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https://github.com/Aurorastation/Aurora.3.git
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Adds an implementation of Europa's wall ambient occlusion, extended to operate on openturfs as well.
88 lines
3.0 KiB
Plaintext
88 lines
3.0 KiB
Plaintext
/var/datum/controller/subsystem/icon_cache/SSicon_cache
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/datum/controller/subsystem/icon_cache
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name = "Icon Cache"
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flags = SS_NO_FIRE | SS_NO_INIT
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// Cached bloody overlays, key is object type.
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var/list/bloody_cache = list()
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// Cached holo effect multiplier images.
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var/list/holo_multiplier_cache = list() // 2-layer list: icon -> icon_state -> /image
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// Cached holo effect adder images.
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var/list/holo_adder_cache = list() // 2-layer list: icon -> icon_state -> /image
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var/list/floor_decals = list()
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var/list/flooring_cache = list()
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var/list/mob_hat_cache = list()
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var/list/magazine_icondata_keys = list()
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var/list/magazine_icondata_states = list()
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var/list/stool_cache = list()
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var/list/floor_light_cache = list()
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var/list/ashtray_cache = list()
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var/list/uristrunes = list()
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/*
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Global associative list for caching humanoid icons.
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Index format m or f, followed by a string of 0 and 1 to represent bodyparts followed by husk fat hulk skeleton 1 or 0.
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TODO: Proper documentation
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icon_key is [species.race_key][g][husk][fat][hulk][skeleton][s_tone]
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*/
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var/list/human_icon_cache = list()
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var/list/tail_icon_cache = list() //key is [species.race_key][r_skin][g_skin][b_skin]
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var/list/light_overlay_cache = list()
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// Cached body hair icons, used by resomi.
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var/list/body_hair_cache = list()
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// Cached human damage icons.
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var/list/damage_icon_parts = list()
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// Cached human body markings.
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var/list/markings_cache = list() // [icon]-[icon_state]-[limb_name]-[color]
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var/list/human_eye_cache = list()
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var/list/human_lip_cache = list()
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// Cached composited human hair (beard & hair).
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// Key:
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// hair+beard: [beard_style][r_facial][g_facial][b_facial]_[hair_style][r_hair][g_hair][b_hair]
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// haironly: nobeard_[hair_style][r_hair][g_hair][b_hair]
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// beardonly: [beard_style][r_facial][g_facial][b_facial]_nohair
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var/list/human_hair_cache = list()
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var/list/human_underwear_cache = list()
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var/list/human_undershirt_cache = list()
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var/list/human_socks_cache = list()
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var/list/organ_keymap = list()
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var/current_organ_keymap_idex = 1
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// This is an assoc list of all icon states in `icons/mob/collar.dmi`, used by human update-icons.
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var/list/collar_states
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var/list/uniform_states
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// This is for the kitty ears item.
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var/list/kitty_ear_cache = list()
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var/list/ao_cache = list()
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/datum/controller/subsystem/icon_cache/New()
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NEW_SS_GLOBAL(SSicon_cache)
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/datum/controller/subsystem/icon_cache/proc/setup_collar_mappings()
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collar_states = list()
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for (var/i in icon_states('icons/mob/collar.dmi'))
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collar_states[i] = TRUE
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/datum/controller/subsystem/icon_cache/proc/get_organ_shortcode(obj/item/organ/external/organ)
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if (QDELETED(organ))
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return null
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var/key = organ.get_mob_cache_key(FALSE)
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. = organ_keymap[key]
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if (!.)
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organ_keymap[key] = "organ[current_organ_keymap_idex++]"
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. = organ_keymap[key]
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/datum/controller/subsystem/icon_cache/proc/setup_uniform_mappings()
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uniform_states = list()
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for (var/i in icon_states('icons/mob/uniform.dmi'))
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uniform_states[i] = TRUE
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