Files
Aurora.3/code/modules/client/preference_setup/general/01_basic.dm
Matt Atlas 3cc5f38f04 Adds a preference for floating chat color. (#11791)
Gaming.

    Added a preference for floating chat color. This is per-character and updates in game when you update it on the pref window too.
    Windows like the accent and citizenship window no longer go under the pref window when opened.
    Loading a new character now actually updates the preview window.
2021-05-04 20:11:52 +03:00

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Plaintext

/datum/category_item/player_setup_item/general/basic
name = "Basic"
sort_order = 1
/datum/category_item/player_setup_item/general/basic/load_character(var/savefile/S)
S["real_name"] >> pref.real_name
S["gender"] >> pref.gender
S["pronouns"] >> pref.pronouns
S["age"] >> pref.age
S["species"] >> pref.species
S["spawnpoint"] >> pref.spawnpoint
S["OOC_Notes"] >> pref.metadata
S["floating_chat_color"] >> pref.floating_chat_color
if(istype(all_species[pref.species], /datum/species/machine))
S["ipc_tag_status"] >> pref.machine_tag_status
S["ipc_serial_number"] >> pref.machine_serial_number
S["ipc_ownership_status"] >> pref.machine_ownership_status
/datum/category_item/player_setup_item/general/basic/save_character(var/savefile/S)
S["real_name"] << pref.real_name
S["gender"] << pref.gender
S["pronouns"] << pref.pronouns
S["age"] << pref.age
S["species"] << pref.species
S["spawnpoint"] << pref.spawnpoint
S["OOC_Notes"] << pref.metadata
S["floating_chat_color"] << pref.floating_chat_color
if(istype(all_species[pref.species], /datum/species/machine))
S["ipc_tag_status"] << pref.machine_tag_status
S["ipc_serial_number"] << pref.machine_serial_number
S["ipc_ownership_status"] << pref.machine_ownership_status
// if table_name and pref.var_name is different, then do it like
// "table_name" = "pref.var_name", as below
/datum/category_item/player_setup_item/general/basic/gather_load_query()
return list(
"ss13_characters" = list(
"vars" = list(
"name" = "real_name",
"gender",
"pronouns",
"age",
"metadata",
"spawnpoint",
"species",
"floating_chat_color"
),
"args" = list("id")
),
"ss13_characters_ipc_tags" = list(
"vars" = list(
"tag_status" = "machine_tag_status",
"serial_number" = "machine_serial_number",
"ownership_status" = "machine_ownership_status"
),
"args" = list("char_id")
)
)
// Generally, this doesn't USUALLY need changing
/datum/category_item/player_setup_item/general/basic/gather_load_parameters()
return list(
"id" = pref.current_character,
"char_id" = pref.current_character
)
// Only need to list the SQL table field names here
/datum/category_item/player_setup_item/general/basic/gather_save_query()
return list(
"ss13_characters" = list(
"name",
"gender",
"pronouns",
"age",
"metadata",
"spawnpoint",
"species",
"floating_chat_color",
"id" = 1,
"ckey" = 1
),
"ss13_characters_ipc_tags" = list(
"tag_status",
"serial_number",
"ownership_status",
"char_id" = 1 // = 1 signifies argument
)
)
/datum/category_item/player_setup_item/general/basic/gather_save_parameters()
return list(
"name" = pref.real_name,
"gender" = pref.gender,
"pronouns" = pref.pronouns,
"age" = pref.age,
"metadata" = pref.metadata,
"spawnpoint" = pref.spawnpoint,
"species" = pref.species,
"tag_status" = pref.machine_tag_status,
"serial_number" = pref.machine_serial_number,
"ownership_status" = pref.machine_ownership_status,
"id" = pref.current_character,
"char_id" = pref.current_character,
"floating_chat_color" = pref.floating_chat_color,
"ckey" = PREF_CLIENT_CKEY
)
/datum/category_item/player_setup_item/general/basic/load_special()
pref.can_edit_name = TRUE
pref.can_edit_ipc_tag = TRUE
if (config.sql_saves && pref.current_character)
if (!establish_db_connection(dbcon))
return
// Called /after/ loading and /before/ sanitization.
