Files
Aurora.3/code/modules/assembly/assembly.dm
Fluffy a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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/obj/item/device/assembly
name = "assembly"
desc = "A small electronic device that should never exist."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = ""
obj_flags = OBJ_FLAG_CONDUCTABLE
w_class = WEIGHT_CLASS_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 100)
recyclable = TRUE
throwforce = 2
throw_speed = 3
throw_range = 10
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
var/secured = TRUE
var/list/attached_overlays = null
var/obj/item/device/assembly_holder/holder = null
var/cooldown = 0 //To prevent spam
/**
* Wires that the assembly has installed
*
* Refer to `code\__DEFINES\wires.dm` in the dedicated section for the supported wires, which _must_ be bitflags
*
* At the time of writing this, it supports:
* * WIRE_RECEIVE_ASSEMBLY
* * WIRE_PULSE_ASSEMBLY
* * WIRE_PULSE_SPECIAL
* * WIRE_RADIO_RECEIVE
* * WIRE_RADIO_PULSE
*/
var/wires = WIRE_RECEIVE_ASSEMBLY | WIRE_PULSE_ASSEMBLY
/obj/item/device/assembly/Destroy()
STOP_PROCESSING(SSprocessing, src)
holder = null
ClearOverlays()
attached_overlays = null
. = ..()
/obj/item/device/assembly/proc/holder_movement()
return
//Called via spawn(10) to have it count down the cooldown var
/obj/item/device/assembly/proc/process_cooldown()
cooldown--
if(cooldown <= 0)
return FALSE
addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECOND)
return TRUE
// Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/device/assembly/proc/pulsed(var/radio = 0)
if(holder && (wires & WIRE_RECEIVE_ASSEMBLY))
activate()
if(radio && (wires & WIRE_RADIO_RECEIVE))
activate()
return TRUE
// Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
/obj/item/device/assembly/proc/pulse(var/radio = 0)
if(holder && (wires & WIRE_PULSE_ASSEMBLY))
holder.process_activation(src, TRUE, FALSE)
if(holder && (wires & WIRE_PULSE_SPECIAL))
holder.process_activation(src, FALSE, TRUE)
return TRUE
/obj/item/device/assembly/proc/activate()
if(!secured || cooldown)
return FALSE
cooldown = 2
addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECOND)
return TRUE
/obj/item/device/assembly/proc/toggle_secure()
secured = !secured
update_icon()
return secured
// Called when an assembly is attacked by another
/obj/item/device/assembly/proc/attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
holder = new /obj/item/device/assembly_holder(get_turf(src))
if(holder.attach(A, src, user))
to_chat(user, SPAN_NOTICE("You attach \the [A] to \the [src]!"))
return TRUE
return FALSE
/obj/item/device/assembly/attackby(obj/item/attacking_item, mob/user)
if(isassembly(attacking_item))
var/obj/item/device/assembly/A = attacking_item
if(!A.secured && !secured)
attach_assembly(A, user)
return
if(attacking_item.isscrewdriver())
if(toggle_secure())
to_chat(user, SPAN_NOTICE("\The [src] is ready!"))
else
to_chat(user, SPAN_NOTICE("\The [src] can now be attached!"))
return
return ..()
/obj/item/device/assembly/process()
STOP_PROCESSING(SSprocessing, src)
return
/obj/item/device/assembly/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
. = ..()
if(distance <= 1 || loc == user)
if(secured)
. += "\The [src] is ready!"
else
. += "\The [src] can be attached!"
/obj/item/device/assembly/attack_self(mob/user)
if(!user)
return FALSE
interact(user)
return TRUE
/obj/item/device/assembly/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
/obj/item/device/assembly/interact(mob/user)
return
/obj/item/device/assembly/ui_host(mob/user)
. = ..()
// Sets the UI host to the transfer valve if its mounted on a transfer_valve
if(istype(loc,/obj/item/device/transfer_valve))
return loc
return holder || .