Files
Aurora.3/code/modules/admin/view_variables/view_variables.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

168 lines
5.6 KiB
Plaintext

// Variables to not even show in the list.
// step_* and bound_* are here because they literally break the game and do nothing else.
// parent_type is here because it's pointless to show in VV.
/var/list/view_variables_hide_vars = list("bound_x", "bound_y", "bound_height", "bound_width", "bounds", "parent_type", "step_x", "step_y", "step_size")
// Variables not to expand the lists of. Vars is pointless to expand, and overlays/underlays cannot be expanded.
/var/list/view_variables_dont_expand = list("overlays", "underlays", "vars", "screen", "our_overlays", "priority_overlays", "queued_overlays")
// Variables that runtime if you try to test associativity of the lists they contain by indexing
/var/list/view_variables_no_assoc = list("verbs", "contents")
// Acceptable 'in world', as VV would be incredibly hampered otherwise
/client/proc/debug_variables(datum/D in world)
set category = "Debug"
set name = "View Variables"
if(!check_rights(0))
return
if(!D)
return
var/icon/sprite
if(istype(D, /atom))
var/atom/A = D
if(A.icon && A.icon_state)
sprite = icon(A.icon, A.icon_state)
usr << browse_rsc(sprite, "view_vars_sprite.png")
usr << browse_rsc('code/js/view_variables.js', "view_variables.js")
var/html = {"
<html>
<head>
<script src='view_variables.js'></script>
<title>[D] (\ref[D] - [D.type])</title>
<style>
body { font-family: Verdana, sans-serif; font-size: 9pt; }
.value { font-family: "Courier New", monospace; font-size: 8pt; }
</style>
</head>
<body onload='selectTextField(); updateSearch()'; onkeyup='updateSearch()'>
<div align='center'>
<table width='100%'><tr>
<td width='50%'>
<table align='center' width='100%'><tr>
[sprite ? "<td><img src='view_vars_sprite.png'></td>" : ""]
<td><div align='center'>[D.get_view_variables_header()]</div></td>
</tr></table>
<div align='center'>
<b><font size='1'>[replacetext("[D.type]", "/", "/<wbr>")]</font></b>
[holder.marked_datum == D ? "<br/><font size='1' color='red'><b>Marked Object</b></font>" : ""]
</div>
</td>
<td width='50%'>
<div align='center'>
<a href='?_src_=vars;datumrefresh=\ref[D]'>Refresh</a>
<form>
<select name='file'
size='1'
onchange='loadPage(this.form.elements\[0\])'
target='_parent._top'
onmouseclick='this.focus()'
style='background-color:#ffffff'>
<option>Select option</option>
<option />
<option value='?_src_=vars;mark_object=\ref[D]'>Mark Object</option>
<option value='?_src_=vars;call_proc=\ref[D]'>Call Proc</option>
[D.get_view_variables_options()]
</select>
</form>
</div>
</td>
</tr></table>
</div>
<hr/>
<font size='1'>
<b>E</b> - Edit, tries to determine the variable type by itself.<br/>
<b>C</b> - Change, asks you for the var type first.<br/>
<b>M</b> - Mass modify: changes this variable for all objects of this type.<br/>
</font>
<hr/>
<table width='100%'><tr>
<td width='20%'>
<div align='center'>
<b>Search:</b>
</div>
</td>
<td width='80%'>
<input type='text'
id='filter'
name='filter_text'
value=''
style='width:100%;' />
</td>
</tr></table>
<hr/>
<ol id='vars'>
[make_view_variables_var_list(D)]
</ol>
</body>
</html>
"}
usr << browse(html, "window=variables\ref[D];size=475x650")
/proc/make_view_variables_var_list(datum/D)
. = ""
var/list/variables = list()
for(var/x in D.vars)
if(x in view_variables_hide_vars)
continue
variables += x
variables = sortList(variables)
for(var/x in variables)
. += make_view_variables_var_entry(D, x, D.vars[x])
/proc/make_view_variables_value(value, varname = "*")
var/vtext = ""
var/extra = list()
if(isnull(value))
vtext = "null"
else if(istext(value))
vtext = "\"[value]\""
else if(isicon(value))
vtext = "[value]"
else if(isfile(value))
vtext = "'[value]'"
else if(istype(value, /datum))
var/datum/DA = value
if("[DA]" == "[DA.type]" || !"[DA]")
vtext = "<a href='?_src_=vars;Vars=\ref[DA]'>\ref[DA]</a> - [DA.type]"
else
vtext = "<a href='?_src_=vars;Vars=\ref[DA]'>\ref[DA]</a> - [DA] ([DA.type])"
else if(istype(value, /client))
var/client/C = value
vtext = "<a href='?_src_=vars;Vars=\ref[C]'>\ref[C]</a> - [C] ([C.type])"
else if(islist(value))
var/list/L = value
vtext = "/list ([L.len])"
if(!(varname in view_variables_dont_expand) && L.len > 0 && L.len < 100)
extra += "<ul>"
for (var/index = 1 to L.len)
var/entry = L[index]
if(!isnum(entry) && !isnull(entry) && !(varname in view_variables_no_assoc) && L[entry] != null)
extra += "<li>[index]: [make_view_variables_value(entry)] -> [make_view_variables_value(L[entry])]</li>"
else
extra += "<li>[index]: [make_view_variables_value(entry)]</li>"
extra += "</ul>"
else
vtext = "[value]"
return "<span class=value>[vtext]</span>[list2text(extra)]"
/proc/make_view_variables_var_entry(datum/D, varname, value, level=0)
var/ecm = null
if(D)
ecm = {"
(<a href='?_src_=vars;datumedit=\ref[D];varnameedit=[varname]'>E</a>)
(<a href='?_src_=vars;datumchange=\ref[D];varnamechange=[varname]'>C</a>)
(<a href='?_src_=vars;datummass=\ref[D];varnamemass=[varname]'>M</a>)
"}
var/valuestr = make_view_variables_value(value, varname)
return "<li>[ecm][varname] = [valuestr]</li>"