Files
Aurora.3/code/modules/DetectiveWork/detective_work.dm
SkyMarshal 74fd808873 Altered functionality of detective scanner.
Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00

836 lines
29 KiB
Plaintext

//gloves w_uniform wear_suit shoes
atom/var/list/suit_fibers
atom/proc/add_fibers(mob/living/carbon/human/M)
if(M.gloves)
if(M.gloves.transfer_blood)
if(add_blood(M.gloves.bloody_hands_mob))
M.gloves.transfer_blood--
//world.log << "[M.gloves] added blood to [src] from [M.gloves.bloody_hands_mob]"
else if(M.bloody_hands)
if(add_blood(M.bloody_hands_mob))
M.bloody_hands--
//world.log << "[M] added blood to [src] from [M.bloody_hands_mob]"
if(!suit_fibers) suit_fibers = list()
var/fibertext
var/item_multiplier = istype(src,/obj/item)?1.2:1
if(M.wear_suit)
fibertext = "Material from \a [M.wear_suit]."
if(prob(10*item_multiplier) && !(fibertext in suit_fibers))
//world.log << "Added fibertext: [fibertext]"
suit_fibers += fibertext
if(!(M.wear_suit.body_parts_covered & 32))
if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(12*item_multiplier) && !(fibertext in suit_fibers)) //Wearing a suit means less of the uniform exposed.
//world.log << "Added fibertext: [fibertext]"
suit_fibers += fibertext
if(!(M.wear_suit.body_parts_covered & 64))
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
//world.log << "Added fibertext: [fibertext]"
suit_fibers += fibertext
else if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(15*item_multiplier) && !(fibertext in suit_fibers))
// "Added fibertext: [fibertext]"
suit_fibers += fibertext
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
//world.log << "Added fibertext: [fibertext]"
suit_fibers += "Material from a pair of [M.gloves.name]."
else if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
//world.log << "Added fibertext: [fibertext]"
suit_fibers += "Material from a pair of [M.gloves.name]."
if(!suit_fibers.len) del suit_fibers
atom/proc/get_duplicate(var/atom/location)
var/atom/temp_atom = new src.type(location)
temp_atom.name = src.name
temp_atom.desc = src.desc
temp_atom.icon = src.icon
temp_atom.icon_state = src.icon_state
temp_atom.fingerprints = src.fingerprints
temp_atom.blood_DNA = src.blood_DNA
temp_atom.suit_fibers = src.suit_fibers
if(src.original_atom)
temp_atom.original_atom = src.original_atom
else
temp_atom.original_atom = src
return temp_atom
#define FINGERPRINT_COMPLETE 6 //This is the output of the stringpercent(print) proc, and means about 80% of
//the print must be there for it to be complete. (Prints are 32 digits)
obj/machinery/computer/forensic_scanning
name = "High-Res Forensic Scanning Computer"
icon_state = "forensic"
var
obj/item/scanning
temp = ""
canclear = 1
authenticated = 0
//Here's the structure for files: each entry is a list, and entry one in that list is the string of their
//full and scrambled fingerprint. This acts as the method to arrange evidence. Each subsequent entry is list
//in the form (from entries):
// 1: Object
// 2: All prints on the object
// 3: All fibers on the object
// 4: All blood on the object
//This is then used to show what objects were used to "find" the full print, as well as the fibers on it.
list/files
//This holds objects (1) without prints, and their fibers(2) and blood(3).
