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Ports https://github.com/tgstation/TerraGov-Marine-Corps/pull/3528 Credit goes to original coders. This PR makes large objects transparent when something important is behind it. For now the list of large objects and the things make them transparent by using this component as follows: Large objects: - Trees - Cranes - Old shipping containers (new ones doesn't allow anything to go behind it) The things make them transparent: - Mobs - Carts - Portable generators - Nuke ## Images https://github.com/user-attachments/assets/a4f8ddfc-0fde-4b2d-8bd8-d15e1c6e8e0b ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | code/datums/components/large_object_transparency.dm | nemvar (TGMC) | AGPLv3 |
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.