mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-25 09:31:13 +00:00
Fix the most common RTs from Sunday's testing. Also works on orebags. Limits their capacity to 200, as anything higher than that breaks the fancy inventory system something awful. Maybe I should write a UT to test and confirm this. Expanding: I don't think TICK_CHECK in inventory procs is a good idea, without fully implementing a non-fancy storage subclass. Non-fancy would just be speedy without all of the fancy inventory orientation bullshit. But CBA to do that now and I'm not sure if it's worth it for the edgecase of drone satchels atm.
689 lines
28 KiB
Plaintext
689 lines
28 KiB
Plaintext
var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-")
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/datum/category_item/player_setup_item/general/body
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name = "Body"
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sort_order = 3
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/datum/category_item/player_setup_item/general/body/load_character(var/savefile/S)
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S["species"] >> pref.species
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S["hair_red"] >> pref.r_hair
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S["hair_green"] >> pref.g_hair
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S["hair_blue"] >> pref.b_hair
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S["facial_red"] >> pref.r_facial
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S["facial_green"] >> pref.g_facial
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S["facial_blue"] >> pref.b_facial
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S["skin_tone"] >> pref.s_tone
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S["skin_red"] >> pref.r_skin
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S["skin_green"] >> pref.g_skin
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S["skin_blue"] >> pref.b_skin
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S["hair_style_name"] >> pref.h_style
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S["facial_style_name"] >> pref.f_style
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S["eyes_red"] >> pref.r_eyes
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S["eyes_green"] >> pref.g_eyes
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S["eyes_blue"] >> pref.b_eyes
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S["b_type"] >> pref.b_type
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S["disabilities"] >> pref.disabilities
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S["organ_data"] >> pref.organ_data
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S["rlimb_data"] >> pref.rlimb_data
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S["body_markings"] >> pref.body_markings
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pref.preview_icon = null
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/datum/category_item/player_setup_item/general/body/save_character(var/savefile/S)
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S["species"] << pref.species
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S["hair_red"] << pref.r_hair
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S["hair_green"] << pref.g_hair
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S["hair_blue"] << pref.b_hair
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S["facial_red"] << pref.r_facial
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S["facial_green"] << pref.g_facial
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S["facial_blue"] << pref.b_facial
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S["skin_tone"] << pref.s_tone
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S["skin_red"] << pref.r_skin
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S["skin_green"] << pref.g_skin
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S["skin_blue"] << pref.b_skin
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S["hair_style_name"] << pref.h_style
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S["facial_style_name"] << pref.f_style
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S["eyes_red"] << pref.r_eyes
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S["eyes_green"] << pref.g_eyes
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S["eyes_blue"] << pref.b_eyes
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S["b_type"] << pref.b_type
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S["disabilities"] << pref.disabilities
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S["organ_data"] << pref.organ_data
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S["rlimb_data"] << pref.rlimb_data
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S["body_markings"] << pref.body_markings
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/datum/category_item/player_setup_item/general/body/gather_load_query()
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return list("ss13_characters" = list("vars" = list("species",
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"hair_colour",
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"facial_colour",
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"skin_tone" = "s_tone",
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"skin_colour",
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"hair_style" = "h_style",
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"facial_style" = "f_style",
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"eyes_colour",
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"b_type",
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"disabilities",
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"organs_data" = "organ_data",
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"organs_robotic" = "rlimb_data",
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"body_markings"),
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"args" = list("id")))
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/datum/category_item/player_setup_item/general/body/gather_load_parameters()
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return list("id" = pref.current_character)
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/datum/category_item/player_setup_item/general/body/gather_save_query()
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return list("ss13_characters" = list("species",
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"hair_colour",
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"facial_colour",
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"skin_tone",
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"skin_colour",