list/misc
obj/item/weapon/f_card/card
scan_data = ""
scan_name = ""
scan_process = 0
booked = 0
req_access = list(access_forensics_lockers)
New()
..()
if(!booked)
new /obj/item/weapon/book/manual/detective(get_turf(src))
booked = 1
return
attack_ai(mob/user)
return attack_hand(user)
attack_hand(mob/user)
if(..())
return
user.machine = src
var/dat = ""
var/isai = 0
if(istype(usr,/mob/living/silicon))
isai = 1
if(temp)
dat += "<tt>[temp]</tt><br><br>"
if(canclear) dat += "<a href='?src=\ref[src];operation=clear'>{Clear Screen}</a>"
else
if(!authenticated)
dat += "<a href='?src=\ref[src];operation=login'>{Log In}</a>"
else
dat += "<a href='?src=\ref[src];operation=logout'>{Log Out}</a><br><hr><br>"
if(scanning)
if(scan_process)
dat += "Scan Object: {[scanning.name]}<br>"
dat += "<a href='?src=\ref[src];operation=cancel'>{Cancel Scan}</a> {Print}<br>"
else
if(isai) dat += "Scan Object: {[scanning.name]}<br>"
else dat += "Scan Object: <a href='?src=\ref[src];operation=eject'>{[scanning.name]}</a><br>"
dat += "<a href='?src=\ref[src];operation=scan'>{Scan}</a> <a href='?src=\ref[src];operation=print'>{Print}</a><br>"
else
if(isai) dat += "{No Object Inserted}<br>"
else dat += "<a href='?src=\ref[src];operation=insert'>{No Object Inserted}</a><br>"
dat += "{Scan} <a href='?src=\ref[src];operation=print'>{Print}</a><br>"
dat += "<a href='?src=\ref[src];operation=database'>{Access Database}</a><br><br>"
dat += "<tt>[scan_data]</tt>"
if(scan_data && !scan_process)
dat += "<br><a href='?src=\ref[src];operation=erase'>{Erase Data}</a>"
user << browse(dat,"window=scanner")
onclose(user,"scanner")
Topic(href,href_list)
switch(href_list["operation"])
if("login")
var/mob/M = usr
if(istype(M,/mob/living/silicon))
authenticated = 1
updateDialog()
return
var/obj/item/weapon/card/id/I = M.equipped()
if (I && istype(I))
if(src.check_access(I))
authenticated = 1
//usr << "\green Access Granted"
//if(!authenticated)
//usr << "\red Access Denied"
if("logout")
authenticated = 0
if("clear")
if(canclear)
temp = null
if("eject")
if(scanning)
scanning.loc = loc
scanning = null
else
temp = "Eject Failed: No Object"
if("insert")
var/mob/M = usr
var/obj/item/I = M.equipped()
if(I && istype(I))
if(istype(I, /obj/item/weapon/evidencebag))
scanning = I.contents[1]
scanning.loc = src
I.overlays -= scanning
I.icon_state = "evidenceobj"
else
scanning = I
M.drop_item()
I.loc = src
else
usr << "Invalid Object Rejected."
if("card")
var/mob/M = usr
var/obj/item/I = M.equipped()
if(!(I && istype(I,/obj/item/weapon/f_card)))
I = card
if(I && istype(I,/obj/item/weapon/f_card))
card = I
if(card.amount > 1 || !card.fingerprints.len)
usr << "\red ERROR: No prints/too many cards."
if(card.loc == src)
card.loc = src.loc
card = null
return
M.drop_item()
I.loc = src
process_card()
usr << "You insert the card, and it is destroyed by the machinery in the process of comparing prints."
else
usr << "\red Invalid Object Rejected."
if("database")
canclear = 1
if(href_list["delete_record"])
delete_dossier(text2num(href_list["delete_record"]))
if(href_list["delete_aux"])
delete_record(text2num(href_list["delete_aux"]))
if((!misc || !misc.len) && (!files || !files.len))
temp = "Database is empty."