// So we have pref.current_character. It's just in text format.
var/DBQuery/query = dbcon.NewQuery("SELECT DATEDIFF(NOW(), created_at) AS DiffDate FROM ss13_characters WHERE id = :id:")
query.Execute(list("id" = text2num(pref.current_character)))
if (query.NextRow())
if (text2num(query.item[1]) > 5)
pref.can_edit_name = FALSE
if(config.ipc_timelock_active)
pref.can_edit_ipc_tag = FALSE
else
error("SQL CHARACTER LOAD: Logic error, general/basic/load_special() didn't return any rows when it should have.")
log_debug("SQL CHARACTER LOAD: Logic error, general/basic/load_special() didn't return any rows when it should have. Character ID: [pref.current_character].")
/datum/category_item/player_setup_item/general/basic/sanitize_character()
if(!pref.species)
pref.species = SPECIES_HUMAN
var/is_in_playable_species = FALSE
for(var/thing in playable_species)
if(pref.species in playable_species[thing])
is_in_playable_species = TRUE
if(!is_in_playable_species)
pref.species = SPECIES_HUMAN
pref.age = sanitize_integer(text2num(pref.age), pref.getMinAge(), pref.getMaxAge(), initial(pref.age))
pref.gender = sanitize_gender(pref.gender, pref.species)
pref.pronouns = sanitize_pronouns(pref.pronouns, pref.species, pref.gender)
pref.real_name = sanitize_name(pref.real_name, pref.species)
if(!pref.real_name)
pref.real_name = random_name(pref.gender, pref.species)
pref.spawnpoint = sanitize_inlist(pref.spawnpoint, SSatlas.spawn_locations, initial(pref.spawnpoint))
pref.machine_tag_status = text2num(pref.machine_tag_status) // SQL queries return as text, so make this a num
pref.floating_chat_color = sanitize_hexcolor(pref.floating_chat_color, get_random_colour(0, 160, 230))
/datum/category_item/player_setup_item/general/basic/content(var/mob/user)
var/list/dat = list("<b>Name:</b> ")
if (pref.can_edit_name)
dat += "<a href='?src=\ref[src];rename=1'><b>[pref.real_name]</b></a><br>"
else
dat += "<b>[pref.real_name]</b><br> (<a href='?src=\ref[src];namehelp=1'>?</a>)"
if (pref.can_edit_name)
dat += "(<a href='?src=\ref[src];random_name=1'>Random Name</A>)"
dat += "<br>"
dat += "<b>Sex:</b> <a href='?src=\ref[src];gender=1'><b>[capitalize(lowertext(pref.gender))]</b></a><br>"
var/datum/species/S = all_species[pref.species]
if(length(S.selectable_pronouns))
dat += "<b>Pronouns:</b> <a href='?src=\ref[src];pronouns=1'><b>[capitalize_first_letters(pref.pronouns)]</b></a><br>"
dat += "<b>Age:</b> <a href='?src=\ref[src];age=1'>[pref.age]</a><br>"
dat += "<b>Spawn Point</b>: <a href='?src=\ref[src];spawnpoint=1'>[pref.spawnpoint]</a><br>"
dat += "<b>Floating Chat Color:</b> <a href='?src=\ref[src];select_floating_chat_color=1'><b>[pref.floating_chat_color]</b></a><br>"
if(istype(S, /datum/species/machine))
if(pref.can_edit_ipc_tag)
dat += "<b>Has Tag:</b> <a href='?src=\ref[src];ipc_tag=1'>[pref.machine_tag_status ? "Yes" : "No"]</a><br>"
else
dat += "<b>Has Tag:</b> [pref.machine_tag_status ? "Yes" : "No"] (<a href='?src=\ref[src];namehelp=1'>?</a>)<br>"
if(pref.machine_tag_status)
if(!pref.machine_serial_number)