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"hair_style",
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"facial_style",
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"eyes_colour",
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"b_type",
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"disabilities",
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"organs_data",
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"organs_robotic",
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"body_markings",
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"id" = 1,
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"ckey" = 1))
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/datum/category_item/player_setup_item/general/body/gather_save_parameters()
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return list("species" = pref.species,
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"hair_colour" = "#" + num2hex(pref.r_hair, 2) + num2hex(pref.g_hair, 2) + num2hex(pref.b_hair, 2),
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"facial_colour" = "#" + num2hex(pref.r_facial, 2) + num2hex(pref.g_facial, 2) + num2hex(pref.b_facial, 2),
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"skin_tone" = pref.s_tone,
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"skin_colour" = "#" + num2hex(pref.r_skin, 2) + num2hex(pref.g_skin, 2) + num2hex(pref.b_skin, 2),
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"hair_style" = pref.h_style,
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"facial_style" = pref.f_style,
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"eyes_colour" = "#" + num2hex(pref.r_eyes, 2) + num2hex(pref.g_eyes, 2) + num2hex(pref.b_eyes, 2),
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"b_type" = pref.b_type,
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"disabilities" = pref.disabilities,
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"organs_data" = list2params(pref.organ_data),
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"organs_robotic"= list2params(pref.rlimb_data),
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"body_markings" = json_encode(pref.body_markings),
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"id" = pref.current_character,
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"ckey" = pref.client.ckey)
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/datum/category_item/player_setup_item/general/body/sanitize_character(var/sql_load = 0)
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if(!pref.species || !(pref.species in playable_species))
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pref.species = "Human"
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if (sql_load)
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pref.hair_colour = sanitize_hexcolor(pref.hair_colour)
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pref.r_hair = GetRedPart(pref.hair_colour)
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pref.g_hair = GetGreenPart(pref.hair_colour)
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pref.b_hair = GetBluePart(pref.hair_colour)
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pref.facial_colour = sanitize_hexcolor(pref.facial_colour)
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pref.r_facial = GetRedPart(pref.facial_colour)
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pref.g_facial = GetGreenPart(pref.facial_colour)
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pref.b_facial = GetBluePart(pref.facial_colour)
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pref.s_tone = text2num(pref.s_tone)
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pref.skin_colour = sanitize_hexcolor(pref.skin_colour)
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pref.r_skin = GetRedPart(pref.skin_colour)
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pref.g_skin = GetGreenPart(pref.skin_colour)
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pref.b_skin = GetBluePart(pref.skin_colour)
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pref.skin_colour = sanitize_hexcolor(pref.skin_colour)
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pref.r_eyes = GetRedPart(pref.eyes_colour)
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pref.g_eyes = GetGreenPart(pref.eyes_colour)
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pref.b_eyes = GetBluePart(pref.eyes_colour)
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pref.disabilities = text2num(pref.disabilities)
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if (pref.organ_data)
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pref.organ_data = params2list(pref.organ_data)
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if (pref.rlimb_data)
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pref.rlimb_data = params2list(pref.rlimb_data)
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if (pref.body_markings)
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var/before = pref.body_markings
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try
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pref.body_markings = json_decode(pref.body_markings)
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catch (var/exception/e)
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log_debug("BODY MARKINGS: Caught [e]. Initial value: [before]")
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pref.body_markings = list()
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pref.r_hair = sanitize_integer(pref.r_hair, 0, 255, initial(pref.r_hair))
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pref.g_hair = sanitize_integer(pref.g_hair, 0, 255, initial(pref.g_hair))
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pref.b_hair = sanitize_integer(pref.b_hair, 0, 255, initial(pref.b_hair))
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pref.r_facial = sanitize_integer(pref.r_facial, 0, 255, initial(pref.r_facial))
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pref.g_facial = sanitize_integer(pref.g_facial, 0, 255, initial(pref.g_facial))
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pref.b_facial = sanitize_integer(pref.b_facial, 0, 255, initial(pref.b_facial))
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pref.s_tone = sanitize_integer(pref.s_tone, -185, 34, initial(pref.s_tone))
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pref.r_skin = sanitize_integer(pref.r_skin, 0, 255, initial(pref.r_skin))
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pref.g_skin = sanitize_integer(pref.g_skin, 0, 255, initial(pref.g_skin))
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pref.b_skin = sanitize_integer(pref.b_skin, 0, 255, initial(pref.b_skin))