for(var/atom/A in contents)
if(A == scanning)
continue
del(A)
else
if(files && files.len)
temp = "<b>Criminal Evidence Database</b><br><br>"
temp += "Consolidated data points:<br>"
for(var/i = 1, i <= files.len, i++)
temp += "<a href='?src=\ref[src];operation=record;identifier=[i]'>{Dossier [i]}</a><br>"
temp += "<br><a href='?src=\ref[src];operation=card'>{Insert Finger Print Card}</a><br><br><br>"
else
temp = ""
if(misc && misc.len)
if(href_list["delete"])
delete_record(text2num(href_list["delete"]))
temp += "<b>Auxiliary Evidence Database</b><br><br>"
temp += "This is where anything without fingerprints goes.<br><br>"
for(var/i = 1, i <= misc.len, i++)
var/list/temp_list = misc[i]
var/item_name = get_name(temp_list[1])
temp += "<a href='?src=\ref[src];operation=auxiliary;identifier=[i]'>{[item_name]}</a><br>"
if("record")
canclear = 0
if(files)
temp = "<b>Criminal Evidence Database</b><br><br>"
temp += "Consolidated data points: Dossier [href_list["identifier"]]<br>"
var/identifier = text2num(href_list["identifier"])
var/list/dossier = files[identifier]
var/list/prints = params2list(dossier[1])
var/print_string = "Fingerprints: Print not complete!<br>"
if(stringpercent(prints[num2text(2)]) <= FINGERPRINT_COMPLETE)
print_string = "Fingerprints: (80% or higher completion reached)<br>" + prints[num2text(2)] + "<br>"
temp += print_string
for(var/i = 2, i <= dossier.len, i++)
var/list/outputs = dossier[i]
var/item_name = get_name(outputs[1])
var/list/prints_len = outputs[2]
temp += "Object: [item_name]<br>"
temp += "&nbsp;&nbsp;&nbsp;&nbsp;[prints_len.len] Unique fingerprints found.<br>"
var/list/fibers = outputs[3]
if(fibers && fibers.len)
var/dat = "[fibers[1]]"
for(var/j = 2, j <= fibers.len, j++)
dat += ",<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[fibers[j]]"
temp += "&nbsp;&nbsp;&nbsp;&nbsp;Fibers: [dat]<br>"
else
temp += "&nbsp;&nbsp;&nbsp;&nbsp;No fibers found.<br>"
var/list/blood = outputs[4]
if(blood && blood.len)
var/dat = "[blood[1]]"
if(blood.len > 1)
for(var/j = 2, j <= blood.len, j++)
dat += ",<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[blood[j]]"
temp += "&nbsp;&nbsp;&nbsp;&nbsp;Blood: [dat]<br>"
else
temp += "&nbsp;&nbsp;&nbsp;&nbsp;No blood found.<br>"
else
temp = "ERROR. Database not found!<br>"
temp += "<br><a href='?src=\ref[src];operation=database;delete_record=[href_list["identifier"]]'>{Delete this Dossier}</a>"
temp += "<br><a href='?src=\ref[src];operation=databaseprint;identifier=[href_list["identifier"]]'>{Print}</a>"
temp += "<br><a href='?src=\ref[src];operation=database'>{Return}</a>"
if("databaseprint")
if(files)
var/obj/item/weapon/paper/P = new(loc)
P.name = "Database File (Dossier [href_list["identifier"]])"
P.overlays += "paper_words"
P.info = "<b>Criminal Evidence Database</b><br><br>"
P.info += "Consolidated data points: Dossier [href_list["identifier"]]<br>"
var/list/dossier = files[text2num(href_list["identifier"])]
var/list/prints = params2list(dossier[1])
var/print_string = "Fingerprints: Print not complete!<br>"
if(stringpercent(prints[num2text(2)]) <= FINGERPRINT_COMPLETE)
print_string = "Fingerprints: " + prints[num2text(2)] + "<BR>"
P.info += print_string
for(var/i = 2, i <= dossier.len, i++)
var/list/outputs = dossier[i]
var/item_name = get_name(outputs[1])
var/list/prints_len = outputs[2]
P.info += "Object: [item_name]<br>"
P.info += "&nbsp;&nbsp;&nbsp;&nbsp;[prints_len.len] Unique fingerprints found.<br>"
var/list/fibers = outputs[3]
if(fibers && fibers.len)
var/dat = "[fibers[1]]"
for(var/j = 2, j <= fibers.len, j++)
dat += ",<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[fibers[j]]"
P.info += "&nbsp;&nbsp;&nbsp;&nbsp;Fibers: [dat]<br>"
else
P.info += "&nbsp;&nbsp;&nbsp;&nbsp;No fibers found.<br>"
var/list/blood = outputs[4]
if(blood && blood.len)
var/dat = "[blood[1]]"
if(blood.len > 1)
for(var/j = 2, j <= blood.len, j++)
dat += ",<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[blood[j]]"
P.info += "&nbsp;&nbsp;&nbsp;&nbsp;Blood: [dat]<br>"
else
P.info += "&nbsp;&nbsp;&nbsp;&nbsp;No blood found."
