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This PR tweaks the stats for several of the mech legs to have fairer movespeed characteristics and be a lot less punishing for taking damage. The general complaint I saw from players was that taking enough damage made the mechs suddenly feel useless, as the extra delays from leg damage were far too punishing. I also added a new mechanic for the extremely rare Cult Mech that allows it to actually GAIN movement speed when damaged, as a sort of "Fragile Berserker" mechanic that will help make it actually useful as a melee combatant gimmick. I came up with that idea after watching a round where an antag managed to get a cult mech, but he was physically incapable of getting into melee with anyone while driving it. As a bugfix, this PR fixes glide sizes for mechs so that their smooth movement correctly reflects how the different directions have different movement speeds. https://github.com/user-attachments/assets/0bf63edd-b0db-4257-a6e4-c42e5cf16962