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pref.h_style = sanitize_inlist(pref.h_style, hair_styles_list, initial(pref.h_style))
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pref.f_style = sanitize_inlist(pref.f_style, facial_hair_styles_list, initial(pref.f_style))
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pref.r_eyes = sanitize_integer(pref.r_eyes, 0, 255, initial(pref.r_eyes))
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pref.g_eyes = sanitize_integer(pref.g_eyes, 0, 255, initial(pref.g_eyes))
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pref.b_eyes = sanitize_integer(pref.b_eyes, 0, 255, initial(pref.b_eyes))
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pref.b_type = sanitize_text(pref.b_type, initial(pref.b_type))
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pref.disabilities = sanitize_integer(pref.disabilities, 0, 65535, initial(pref.disabilities))
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if (!pref.organ_data || !islist(pref.organ_data))
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pref.organ_data = list()
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if (!pref.rlimb_data || !islist(pref.rlimb_data))
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pref.rlimb_data = list()
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if (!pref.body_markings || !islist(pref.body_markings))
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pref.body_markings = list()
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/datum/category_item/player_setup_item/general/body/content(var/mob/user)
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pref.update_preview_icon()
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if(!pref.preview_icon)
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pref.update_preview_icon()
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user << browse_rsc(pref.preview_icon, "previewicon.png")
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var/datum/species/mob_species = all_species[pref.species]
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. += "<table><tr style='vertical-align:top'><td><b>Body</b> "
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. += "(<a href='?src=\ref[src];random=1'>®</A>)"
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. += "<br>"
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. += "Species: <a href='?src=\ref[src];show_species=1'>[pref.species]</a><br>"
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. += "Blood Type: <a href='?src=\ref[src];blood_type=1'>[pref.b_type]</a><br>"
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if(has_flag(mob_species, HAS_SKIN_TONE))
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. += "Skin Tone: <a href='?src=\ref[src];skin_tone=1'>[-pref.s_tone + 35]/220</a><br>"
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. += "Needs Glasses: <a href='?src=\ref[src];disabilities=[NEARSIGHTED]'><b>[pref.disabilities & NEARSIGHTED ? "Yes" : "No"]</b></a><br>"
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if(!(has_flag(mob_species, HAS_FBP)))
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. += "Limbs: <a href='?src=\ref[src];limbs=1'>Adjust</a><br>"
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. += "Internal Organs: <a href='?src=\ref[src];organs=1'>Adjust</a><br>"
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. += "Prosthesis/Amputations: <a href='?src=\ref[src];reset_organs=1'>Reset</a><br>"
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//display limbs below
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var/ind = 0
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if(mob_species.name != "Shell Frame")
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for(var/name in pref.organ_data)
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var/status = pref.organ_data[name]
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var/organ_name = null
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switch(name)
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if("l_arm")
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organ_name = "left arm"
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if("r_arm")
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organ_name = "right arm"
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if("l_leg")
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organ_name = "left leg"
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if("r_leg")
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organ_name = "right leg"
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if("l_foot")
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organ_name = "left foot"
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if("r_foot")
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organ_name = "right foot"
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if("l_hand")
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organ_name = "left hand"
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if("r_hand")
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organ_name = "right hand"
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if("groin")
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organ_name = "lower body"
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if("chest")
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organ_name = "upper body"
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if("head")
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organ_name = "head"
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if("heart")
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organ_name = "heart"
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if("eyes")
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organ_name = "eyes"
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if(status == "cyborg")
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++ind
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if(ind > 1)
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. += ", "
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var/datum/robolimb/R
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if(pref.rlimb_data[name] && all_robolimbs[pref.rlimb_data[name]])
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R = all_robolimbs[pref.rlimb_data[name]]
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else
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R = basic_robolimb
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. += "\t[R.company] [organ_name] prosthesis"
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else if(status == "amputated")
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++ind
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if(ind > 1)