else
usr << "ERROR. Database not found!<br>"
if("auxiliary")
canclear = 0
if(misc)
temp = "<b>Auxiliary Evidence Database</b><br><br>"
var/identifier = text2num(href_list["identifier"])
var/list/outputs = misc[identifier]
var/item_name = get_name(outputs[1])
temp += "Consolidated data points: [item_name]<br>"
var/list/fibers = outputs[2]
if(fibers && fibers.len)
var/dat = "[fibers[1]]"
for(var/j = 2, j <= fibers.len, j++)
dat += "<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[fibers[j]]"
temp += "&nbsp;&nbsp;&nbsp;&nbsp;Fibers: [dat]<br>"
else
temp += "&nbsp;&nbsp;&nbsp;&nbsp;No fibers found."
var/list/blood = outputs[3]
if(blood && blood.len)
var/dat = "[blood[1]]"
for(var/j = 2, j <= blood.len, j++)
dat += "<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[blood[j]]"
temp += "&nbsp;&nbsp;&nbsp;&nbsp;Blood: [dat]<br>"
else
temp += "&nbsp;&nbsp;&nbsp;&nbsp;No blood found.<br>"
else
temp = "ERROR. Database not found!<br>"
temp += "<br><a href='?src=\ref[src];operation=database;delete_aux=[href_list["identifier"]]'>{Delete This Record}</a>"
temp += "<br><a href='?src=\ref[src];operation=auxiliaryprint;identifier=[href_list["identifier"]]'>{Print}</a>"
temp += "<br><a href='?src=\ref[src];operation=database'>{Return}</a>"
if("auxiliaryprint")
if(misc)
var/obj/item/weapon/paper/P = new(loc)
var/identifier = text2num(href_list["identifier"])
var/list/outputs = misc[identifier]
var/item_name = get_name(outputs[1])
P.name = "Auxiliary Database File ([item_name])"
P.overlays += "paper_words"
P.info = "<b>Auxiliary Evidence Database</b><br><br>"
P.info += "Consolidated data points: [item_name]<br>"
var/list/fibers = outputs[2]
if(fibers && fibers.len)
var/dat = "[fibers[1]]"
for(var/j = 2, j <= fibers.len, j++)
dat += "<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[fibers[j]]"
P.info += "&nbsp;&nbsp;&nbsp;&nbsp;Fibers: [dat]<br>"
else
P.info += "&nbsp;&nbsp;&nbsp;&nbsp;No fibers found."
