger_armed_response_team(choice)
/hook/shuttle_moved/proc/close_response_blastdoors(var/area/departing, var/area/destination)
//Check if we are departing from the Odin
if(istype(departing,/area/shuttle/specops/centcom))
SSresponseteam.close_ert_blastdoors()
//Check if we are departing from the TCFL base
else if(istype(departing,/area/shuttle/legion/centcom))
SSresponseteam.close_tcfl_blastdoors()
return TRUE