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. += ", "
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. += "\tAmputated [organ_name]"
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else if(status == "mechanical")
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++ind
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if(ind > 1)
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. += ", "
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. += "\tMechanical [organ_name]"
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else if(status == "assisted")
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++ind
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if(ind > 1)
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. += ", "
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switch(organ_name)
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if("heart")
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. += "\tPacemaker-assisted [organ_name]"
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if("voicebox") //on adding voiceboxes for speaking skrell/similar replacements
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. += "\tSurgically altered [organ_name]"
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if("eyes")
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. += "\tRetinal overlayed [organ_name]"
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else
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. += "\tMechanically assisted [organ_name]"
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if(!ind)
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. += "\[...\]<br><br>"
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else
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. += "<br><br>"
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. += "</td><td><b>Preview</b><br>"
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. += "<div class='statusDisplay'><center><img src=previewicon.png width=[pref.preview_icon.Width()] height=[pref.preview_icon.Height()]></center></div>"
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. += "<br><a href='?src=\ref[src];toggle_clothing=1'>[pref.dress_mob ? "Hide equipment" : "Show equipment"]</a>"
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. += "</td></tr></table>"
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. += "<b>Hair</b><br>"
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if(has_flag(mob_species, HAS_HAIR_COLOR))
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. += "<a href='?src=\ref[src];hair_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_hair, 2)][num2hex(pref.g_hair, 2)][num2hex(pref.b_hair, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_hair, 2)][num2hex(pref.g_hair, 2)][num2hex(pref.b_hair, 2)]'><tr><td>__</td></tr></table></font> "
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. += " Style: <a href='?src=\ref[src];hair_style=1'>[pref.h_style]</a><br>"
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. += "<br><b>Facial</b><br>"
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if(has_flag(mob_species, HAS_HAIR_COLOR))
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. += "<a href='?src=\ref[src];facial_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_facial, 2)][num2hex(pref.g_facial, 2)][num2hex(pref.b_facial, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_facial, 2)][num2hex(pref.g_facial, 2)][num2hex(pref.b_facial, 2)]'><tr><td>__</td></tr></table></font> "
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. += " Style: <a href='?src=\ref[src];facial_style=1'>[pref.f_style]</a><br>"
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if(has_flag(mob_species, HAS_EYE_COLOR))
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. += "<br><b>Eyes</b><br>"
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. += "<a href='?src=\ref[src];eye_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_eyes, 2)][num2hex(pref.g_eyes, 2)][num2hex(pref.b_eyes, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_eyes, 2)][num2hex(pref.g_eyes, 2)][num2hex(pref.b_eyes, 2)]'><tr><td>__</td></tr></table></font><br>"
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if(has_flag(mob_species, HAS_SKIN_COLOR))
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. += "<br><b>Body Color</b><br>"
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. += "<a href='?src=\ref[src];skin_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_skin, 2)][num2hex(pref.g_skin, 2)][num2hex(pref.b_skin, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_skin, 2)][num2hex(pref.g_skin, 2)][num2hex(pref.b_skin, 2)]'><tr><td>__</td></tr></table></font><br>"
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. += "<br><a href='?src=\ref[src];marking_style=1'>Body Markings +</a><br>"
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for(var/M in pref.body_markings)
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. += "[M] <a href='?src=\ref[src];marking_remove=[M]'>-</a> <a href='?src=\ref[src];marking_color=[M]'>Color</a>"
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. += "<font face='fixedsys' size='3' color='[pref.body_markings[M]]'><table style='display:inline;' bgcolor='[pref.body_markings[M]]'><tr><td>__</td></tr></table></font>"
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. += "<br>"
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/datum/category_item/player_setup_item/general/body/proc/has_flag(var/datum/species/mob_species, var/flag)
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return mob_species && (mob_species.appearance_flags & flag)
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/datum/category_item/player_setup_item/general/body/OnTopic(var/href,var/list/href_list, var/mob/user)
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var/datum/species/mob_species = all_species[pref.species]
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if(href_list["random"])
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pref.randomize_appearance_for()
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return TOPIC_REFRESH
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else if(href_list["blood_type"])
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var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in valid_bloodtypes
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if(new_b_type && CanUseTopic(user))
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pref.b_type = new_b_type
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return TOPIC_REFRESH
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else if(href_list["show_species"])
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// Actual whitelist checks are handled elsewhere, this is just for accessing the preview window.