var/list/blood = outputs[3]
if(blood && blood.len)
var/dat = "[blood[1]]"
for(var/j = 2, j <= blood.len, j++)
dat += "<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[blood[j]]"
P.info += "&nbsp;&nbsp;&nbsp;&nbsp;Blood: [dat]<br>"
else
P.info += "&nbsp;&nbsp;&nbsp;&nbsp;No blood found.<br>"
else
usr << "ERROR. Database not found!<br>"
if("scan")
if(istype(scanning,/obj/item/weapon/f_card))
card = scanning
scanning = initial(scanning)
process_card()
else if(scanning)
scan_process = 3
scan_data = "Scanning [scanning]: 25% complete"
updateDialog()
sleep(50)
if(!scan_process)
scan_data = null
updateDialog()
return
scan_data = "Scanning [scanning]: 50% complete"
updateDialog()
scan_process = 2
sleep(50)
if(!scan_process)
scan_data = null
updateDialog()
return
scan_data = "Scanning [scanning]: 75% complete"
updateDialog()
scan_process = 1
sleep(50)
if(!scan_process)
scan_data = null
updateDialog()
return
scan_process = 0
scan_name = scanning.name
scan_data = "<u>[scanning]</u><br><br>"
if (scanning.blood_DNA.len)
scan_data += "Blood Found:<br>"
for(var/i = 1, i <= scanning.blood_DNA.len, i++)
var/list/templist = scanning.blood_DNA[i]
scan_data += "-Blood type: [templist[2]]\nDNA: [templist[1]]<br><br>"
else
scan_data += "No Blood Found<br><br>"
if (!length(scanning.fingerprints))
scan_data += "No Fingerprints Found<br><br>"
else
var/list/L = scanning.fingerprints
scan_data += "Isolated [L.len] Fingerprints. Loaded into database.<br>"
add_data(scanning)
if(!scanning.suit_fibers)
/*if(istype(scanning,/obj/item/device/detective_scanner))
var/obj/item/device/detective_scanner/scanner = scanning
if(scanner.stored_name)
scan_data += "Fibers/Materials Data - [scanner.stored_name]:<br>"
for(var/data in scanner.stored_fibers)
scan_data += "- [data]<br>"
else
scan_data += "No Fibers/Materials Data<br>"
else*/
scan_data += "No Fibers/Materials Located<br>"
else
/*if(istype(scanning,/obj/item/device/detective_scanner))
var/obj/item/device/detective_scanner/scanner = scanning
if(scanner.stored_name)
scan_data += "Fibers/Materials Data - [scanner.stored_name]:<br>"
for(var/data in scanner.stored_fibers)
scan_data += "- [data]<br>"
else
scan_data += "No Fibers/Materials Data<br>"*/
scan_data += "Fibers/Materials Found:<br>"
for(var/data in scanning.suit_fibers)
scan_data += "- [data]<br>"
if(istype(scanning,/obj/item/device/detective_scanner))
scan_data += "<br><b>Data transfered from Scanner to Database.</b><br>"
add_data_scanner(scanning)
else if(!length(scanning.fingerprints))
scan_data += "<br><b><a href='?src=\ref[src];operation=add'>Add to Database?</a></b><br>"
else
temp = "Scan Failed: No Object"
if("print")
if(scan_data)
temp = "Scan Data Printed."
var/obj/item/weapon/paper/P = new(loc)
P.name = "Scan Data ([scan_name])"
P.info = "<tt>[scan_data]</tt>"
P.overlays += "paper_words"
else
temp = "Print Failed: No Data"
if("erase")
scan_data = ""
if("cancel")
scan_process = 0
if("add")
if(scanning)
add_data(scanning)
else
temp = "Data Transfer Failed: No Object."
updateUsrDialog()
verb/reset()
set name = "Reset Database"
set category = "Object"
set src in oview(1)
temp = ""
add_fingerprint(usr)
files = list()
misc = list()
for(var/atom/A in contents)
if(A == scanning)
continue
del(A)
return
ex_act()
return
proc/add_data_scanner(var/obj/item/device/detective_scanner/W)
for(var/i = 1, i <= W.stored.len, i++)
var/list/data = W.stored[i]
add_data(data[1],1,data[2],data[3],data[4])
W.stored = list()
for(var/atom/A in W.contents)
del(A)
return
proc/add_data(var/atom/A, var/override = 0, var/tempfingerprints, var/tempsuit_fibers,var/tempblood_DNA)
//What follows is massive. It cross references all stored data in the scanner with the other stored data,
//and what is already in the computer. Not sure how bad the lag may/may not be.
