Files
Aurora.3/code/_helpers/datum_pool.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

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//This was made pretty explicity for atmospherics devices which could not delete their datums properly
//Make sure you go around and null out those references to the datum
//It was also pretty explicitly and shamelessly stolen from regular object pooling, thanks esword
//#define DEBUG_DATUM_POOL
#define MAINTAINING_OBJECT_POOL_COUNT 500
// Read-only or compile-time vars and special exceptions.
/var/list/exclude = list("inhand_states", "loc", "locs", "parent_type", "vars", "verbs", "type", "x", "y", "z","group", "animate_movement")
/var/global/list/masterdatumPool = new
/var/global/list/pooledvariables = new
/*
* @args : datum type, normal arguments
* Example call: getFromPool(/datum/pipeline, args)
*/
/proc/getFromPool(var/type, ...)
var/list/B = (args - type)
if(length(masterdatumPool[type]) <= 0)
#ifdef DEBUG_DATUM_POOL
to_chat(world, text("DEBUG_DATUM_POOL: new proc has been called ([] | []).", type, list2params(B)))
#endif
if(isnull(masterdatumPool[type]))
masterdatumPool[type] = list()
if(B && B.len)
return new type(arglist(B))
else
return new type()
var/datum/O = masterdatumPool[type][1]
masterdatumPool[type] -= O
#ifdef DEBUG_DATUM_POOL
to_chat(world, text("DEBUG_DATUM_POOL: getFromPool([]) [] left arglist([]).", type, length(masterdatumPool[type]), list2params(B)))
#endif
if(!O || !istype(O))
O = new type(arglist(B))
else
if(istype(O, /atom/movable) && B.len) // B.len check so we don't OoB.
var/atom/movable/AM = O
AM.forceMove(B[1], FALSE, TRUE)
if(B && B.len)
O.New(arglist(B))
else
O.New()
return O
/*
* @args
* D, datum instance
*
* Example call: returnToPool(src)
*/
/proc/returnToPool(const/datum/D)
ASSERT(D)
if(istype(D, /atom/movable) && length(masterdatumPool[D.type]) > MAINTAINING_OBJECT_POOL_COUNT)
#ifdef DEBUG_DATUM_POOL
to_chat(world, text("DEBUG_DATUM_POOL: returnToPool([]) exceeds [] discarding...", D.type, MAINTAINING_OBJECT_POOL_COUNT))
#endif
qdel(D, force = TRUE)
return
if(isnull(masterdatumPool[D.type]))
masterdatumPool[D.type] = list()
D.Destroy()
D.resetVariables()
#ifdef DEBUG_DATUM_POOL
if(D in masterdatumPool[D.type])
to_chat(world, text("returnToPool has been called twice for the same datum of type [] time to panic.", D.type))
#endif
masterdatumPool[D.type] |= D
#ifdef DEBUG_DATUM_POOL
to_chat(world, text("DEBUG_DATUM_POOL: returnToPool([]) [] left.", D.type, length(masterdatumPool[D.type])))
#endif
#undef MAINTAINING_DATUM_POOL_COUNT
#ifdef DEBUG_DATUM_POOL
#undef DEBUG_DATUM_POOL
#endif
/datum/proc/createVariables()
pooledvariables[type] = new/list()
var/list/exclude = global.exclude + args
for(var/key in vars)
if(key in exclude)
continue
pooledvariables[type][key] = initial(vars[key])
//RETURNS NULL WHEN INITIALIZED AS A LIST() AND POSSIBLY OTHER DISCRIMINATORS
//IF YOU ARE USING SPECIAL VARIABLES SUCH A LIST() INITIALIZE THEM USING RESET VARIABLES
//SEE http://www.byond.com/forum/?post=76850 AS A REFERENCE ON THIS
/datum/proc/resetVariables()
if(!pooledvariables[type])
createVariables(args)
for(var/key in pooledvariables[type])
vars[key] = pooledvariables[type][key]
/proc/isInTypes(atom/Object, types)
if(!Object)
return 0
var/prototype = Object.type
Object = null
for (var/type in params2list(types))
if (ispath(prototype, text2path(type)))
return 1
return 0
/client/proc/debug_pooling()
set name = "Debug Pooling Type"
set category = "Debug"
if (!check_rights(R_DEBUG))
return
if (!LAZYLEN(pooledvariables))
usr << "No objects have been added to the datum pool."
return
var/type = input("What is the typepath for the pooled object variables you wish to view?", "Pooled Variables") in pooledvariables|null
if(!type)
return
var/list/L = list()
L += "<b>Stored Variables for Pooling for this type</b><br>"
for(var/key in pooledvariables[type])
if(pooledvariables[type][key])
L += "<br>[key] = [pooledvariables[type][key]]"
else
L += "<br>[key] = null"
usr << browse(jointext(L,""),"window=poolingvariablelogs")
// Shim - this method doesn't natively exist in this implementation.
/proc/IsPooled(var/datum/D)
return "[D.type]" in masterdatumPool