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Aurora.3/code/modules/heavy_vehicle
VMSolidusandGitHub 826aa5bf95 Mech Legs Balance Pass (#21946)
This PR tweaks the stats for several of the mech legs to have fairer
movespeed characteristics and be a lot less punishing for taking damage.
The general complaint I saw from players was that taking enough damage
made the mechs suddenly feel useless, as the extra delays from leg
damage were far too punishing.

I also added a new mechanic for the extremely rare Cult Mech that allows
it to actually GAIN movement speed when damaged, as a sort of "Fragile
Berserker" mechanic that will help make it actually useful as a melee
combatant gimmick. I came up with that idea after watching a round where
an antag managed to get a cult mech, but he was physically incapable of
getting into melee with anyone while driving it.

As a bugfix, this PR fixes glide sizes for mechs so that their smooth
movement correctly reflects how the different directions have different
movement speeds.


https://github.com/user-attachments/assets/0bf63edd-b0db-4257-a6e4-c42e5cf16962
2026-03-04 19:51:27 +00:00
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2026-03-04 19:51:27 +00:00
2026-01-27 08:44:49 +00:00
2026-02-17 15:39:03 +00:00