mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
changes: Maps are no longer compiled in, instead loaded directly from the DMMs at runtime. Z level defines have been moved from the config to map datums. Unit tests now use typecaches. DMMS now actually works. DMMS has been updated slightly. DMMS is now capable of loading simple lists of non-text types. DMMS is now faster when loading many types without mapped in attributes and when loading area instances. Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid. Holodeck presets are now defined on the map datum. Atmos machinery now uses Initialize().
122 lines
4.9 KiB
Plaintext
122 lines
4.9 KiB
Plaintext
// Minimap generation system adapted from vorestation, adapted from /vg/.
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// Seems to be much simpler/saner than /vg/'s implementation.
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// Turfs that will be colored as HOLOMAP_ROCK
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#define IS_ROCK(tile) (istype(tile, /turf/simulated/mineral) || istype(tile, /turf/simulated/floor/asteroid) || isopenturf(tile))
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// Turfs that will be colored as HOLOMAP_OBSTACLE
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#define IS_OBSTACLE(tile) ((!istype(tile, /turf/space) && istype(tile.loc, /area/mine/unexplored)) \
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|| istype(tile, /turf/simulated/wall) \
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|| istype(tile, /turf/unsimulated/mineral) \
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|| (istype(tile, /turf/unsimulated/wall)) \
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|| (locate(/obj/structure/grille) in tile))
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// Turfs that will be colored as HOLOMAP_PATH
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#define IS_PATH(tile) ((istype(tile, /turf/simulated/floor) && !istype(tile, /turf/simulated/floor/asteroid)) \
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|| istype(tile, /turf/unsimulated/floor) \
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|| (locate(/obj/structure/lattice/catwalk) in tile))
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/var/datum/controller/subsystem/minimap/SSminimap
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/datum/controller/subsystem/minimap
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name = "Holomap"
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flags = SS_NO_FIRE
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init_order = SS_INIT_HOLOMAP
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var/list/holo_minimaps = list()
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var/list/extra_minimaps = list()
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var/list/station_holomaps = list()
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/datum/controller/subsystem/minimap/New()
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NEW_SS_GLOBAL(SSminimap)
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/datum/controller/subsystem/minimap/Initialize()
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holo_minimaps.len = world.maxz
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for (var/z in 1 to world.maxz)
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holo_minimaps[z] = generateHoloMinimap(z)
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log_debug("SSminimap: [holo_minimaps.len] maps.")
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for (var/z in current_map.station_levels)
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generateStationMinimap(z)
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..()
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// Generates the "base" holomap for one z-level, showing only the physical structure of walls and paths.
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/datum/controller/subsystem/minimap/proc/generateHoloMinimap(zlevel = 1)
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// Save these values now to avoid a bazillion array lookups
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var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zlevel)
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var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zlevel)
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// Sanity checks - Better to generate a helpful error message now than have DrawBox() runtime
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var/icon/canvas = icon(HOLOMAP_ICON, "blank")
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if(world.maxx + offset_x > canvas.Width())
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crash_with("Minimap for z=[zlevel] : world.maxx ([world.maxx]) + holomap_offset_x ([offset_x]) must be <= [canvas.Width()]")
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if(world.maxy + offset_y > canvas.Height())
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crash_with("Minimap for z=[zlevel] : world.maxy ([world.maxy]) + holomap_offset_y ([offset_y]) must be <= [canvas.Height()]")
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for(var/x = 1 to world.maxx)
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for(var/y = 1 to world.maxy)
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var/turf/tile = locate(x, y, zlevel)
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var/area/A
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if(tile)
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A = tile.loc
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if (A.flags & HIDE_FROM_HOLOMAP)
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continue
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if(IS_ROCK(tile))
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continue
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if(IS_OBSTACLE(tile))
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canvas.DrawBox(HOLOMAP_OBSTACLE, x + offset_x, y + offset_y)
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else if(IS_PATH(tile))
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canvas.DrawBox(HOLOMAP_PATH, x + offset_x, y + offset_y)
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CHECK_TICK
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return canvas
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/datum/controller/subsystem/minimap/proc/generateStationMinimap(zlevel)
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// Save these values now to avoid a bazillion array lookups
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var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zlevel)
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var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zlevel)
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// Sanity checks - Better to generate a helpful error message now than have DrawBox() runtime
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var/icon/canvas = icon(HOLOMAP_ICON, "blank")
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if(world.maxx + offset_x > canvas.Width())
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crash_with("Minimap for z=[zlevel] : world.maxx ([world.maxx]) + holomap_offset_x ([offset_x]) must be <= [canvas.Width()]")
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if(world.maxy + offset_y > canvas.Height())
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crash_with("Minimap for z=[zlevel] : world.maxy ([world.maxy]) + holomap_offset_y ([offset_y]) must be <= [canvas.Height()]")
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for(var/x = 1 to world.maxx)
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for(var/y = 1 to world.maxy)
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var/turf/tile = locate(x, y, zlevel)
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if(tile && tile.loc)
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var/area/areaToPaint = tile.loc
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if(areaToPaint.holomap_color)
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canvas.DrawBox(areaToPaint.holomap_color, x + offset_x, y + offset_y)
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// Save this nice area-colored canvas in case we want to layer it or something I guess
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extra_minimaps["[HOLOMAP_EXTRA_STATIONMAPAREAS]_[zlevel]"] = canvas
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var/icon/map_base = icon(holo_minimaps[zlevel])
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map_base.Blend(HOLOMAP_HOLOFIER, ICON_MULTIPLY)
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// Generate the full sized map by blending the base and areas onto the backdrop
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var/icon/big_map = icon(HOLOMAP_ICON, "stationmap")
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big_map.Blend(map_base, ICON_OVERLAY)
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big_map.Blend(canvas, ICON_OVERLAY)
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extra_minimaps["[HOLOMAP_EXTRA_STATIONMAP]_[zlevel]"] = big_map
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// Generate the "small" map (I presume for putting on wall map things?)
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var/icon/small_map = icon(HOLOMAP_ICON, "blank")
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small_map.Blend(map_base, ICON_OVERLAY)
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small_map.Blend(canvas, ICON_OVERLAY)
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small_map.Scale(WORLD_ICON_SIZE, WORLD_ICON_SIZE)
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// And rotate it in every direction of course!
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var/icon/actual_small_map = icon(small_map)
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actual_small_map.Insert(new_icon = small_map, dir = SOUTH)
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actual_small_map.Insert(new_icon = turn(small_map, 90), dir = WEST)
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actual_small_map.Insert(new_icon = turn(small_map, 180), dir = NORTH)
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actual_small_map.Insert(new_icon = turn(small_map, 270), dir = EAST)
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extra_minimaps["[HOLOMAP_EXTRA_STATIONMAPSMALL]_[zlevel]"] = actual_small_map
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