var
backup_prints
backup_fibers
backup_DNA
if(override)
backup_prints = A.fingerprints
A.fingerprints = tempfingerprints
backup_fibers = A.suit_fibers
A.suit_fibers = tempsuit_fibers
backup_DNA = A.blood_DNA
A.blood_DNA = tempblood_DNA
if((!A.fingerprints || !length(A.fingerprints))) //No prints
var/merged = 0
if(!misc)
misc = list()
if(misc)
for(var/i = 1, i <= misc.len, i++) //Lets see if we can find it.
var/list/templist = misc[i]
var/atom/check = templist[1]
if(check.original_atom == A || check.original_atom == A.original_atom) //There it is!
merged = 1
var/list/fibers = templist[2]
if(!fibers)
fibers = list()
if(A.suit_fibers)
for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
fibers += A.suit_fibers[j]
var/list/blood = templist[3]
if(!blood)
blood = list()
if(A.blood_DNA)
for(var/j = 1, j <= A.blood_DNA.len, j++) //Blood~~~
if(!blood.Find(A.blood_DNA[j])) //It isn't! Add!
blood += A.blood_DNA[j]
var/list/sum_list[3] //Pack it back up!
sum_list[1] = check
sum_list[2] = fibers
sum_list[3] = blood
misc[i] = sum_list //Store it!
break //We found it, we're done here.
if(!merged) //Nope! Guess we have to add it!
var/list/templist[3]
templist[1] = A.get_duplicate(src)
templist[2] = A.suit_fibers
templist[3] = A.blood_DNA
misc.len++
misc[misc.len] = templist //Store it!
return !merged
else //Has prints.
var/list/found_prints[A.fingerprints.len + 1]
for(var/i = 1, i <= found_prints.len, i++)
found_prints[i] = 0
if(!files)
files = list()
for(var/i = 1, i <= files.len, i++) //Lets see if we can find the owner of the prints
var/list/perp_list = files[i]
var/list/perp_prints = params2list(perp_list[1])
var/perp = perp_prints[num2text(1)]
var/found2 = 0
for(var/m = 1, m <= A.fingerprints.len, m++) //Compare database prints with prints on object.
var/list/test_prints_list = params2list(A.fingerprints[m])
var/checker = test_prints_list[num2text(1)]
if(checker == perp) //Found 'em! Merge!
found_prints[m] = 1
for(var/n = 2, n <= perp_list.len, n++) //Lets see if it is already in the database
var/list/target = perp_list[n]
var/atom/atom_checker = target[1]
if(atom_checker.original_atom == A || atom_checker.original_atom == A.original_atom) //Found the original object!
found2 = 1
var/list/prints = target[2]
if(!prints)
prints = list()
if(A.fingerprints)
for(var/j = 1, j <= A.fingerprints.len, j++) //Fingerprints~~~
var/list/print_test1 = params2list(A.fingerprints[j])
var/test_print1 = print_test1[num2text(1)]
var/found = 0
for(var/k = 1, k <= prints.len, k++) //Lets see if the print is already in there
var/list/print_test2 = params2list(prints[k])
var/test_print2 = print_test2[num2text(1)]
if(test_print2 == test_print1) //It is! Merge!
prints[k] = "1=" + test_print2 + "&2=" + stringmerge(print_test2[num2text(2)],print_test1[num2text(2)])
found = 1
break //We found it, we're done here.
if(!found) //It isn't! Add!
prints += A.fingerprints[j]
var/list/fibers = target[3]
if(!fibers)
fibers = list()
if(A.suit_fibers)
for(var/j = 1, j < A.suit_fibers.len, j++) //Fibers~~~
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
fibers += A.suit_fibers[j]
var/list/blood = target[4]
if(!blood)
blood = list()
if(A.blood_DNA)
for(var/j = 1, j < A.blood_DNA.len, j++) //Blood~~~
if(!blood.Find(A.blood_DNA[j])) //It isn't! Add!
blood += A.blood_DNA[j]
var/list/sum_list[4] //Pack it back up!
sum_list[1] = atom_checker
sum_list[2] = prints
sum_list[3] = fibers
sum_list[4] = blood
perp_list[n] = sum_list //Store it!
files[i] = perp_list
break //We found it, we're done here.