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var/choice = input("Which species would you like to look at?") as null|anything in playable_species
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if(!choice) return
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choice = html_decode(choice)
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pref.species_preview = choice
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SetSpecies(preference_mob())
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pref.alternate_languages.Cut() // Reset their alternate languages. Todo: attempt to just fix it instead?
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return TOPIC_HANDLED
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else if(href_list["set_species"])
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user << browse(null, "window=species")
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if(!pref.species_preview || !(pref.species_preview in all_species))
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return TOPIC_NOACTION
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var/prev_species = pref.species
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pref.species = html_decode(href_list["set_species"])
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if(prev_species != pref.species)
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mob_species = all_species[pref.species]
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//grab one of the valid hair styles for the newly chosen species
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var/list/valid_hairstyles = list()
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for(var/hairstyle in hair_styles_list)
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var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
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if(pref.gender == MALE && S.gender == FEMALE)
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continue
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if(pref.gender == FEMALE && S.gender == MALE)
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continue
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if(!(mob_species.get_bodytype() in S.species_allowed) || mob_species.name == "Industrial Frame") //super snowflake check because Industrial Frames are IPC bodytypes, but don't have an IPC head.
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continue
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valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
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if(valid_hairstyles.len)
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pref.h_style = pick(valid_hairstyles)
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else
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//this shouldn't happen
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pref.h_style = hair_styles_list["Bald"]
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//grab one of the valid facial hair styles for the newly chosen species
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var/list/valid_facialhairstyles = list()
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for(var/facialhairstyle in facial_hair_styles_list)
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var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
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if(pref.gender == MALE && S.gender == FEMALE)
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continue
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if(pref.gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if(!(mob_species.get_bodytype() in S.species_allowed))
|
|
continue
|
|
|
|
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
|
|
|
if(valid_facialhairstyles.len)
|
|
pref.f_style = pick(valid_facialhairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
pref.f_style = facial_hair_styles_list["Shaved"]
|
|
|
|
//reset hair colour and skin colour
