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Aurora.3/code/modules/projectiles/guns/projectile/scout_sniper.dm
Alberyk 68dc556434 Automatic pistol, nutriment and sprites fixes (#1617)
-fix #1217
-fix being unable to put the tactical pistol into belts/holsters, also remove needless code from it
-fix the scout rifle not accepting other magazines
-fix the hardsuit nutriment being useless and just dealing minor toxin damage
-fix missing tactical masks and tapes from unathi and tajaran sprites
-fix tapes cuffs, blinders and etc not updating when equiped to said mob
-some extra tweaks to the hud code
2017-01-21 17:23:11 +02:00

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/obj/item/weapon/gun/projectile/automatic/rifle/w556
name = "scout rifle"
desc = "A lightweight Neyland 556mi 'Ranger' used within the Sol Navy and Nanotrasen Emergency Response Teams. Equipped with a scope and designed for medium to long range combat, with moderate stopping power. Chambered in 5.56 rounds."
icon_state = "w556rifle"
item_state = "heavysniper"
w_class = 4
force = 10
slot_flags = SLOT_BACK
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3)
caliber = "a556"
recoil = 4
load_method = MAGAZINE
fire_sound = 'sound/weapons/Gunshot_DMR.ogg'
max_shells = 10
ammo_type = /obj/item/ammo_casing/a556/ap
magazine_type = /obj/item/ammo_magazine/a556/ap
allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/a556/ap)
accuracy = -2
scoped_accuracy = 3
recoil_wielded = 2
accuracy_wielded = 0
multi_aim = 0 //Definitely a fuck no. Being able to target one person at this range is plenty.
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0))
)
/obj/item/weapon/gun/projectile/automatic/rifle/w556/verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
if(wielded)
toggle_scope(2.0, usr)
else
usr << "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>"