if(!found2) //Add a new datapoint to this perp!
var/list/sum_list[4]
sum_list[1] = A.get_duplicate(src)
sum_list[2] = A.fingerprints
sum_list[3] = A.suit_fibers
sum_list[4] = A.blood_DNA
perp_list.len++
perp_list[perp_list.len] = sum_list
files[i] = perp_list
for(var/m = 1, m < found_prints.len, m++) //Uh Oh! A print wasn't used! New datapoint!
if(found_prints[m] == 0)
var/list/newperp[2]
var/list/sum_list[4]
sum_list[1] = A.get_duplicate(src)
sum_list[2] = A.fingerprints
sum_list[3] = A.suit_fibers
sum_list[4] = A.blood_DNA
newperp[2] = sum_list
newperp[1] = A.fingerprints[m]
if(!files)
files = newperp
else
files.len++
files[files.len] = newperp
update_fingerprints() //Lets update the calculated sum of the stored prints.
if(override)
A.fingerprints = backup_prints
A.suit_fibers = backup_fibers
A.blood_DNA = backup_DNA
return
proc/update_fingerprints() //I am tired, but this updates the master print, which is used to determine completion of a print.
for(var/k = 1, k <= files.len, k++)
var/list/perp_list = files[k]
var/list/perp_prints = params2list(perp_list[1])
var/perp = perp_prints[num2text(1)]
var/list/found_prints = list()
for(var/i = 2, i <= perp_list.len, i++)
var/list/test_list = perp_list[i]
var/list/test_prints = test_list[2]
for(var/j = 1, j <= test_prints.len, j++)
var/list/test_list_2 = params2list(test_prints[j])
var/test_prints_2 = test_list_2[num2text(1)]
if(test_prints_2 == perp)
found_prints += test_list_2[num2text(2)]
break
for(var/prints in found_prints)
perp_prints[num2text(2)] = stringmerge(perp_prints[num2text(2)],prints)
perp_list[1] = "1=" + perp + "&2=" + perp_prints[num2text(2)]
files[k] = perp_list
return
proc/process_card() //I am tired, but this updates the master print from a fingerprint card
//which is used to determine completion of a print.
if(card.fingerprints && !(card.amount > 1))
for(var/k = 1, k <= card.fingerprints.len, k++)
var/list/test_prints = params2list(card.fingerprints[k])
var/print = test_prints[num2text(1)]
for(var/i = 1, i <= files.len, i++)
var/list/test_list = files[i]
var/list/perp_prints = params2list(test_list[1])
var/perp = perp_prints[num2text(1)]
if(perp == print)
test_list[1] = "1=" + print + "&2=" + print
files[i] = test_list
break
del(card)
else
usr << "\red ERROR: No prints/too many cards."
if(card.loc == src)
card.loc = src.loc
card = null
return
return
proc/delete_record(var/location)
if(misc && misc.len)
for(var/i = location, i < misc.len, i++)
misc[i] = misc[i+i]
misc.len--
return
proc/get_name(var/atom/A)
return A.name
proc/delete_dossier(var/location)
if(files && files.len)
if(files.len < location)
for(var/i = location, i < files.len, i++)
files[i] = files[i + 1]
if(files.len <= location)
files[files.len] = list()
files.len--
return
detective
icon_state = "old"
name = "PowerScan Mk.I"
obj/item/clothing/shoes/var
track_blood = 0
mob/living/carbon/human/track_blood_mob
mob/var
bloody_hands = 0
mob/living/carbon/human/bloody_hands_mob
track_blood
mob/living/carbon/human/track_blood_mob
obj/item/clothing/gloves/var
transfer_blood = 0
mob/living/carbon/human/bloody_hands_mob
obj/effect/decal/cleanable/blood/var
track_amt = 3
mob/blood_owner
turf/Exited(mob/living/carbon/human/M)
if(istype(M,/mob/living))
if(!istype(src, /turf/space)) // Bloody tracks code starts here
if(M.track_blood > 0)
M.track_blood--
src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M))
else if(istype(M,/mob/living/carbon/human))
if(M.shoes)
if(M.shoes.track_blood > 0)
M.shoes.track_blood--
src.add_bloody_footprints(M.shoes.track_blood_mob,1,M.dir,M.shoes.name) // And bloody tracks end here
. = ..()
turf/Entered(mob/living/carbon/human/M)
if(istype(M,/mob/living))
if(M.track_blood > 0)
M.track_blood--
src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M))
else if(istype(M,/mob/living/carbon/human))
if(M.shoes && !istype(src,/turf/space))
if(M.shoes.track_blood > 0)
M.shoes.track_blood--
src.add_bloody_footprints(M.shoes.track_blood_mob,0,M.dir,M.shoes.name)
//REMOVED until we improve it.