|
|
pref.r_hair = 0//hex2num(copytext(new_hair, 2, 4))
|
|
pref.g_hair = 0//hex2num(copytext(new_hair, 4, 6))
|
|
pref.b_hair = 0//hex2num(copytext(new_hair, 6, 8))
|
|
pref.s_tone = 0
|
|
|
|
pref.organ_data.Cut()
|
|
pref.rlimb_data.Cut()
|
|
pref.body_markings.Cut()
|
|
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["hair_color"])
|
|
if(!has_flag(mob_species, HAS_HAIR_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference", rgb(pref.r_hair, pref.g_hair, pref.b_hair)) as color|null
|
|
if(new_hair && has_flag(mob_species, HAS_HAIR_COLOR) && CanUseTopic(user))
|
|
pref.r_hair = hex2num(copytext(new_hair, 2, 4))
|
|
pref.g_hair = hex2num(copytext(new_hair, 4, 6))
|
|
pref.b_hair = hex2num(copytext(new_hair, 6, 8))
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["hair_style"])
|
|
if(mob_species.bald)
|
|
return
|
|
var/list/valid_hairstyles = list()
|
|
for(var/hairstyle in hair_styles_list)
|
|
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
|
if(!(mob_species.get_bodytype() in S.species_allowed))
|
|
continue
|
|
|
|
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
|
|
|
|
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference", pref.h_style) as null|anything in valid_hairstyles
|
|
if(new_h_style && CanUseTopic(user))
|
|
pref.h_style = new_h_style
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["facial_color"])
|
|
if(!has_flag(mob_species, HAS_HAIR_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(pref.r_facial, pref.g_facial, pref.b_facial)) as color|null
|
|
if(new_facial && has_flag(mob_species, HAS_HAIR_COLOR) && CanUseTopic(user))
|
|
pref.r_facial = hex2num(copytext(new_facial, 2, 4))
|
|
pref.g_facial = hex2num(copytext(new_facial, 4, 6))
|
|
pref.b_facial = hex2num(copytext(new_facial, 6, 8))
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["eye_color"])
|
|
if(!has_flag(mob_species, HAS_EYE_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(pref.r_eyes, pref.g_eyes, pref.b_eyes)) as color|null
|
|
if(new_eyes && has_flag(mob_species, HAS_EYE_COLOR) && CanUseTopic(user))
|
|
pref.r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
|
pref.g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
|
pref.b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["skin_tone"])
|
|
if(!has_flag(mob_species, HAS_SKIN_TONE))
|
|
return TOPIC_NOACTION
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference", (-pref.s_tone) + 35) as num|null
|
|
if(new_s_tone && has_flag(mob_species, HAS_SKIN_TONE) && CanUseTopic(user))
|
|
pref.s_tone = 35 - max(min( round(new_s_tone), 220),1)
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["skin_color"])
|
|
if(!has_flag(mob_species, HAS_SKIN_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(pref.r_skin, pref.g_skin, pref.b_skin)) as color|null
|
|
if(new_skin && has_flag(mob_species, HAS_SKIN_COLOR) && CanUseTopic(user))
|
|
pref.r_skin = hex2num(copytext(new_skin, 2, 4))
|
|
pref.g_skin = hex2num(copytext(new_skin, 4, 6))
|
|
pref.b_skin = hex2num(copytext(new_skin, 6, 8))
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["facial_style"])
|
|
if(mob_species.bald)
|
|
return
|
|
var/list/valid_facialhairstyles = list()
|
|
for(var/facialhairstyle in facial_hair_styles_list)
|
|
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
|
if(pref.gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(pref.gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if(!(mob_species.get_bodytype() in S.species_allowed))
|
|
continue
|
|
|
|
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
|
|
|
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference", pref.f_style) as null|anything in valid_facialhairstyles
|
|
if(new_f_style && has_flag(mob_species, HAS_HAIR_COLOR) && CanUseTopic(user))
|
|
pref.f_style = new_f_style
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["marking_style"])
|
|
var/list/usable_markings = pref.body_markings.Copy() ^ body_marking_styles_list.Copy()
|
|
for(var/M in usable_markings)
|
|
var/datum/sprite_accessory/S = usable_markings[M]
