Files
Aurora.3/code/modules/psionics/complexus/complexus.dm
Cody Brittain dc610520fe Refactor /obj/screen to /atom/movable/screen (#19852)
Part of backend stuff required for #19188. Should probably be test
merged.

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Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-09-21 12:12:07 +00:00

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/datum/psi_complexus
var/announced = FALSE // Whether or not we have been announced to our holder yet.
var/suppressed = FALSE // Whether or not we are suppressing our psi powers.
var/use_psi_armor = TRUE // Whether or not we should automatically deflect/block incoming damage.
var/cost_modifier = 1 // Multiplier for power use stamina costs.
var/stun = 0 // Number of process ticks we are stunned for.
var/next_power_use = 0 // world.time minimum before next power use.
var/stamina = 100 // Current psi pool.
var/max_stamina = 100 // Max psi pool.
var/psi_points = 0 // Points spendable in the psi pointshop.
var/spent_psi_points = 0 // Need to keep track of if someone has spent psi-points before for things like updating psi-rank.
var/psionic_rank
var/last_psionic_rank
var/list/manifested_items // List of atoms manifested/maintained by psychic power.
var/list/psionic_powers = list() // List of singleton abilities.
var/last_armor_check // world.time of last armor check.
var/last_aura_size
var/last_aura_alpha
var/last_aura_color
var/aura_color = "#ff0022"
var/datum/component/armor/psionic/armor_component
var/atom/movable/screen/psi/hub/ui // Reference to the master psi UI object.
var/mob/living/owner // Reference to our owner.
var/image/_aura_image // Client image
/datum/psi_complexus/proc/get_aura_image()
if(_aura_image && !istype(_aura_image))
var/atom/A = _aura_image
LOG_DEBUG("Non-image found in psi complexus: [REF(A)] - \the [A] - [istype(A) ? A.type : "non-atom"]")
destroy_aura_image(_aura_image)
_aura_image = null
if(!_aura_image)
_aura_image = create_aura_image(owner)
return _aura_image
/proc/create_aura_image(var/newloc)
var/image/aura_image = image(loc = newloc, icon = 'icons/effects/psi_aura_small.dmi', icon_state = "aura")
aura_image.blend_mode = BLEND_MULTIPLY
aura_image.appearance_flags = NO_CLIENT_COLOR | RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
aura_image.layer = TURF_LAYER + 0.5
aura_image.alpha = 0
aura_image.pixel_x = -64
aura_image.pixel_y = -64
aura_image.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
aura_image.appearance_flags = 0
for(var/thing in SSpsi.processing)
var/datum/psi_complexus/psychic = thing
if(psychic.owner.client && !psychic.suppressed)
psychic.owner.client.images += aura_image
SSpsi.all_aura_images[aura_image] = TRUE
return aura_image
/proc/destroy_aura_image(var/image/aura_image)
for(var/thing in SSpsi.processing)
var/datum/psi_complexus/psychic = thing
if(psychic.owner.client)
psychic.owner.client.images -= aura_image
SSpsi.all_aura_images -= aura_image
/datum/psi_complexus/New(var/mob/_owner)
owner = _owner
SSpsi.all_psi_complexes |= src
START_PROCESSING(SSpsi, src)
/datum/psi_complexus/Destroy()
destroy_aura_image(_aura_image)
SSpsi.all_psi_complexes -= src
QDEL_NULL(armor_component)
STOP_PROCESSING(SSpsi, src)
if(owner)
if(owner.ability_master)
owner.ability_master.remove_all_psionic_abilities()
if(owner.client)
owner.client.screen -= ui
for(var/thing in SSpsi.all_aura_images)
owner.client.images -= thing
QDEL_NULL(ui)
owner.psi = null
owner = null
if(manifested_items)
for(var/thing in manifested_items)
qdel(thing)
manifested_items.Cut()
. = ..()