// for(var/obj/effect/decal/cleanable/blood/B in src)
// if(B.track_amt <= 0) continue
// if(B.type != /obj/effect/decal/cleanable/blood/tracks)
// if(istype(M,/mob/living/carbon/human))
// if(M.shoes)
// M.shoes.add_blood(B.blood_owner)
// M.shoes.track_blood_mob = B.blood_owner
// M.shoes.track_blood = max(M.shoes.track_blood,8)
// else
// M.add_blood(B.blood_owner)
// M.track_blood_mob = B.blood_owner
// M.track_blood = max(M.track_blood,rand(4,8))
// B.track_amt--
// break
. = ..()
turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info)
for(var/obj/effect/decal/cleanable/blood/tracks/T in src)
if(T.dir == d)
if((leaving && T.icon_state == "steps2") || (!leaving && T.icon_state == "steps1"))
T.desc = "These bloody footprints appear to have been made by [info]."
if(istype(M,/mob/living/carbon/human))
T.blood_DNA.len++
T.blood_DNA[T.blood_DNA.len] = list(M.dna.unique_enzymes,M.dna.b_type)
return
var/obj/effect/decal/cleanable/blood/tracks/this = new(src)
this.icon = 'footprints.dmi'
if(leaving)
this.icon_state = "blood2"
else
this.icon_state = "blood1"
this.dir = d
this.desc = "These bloody footprints appear to have been made by [info]."
if(istype(M,/mob/living/carbon/human))
if(this.blood_DNA.len)
this.blood_DNA.len++
this.blood_DNA[this.blood_DNA.len] = list(M.dna.unique_enzymes,M.dna.b_type)
else
this.blood_DNA = list(list(M.dna.unique_enzymes,M.dna.b_type))
proc/get_tracks(mob/M)
if(istype(M,/mob/living))
if(istype(M,/mob/living/carbon/human))
. = "human feet"
else if(istype(M,/mob/living/carbon/monkey))
. = "monkey paws"
else if(istype(M,/mob/living/silicon/robot))
. = "robot feet"
else
. = "an unknown creature"
proc/blood_incompatible(donor,receiver)
var
donor_antigen = copytext(donor,1,lentext(donor))
receiver_antigen = copytext(receiver,1,lentext(receiver))
donor_rh = findtext("+",donor)
receiver_rh = findtext("+",receiver)
if(donor_rh && !receiver_rh) return 1
switch(receiver_antigen)
if("A")
if(donor_antigen != "A" && donor_antigen != "O") return 1
if("B")
if(donor_antigen != "B" && donor_antigen != "O") return 1
if("O")
if(donor_antigen != "O") return 1
//AB is a universal receiver.
return 0
/obj/item/weapon/rag
name = "damp rag"
desc = "For cleaning up messes, I suppose."
w_class = 1
icon = 'toy.dmi'
icon_state = "rag"
afterattack(atom/A as obj|turf|area, mob/user as mob)
if(istype(A))
user.visible_message("[user] starts to wipe the prints and blood off of [A] with \the [src]!")
if(do_after(user,30))
user.visible_message("[user] finishes wiping away the evidence!")
A.clean_blood()
return