|
|
if(!S.species_allowed.len)
|
|
continue
|
|
else if(!(pref.species in S.species_allowed))
|
|
usable_markings -= M
|
|
|
|
var/new_marking = input(user, "Choose a body marking:", "Character Preference") as null|anything in usable_markings
|
|
if(new_marking && CanUseTopic(user))
|
|
pref.body_markings[new_marking] = "#000000" //New markings start black
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["marking_remove"])
|
|
var/M = href_list["marking_remove"]
|
|
pref.body_markings -= M
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["marking_color"])
|
|
var/M = href_list["marking_color"]
|
|
var/mark_color = input(user, "Choose the [M] color: ", "Character Preference", pref.body_markings[M]) as color|null
|
|
if(mark_color && CanUseTopic(user))
|
|
pref.body_markings[M] = "[mark_color]"
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["limbs"])
|
|
var/list/acceptable_organ_input = list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
|
|
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in acceptable_organ_input
|
|
if(!limb_name && !CanUseTopic(user)) return TOPIC_NOACTION
|
|
|
|
var/carries_organs = 0
|
|
var/limb = null
|
|
var/second_limb = null // if you try to change the arm, the hand should also change
|
|
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
|
switch(limb_name)
|
|
if("Left Leg")
|
|
limb = "l_leg"
|
|
second_limb = "l_foot"
|
|
if("Right Leg")
|
|
limb = "r_leg"
|
|
second_limb = "r_foot"
|
|
if("Left Arm")
|
|
limb = "l_arm"
|
|
second_limb = "l_hand"
|
|
if("Right Arm")
|
|
limb = "r_arm"
|
|
second_limb = "r_hand"
|
|
if("Left Foot")
|
|
limb = "l_foot"
|
|
third_limb = "l_leg"
|
|
if("Right Foot")
|
|
limb = "r_foot"
|
|
third_limb = "r_leg"
|
|
if("Left Hand")
|
|
limb = "l_hand"
|
|
third_limb = "l_arm"
|
|
if("Right Hand")
|
|
limb = "r_hand"
|
|
third_limb = "r_arm"
|
|
if("Lower Body")
|
|
limb = "groin"
|
|
carries_organs = 1
|
|
if("Upper Body")
|
|
limb = "chest"
|
|
carries_organs = 1
|
|
if("Head")
|
|
limb = "head"
|
|
carries_organs = 1
|
|
|
|
var/list/available_states = list("Normal","Amputated","Prosthesis")
|
|
if(carries_organs)
|
|
available_states = list("Normal","Prosthesis")
|
|
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in available_states
|
|
if(!new_state && !CanUseTopic(user)) return TOPIC_NOACTION
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
pref.organ_data[limb] = null
|
|
pref.rlimb_data[limb] = null
|
|
if(third_limb)
|
|
pref.organ_data[third_limb] = null
|
|
pref.rlimb_data[third_limb] = null
|
|
if("Amputated")
|
|
pref.organ_data[limb] = "amputated"
|
|
pref.rlimb_data[limb] = null
|
|
if(second_limb)
|
|
pref.organ_data[second_limb] = "amputated"
|
|
pref.rlimb_data[second_limb] = null
|
|
|
|
if("Prosthesis")
|
|
var/tmp_species = pref.species ? pref.species : "Human"
|
|
var/list/usable_manufacturers = list()
|
|
for(var/company in chargen_robolimbs)
|
|
var/datum/robolimb/M = chargen_robolimbs[company]
|
|
if(!(tmp_species in M.species_can_use))
|
|
continue
|
|
usable_manufacturers[company] = M
|
|
if(!usable_manufacturers.len)
|
|
return
|
|
var/choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in usable_manufacturers
|
|
if(!choice)
|
|
return
|
|
pref.rlimb_data[limb] = choice
|
|
pref.organ_data[limb] = "cyborg"
|
|
if(second_limb)
|
|
pref.rlimb_data[second_limb] = choice
|
|
pref.organ_data[second_limb] = "cyborg"
|
|
if(third_limb && pref.organ_data[third_limb] == "amputated")
|
|
pref.organ_data[third_limb] = null
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["organs"])
|
|
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes")
|
|
if(!organ_name) return
|
|
|
|
var/organ = null
|
|
switch(organ_name)
|
|
if("Heart")
|
|
organ = "heart"
|
|
if("Eyes")
|
|
organ = "eyes"
|
|
|
|
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
|
|
if(!new_state) return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
pref.organ_data[organ] = null
|
|
if("Assisted")
|
|
pref.organ_data[organ] = "assisted"
|
|
if("Mechanical")
|
|