var/generated_serial = uppertext(dd_limittext(md5(pref.real_name), 12))
pref.machine_serial_number = generated_serial
if(pref.can_edit_ipc_tag)
dat += "<b>Serial Number:</b> <a href='?src=\ref[src];serial_number=1'>[pref.machine_serial_number]</a><br>"
dat += "(<a href='?src=\ref[src];generate_serial=1'>Generate Serial Number</A>)<br>"
dat += "<b>Ownership Status:</b> <a href='?src=\ref[src];ownership_status=1'>[pref.machine_ownership_status]</a><br>"
else
dat += "<b>Serial Number:</b> [pref.machine_serial_number] (<a href='?src=\ref[src];namehelp=1'>?</a>)<br>"
dat += "<b>Ownership Status:</b> [pref.machine_ownership_status] (<a href='?src=\ref[src];namehelp=1'>?</a>)<br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?src=\ref[src];metadata=1'> Edit </a><br>"
. = dat.Join()
/datum/category_item/player_setup_item/general/basic/OnTopic(var/href,var/list/href_list, var/mob/user)
if(href_list["rename"])
if (!pref.can_edit_name)
alert(user, "You can no longer edit the name of your character.<br><br>If there is a legitimate need, please contact an administrator regarding the matter.")
return TOPIC_NOACTION
var/current_character = pref.current_character
var/raw_name = input(user, "Choose your character's name:", "Character Name") as text|null
if(current_character != pref.current_character) //Without this, you can switch slots while the input menu is up to change your character's name past the grace period
return
if (!isnull(raw_name) && CanUseTopic(user))
var/new_name = sanitize_name(raw_name, pref.species)
if(new_name)
if(new_name == pref.real_name)
return TOPIC_NOACTION //If the name is the same do nothing
if(config.sql_saves)
//Check if the player already has a character with the same name. (We dont have to account for the current char in that query, as that is already handled by the condition above)
var/DBQuery/query = dbcon.NewQuery("SELECT COUNT(*) FROM ss13_characters WHERE ckey = :ckey: and name = :char_name:")
query.Execute(list("ckey" = user.client.ckey, "char_name" = new_name))
query.NextRow()
var/count = text2num(query.item[1])
if(count > 0)
to_chat(user, SPAN_WARNING("Invalid name. You have already used this name for another character. If you have deleted the character contact an admin to restore it."))
return TOPIC_NOACTION
pref.real_name = new_name
return TOPIC_REFRESH
else
to_chat(user, SPAN_WARNING("Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and ."))
return TOPIC_NOACTION
else if(href_list["namehelp"])
alert(user, "Due to game mechanics, you are no longer able to edit this information for this character. The grace period offered is 5 days since the character's initial save.\n\nIf you have a need to change the character's information, or further questions regarding this policy, please contact an administrator.")
return TOPIC_NOACTION
else if(href_list["random_name"])
if (!pref.can_edit_name)
alert(user, "You can no longer edit the name of your character.\n\nIf there is a legitimate need, please contact an administrator regarding the matter.")