pref.organ_data[organ] = "mechanical"
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["reset_organs"])
|
|
pref.organ_data.Cut()
|
|
pref.rlimb_data.Cut()
|
|
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["disabilities"])
|
|
var/disability_flag = text2num(href_list["disabilities"])
|
|
pref.disabilities ^= disability_flag
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["toggle_clothing"])
|
|
pref.dress_mob = !pref.dress_mob
|
|
return TOPIC_REFRESH
|
|
|
|
return ..()
|
|
|
|
/datum/category_item/player_setup_item/general/body/proc/SetSpecies(mob/user)
|
|
if(!pref.species_preview || !(pref.species_preview in all_species))
|
|
pref.species_preview = "Human"
|
|
var/datum/species/current_species = all_species[pref.species_preview]
|
|
var/dat = "<body>"
|
|
dat += "<center><h2>[current_species.name] \[<a href='?src=\ref[src];show_species=1'>change</a>\]</h2></center><hr/>"
|
|
dat += "<table padding='8px'>"
|
|
dat += "<tr>"
|
|
dat += "<td width = 400>[current_species.blurb]</td>"
|
|
dat += "<td width = 200 align='center'>"
|
|
if("preview" in icon_states(current_species.icobase))
|
|
var/curr_name = html_encode(current_species.name)
|
|
usr << browse_rsc(icon(current_species.icobase,"preview"), "species_preview_[curr_name].png")
|
|
dat += "<img src='species_preview_[curr_name].png' width='64px' height='64px'><br/><br/>"
|
|
dat += "<b>Language:</b> [current_species.language]<br/>"
|
|
dat += "<small>"
|
|
if(current_species.spawn_flags & CAN_JOIN)
|
|
dat += "</br><b>Often present on human stations.</b>"
|
|
if(current_species.spawn_flags & IS_WHITELISTED)
|
|
dat += "</br><b>Whitelist restricted.</b>"
|
|
if(current_species.flags & NO_BLOOD)
|
|
dat += "</br><b>Does not have blood.</b>"
|
|
if(current_species.flags & NO_BREATHE)
|
|
dat += "</br><b>Does not breathe.</b>"
|
|
if(current_species.flags & NO_SCAN)
|
|
dat += "</br><b>Does not have DNA.</b>"
|
|
if(current_species.flags & NO_PAIN)
|
|
dat += "</br><b>Does not feel pain.</b>"
|
|
if(current_species.flags & NO_SLIP)
|
|
dat += "</br><b>Has excellent traction.</b>"
|
|
if(current_species.flags & NO_POISON)
|
|
dat += "</br><b>Immune to most poisons.</b>"
|
|
if(current_species.appearance_flags & HAS_SKIN_TONE)
|
|
dat += "</br><b>Has a variety of skin tones.</b>"
|
|
if(current_species.appearance_flags & HAS_SKIN_COLOR)
|
|
dat += "</br><b>Has a variety of skin colours.</b>"
|
|
if(current_species.appearance_flags & HAS_EYE_COLOR)
|
|
dat += "</br><b>Has a variety of eye colours.</b>"
|
|
if(current_species.flags & IS_PLANT)
|
|
dat += "</br><b>Has a plantlike physiology.</b>"
|
|
dat += "</small></td>"
|
|
dat += "</tr>"
|
|
dat += "</table><center><hr/>"
|
|
|
|
var/restricted = 0
|
|
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
|
|
if(!(current_species.spawn_flags & CAN_JOIN))
|
|
restricted = 2
|
|
else if((current_species.spawn_flags & IS_WHITELISTED) && !is_alien_whitelisted(preference_mob(),current_species.name))
|
|
restricted = 1
|
|
|
|
if(restricted)
|
|
if(restricted == 1)
|
|
dat += "<font color='red'><b>You cannot play as this species.</br><small>If you wish to be whitelisted, you can make an application post on <a href='?src=\ref[user];preference=open_whitelist_forum'>the forums</a>.</small></b></font></br>"
|
|
else if(restricted == 2)
|
|
dat += "<font color='red'><b>You cannot play as this species.</br><small>This species is not available for play as a station race..</small></b></font></br>"
|
|
if(!restricted || check_rights(R_ADMIN, 0))
|
|
dat += "\[<a href='?src=\ref[src];set_species=[html_encode(pref.species_preview)]'>select</a>\]"
|
|
dat += "</center></body>"
|
|
|
|
user << browse(dat, "window=species;size=700x400")
|
|
|
|
/*/datum/category_item/player_setup_item/general/body/proc/reset_limbs()
|
|
|
|
for(var/organ in pref.organ_data)
|
|
pref.organ_data[organ] = null
|
|
while(null in pref.organ_data)
|
|
pref.organ_data -= null
|
|
|
|
for(var/organ in pref.rlimb_data)
|
|
pref.rlimb_data[organ] = null
|
|
while(null in pref.rlimb_data)
|
|
pref.rlimb_data -= null*/
|