return TOPIC_NOACTION
pref.real_name = random_name(pref.gender, pref.species)
return TOPIC_REFRESH
else if(href_list["select_floating_chat_color"])
var/new_fc_color = input(user, "Choose Floating Chat Color:", "Global Preference") as color|null
if(new_fc_color && CanUseTopic(user))
pref.floating_chat_color = new_fc_color
var/mob/living/carbon/human/H = preference_mob()
if(ishuman(H))
H.set_floating_chat_color(new_fc_color)
return TOPIC_REFRESH
else if(href_list["gender"])
var/datum/species/S = all_species[pref.species]
pref.gender = next_in_list(pref.gender, valid_player_genders & S.default_genders)
pref.pronouns = pref.gender
var/datum/category_item/player_setup_item/general/equipment/equipment_item = category.items[4]
equipment_item.sanitize_character() // sanitize equipment
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["pronouns"])
var/datum/species/S = all_species[pref.species]
var/selectable_pronouns = list() // this only exists to uppercase the first letters, otherwise it is uggo
for(var/pronoun in S.selectable_pronouns)
selectable_pronouns += capitalize_first_letters(pronoun)
var/new_pronouns = input(usr, "Select how your characters will appear to others when examined.", "Pronoun Selection") as null|anything in selectable_pronouns
if(!new_pronouns)
return
pref.pronouns = lowertext(new_pronouns)
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["age"])
var/new_age = input(user, "Choose your character's age:\n([pref.getMinAge()]-[pref.getMaxAge()])", "Character Preference", pref.age) as num|null
if(new_age && CanUseTopic(user))
pref.age = max(min(round(text2num(new_age)), pref.getMaxAge()),pref.getMinAge())
return TOPIC_REFRESH
else if(href_list["spawnpoint"])
var/list/spawnkeys = list()
for(var/S in SSatlas.spawn_locations)
spawnkeys += S
var/choice = input(user, "Where would you like to spawn when late-joining?") as null|anything in spawnkeys
if(!choice || !SSatlas.spawn_locations[choice] || !CanUseTopic(user)) return TOPIC_NOACTION
pref.spawnpoint = choice
return TOPIC_REFRESH
else if(href_list["metadata"])
var/new_metadata = sanitize(input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , pref.metadata) as message|null)
if(new_metadata && CanUseTopic(user))
pref.metadata = sanitize(new_metadata)
return TOPIC_REFRESH
else if(href_list["ipc_tag"])
if(!pref.can_edit_ipc_tag)
to_chat(usr, SPAN_WARNING("You are unable to edit your IPC tag due to a timelock restriction. If you got here, it is either a hack or a bug."))
return
var/choice = alert(user, "Do you wish for your IPC to have a tag?\n\nWARNING: Being an untagged IPC in Tau space is highly illegal!", "IPC Tag", "Yes", "No")
if(CanUseTopic(user))
if(choice == "Yes")
pref.machine_tag_status = TRUE
else
pref.machine_tag_status = FALSE
return TOPIC_REFRESH
else if(href_list["serial_number"])
if(!pref.can_edit_ipc_tag)
to_chat(usr, SPAN_WARNING("You are unable to edit your IPC tag due to a timelock restriction. If you got here, it is either a hack or a bug."))
return
var/new_serial_number = sanitize(input(user, "Enter what you want to set your serial number to.", "IPC Serial Number", pref.machine_serial_number) as message|null)
new_serial_number = uppertext(dd_limittext(new_serial_number, 12))
if(new_serial_number && CanUseTopic(user))
pref.machine_serial_number = sanitize(new_serial_number)
return TOPIC_REFRESH
else if(href_list["generate_serial"])
if(!pref.can_edit_ipc_tag)
to_chat(usr, SPAN_WARNING("You are unable to edit your IPC tag due to a timelock restriction. If you got here, it is either a hack or a bug."))
return
if(pref.real_name)
var/generated_serial = uppertext(dd_limittext(md5(pref.real_name), 12))
pref.machine_serial_number = generated_serial
return TOPIC_REFRESH
else if(href_list["ownership_status"])
if(!pref.can_edit_ipc_tag)
to_chat(usr, SPAN_WARNING("You are unable to edit your IPC tag due to a timelock restriction. If you got here, it is either a hack or a bug."))
return
var/static/list/ownership_options = list(IPC_OWNERSHIP_COMPANY, IPC_OWNERSHIP_PRIVATE, IPC_OWNERSHIP_SELF)
var/new_ownership_status = input(user, "Choose your IPC's ownership status.", "IPC Ownership Status") as null|anything in ownership_options
if(new_ownership_status && CanUseTopic(user))
pref.machine_ownership_status = new_ownership_status
return TOPIC_REFRESH
return ..()