Files
Aurora.3/code/game/objects/items/weapons/vaurca_items.dm
Alberyk ae5956fd6e Wizard blade, loadout and general dev tweaks (#1905)
-add reflection and parry to the wizard rune sword
-tweaks and add more things to the custom loadout
-remove the linebin and thermals from cargo
-add exosuit paint kits and some other things to cargo spawn
-re-add the non slip flag to skrells
- Fixes #1890
-adds more hats
-beastmen botanists now get some snowflake gloves
-unathi are now poisoned by alcohol, at jackboot's request
-fix smacking people against toilets having no delay
-fix some visible message issues and wrong date in the sink and shower
-removed being able to select bst gear using chameleon clothing
-fix some grammer
-fix vaurca voidsuits having an outdated species
2017-03-19 00:05:25 +02:00

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//Weapons and items used exclusively by the Vaurcae, typically only for event shenanigans, and possibly random finds in the future. All items here should have
//"Vaurca" in the item path at some point, so they can be easily spawned in-game.
/obj/item/clothing/mask/breath/vaurca
desc = "A Vaurcae mandible garment with an attached gas filter and air-tube."
name = "mandible garment"
icon = 'icons/obj/vaurca_items.dmi'
icon_state = "m_garment"
item_state = "m_garment"
contained_sprite = 1
/obj/item/clothing/mask/breath/vaurca/adjust_mask(mob/user)
user << "This mask is too tight to adjust."
return
/obj/item/weapon/melee/energy/vaurca
name = "thermal knife"
desc = "A Vaurcae-designed combat knife with a thermal energy blade designed for close-quarter encounters."
icon = 'icons/obj/vaurca_items.dmi'
icon_state = "eknife0"
item_state = "eknife0"
active_force = 20
active_throwforce = 20
active_w_class = 5
force = 5
throwforce = 5
throw_speed = 5
throw_range = 10
w_class = 1
flags = CONDUCT | NOBLOODY
attack_verb = list("stabbed", "chopped", "sliced", "cleaved", "slashed", "cut")
sharp = 1
edge = 1
contained_sprite = 1
/obj/item/weapon/melee/energy/vaurca/activate(mob/living/user)
..()
icon_state = "eknife1"
item_state = icon_state
damtype = "fire"
user.regenerate_icons()
user << "<span class='notice'>\The [src] is now energised.</span>"
/obj/item/weapon/melee/energy/vaurca/deactivate(mob/living/user)
..()
icon_state = "eknife0"
item_state = icon_state
damtype = "brute"
user.regenerate_icons()
user << "<span class='notice'>\The [src] is de-energised.</span>"
/obj/item/vaurca/box
name = "puzzle box"
desc = "A classic Zo'rane puzzle box, a common sight in Vaurcae colonies."
icon_state = "puzzlebox"
contained_sprite = 1
icon = 'icons/obj/vaurca_items.dmi'
/obj/item/vaurca/box/attack_self(mob/user as mob)
if(isvaurca(user))
user << "<span class='notice'>You are familiar with the box's solution, and open it to reveal an ancient thing. How tedious.</span>"
var/obj/item/weapon/archaeological_find/X = new /obj/item/weapon/archaeological_find
user.remove_from_mob(src)
user.put_in_hands(X)
qdel(src)
else if(isipc(user))
user << "<span class='notice'>You analyze the box's markings, and begin to calculate with robotic efficiency every possible combination. (You must stand still to complete the puzzle box.)</span>"
if(do_after(user, 100))
user << "<span class='notice'>Calculations complete. You begin to brute-force the box with a mechanical determination.</span>"
if(do_after(user, 600))
user << "<span class='notice'>After a minute of brute-force puzzle solving, the box finally opens to reveal an ancient thing.</span>"
var/obj/item/weapon/archaeological_find/X = new /obj/item/weapon/archaeological_find
user.remove_from_mob(src)
user.put_in_hands(X)
qdel(src)
else if(isvox(user))
user << "<span class='notice'>You are surprised to recognize the markings of the Apex, the Masters! You know this thing... (You must stand still to complete the puzzle box.)</span>"
if(do_after(user, 100))
user << "<span class='notice'>After a few seconds of remembering, you input the solution to the riddle - a lovely riddle indeed - and open the box to reveal an ancient thing.</span>"
var/obj/item/weapon/archaeological_find/X = new /obj/item/weapon/archaeological_find
user.remove_from_mob(src)
user.put_in_hands(X)
qdel(src)
else
user << "<span class='notice'>You stare at the box for a few seconds, trying to even comprehend what you're looking at... (You must stand still to complete the puzzle box.)</span>"
if(do_after(user, 60))
user << "<span class = 'notice'>After a few more seconds, you hesitantly turn the first piece of the puzzle box.</span>"
if(do_after(user,30))
user << "<span class = 'notice'>After nothing bad happens, you dive into the puzzle with a feeling of confidence!</span>"
if(do_after(user,200))
user << "<span class = 'notice'>Twenty seconds pass, and suddenly you're feeling a lot less confident. You struggle on...</span>"
if(do_after(user,100))
user << "<span class='notice'>You blink, and suddenly you've lost your place, your thoughts, your mind...</span>"
if(do_after(user,20))
user << "<span class='notice'>You find yourself again, and get back to turning pieces. At this point it is just randomly.</span>"
if(do_after(user,600))
user << "<span class='notice'>A minute goes by, and with one final turn the box looks just like it did when you started. Fucking bugs.</span>"
/obj/item/weapon/melee/vaurca/navcomp
name = "navcomp coordinate archive"
desc = "A rather heavy data disk for a Vaurcae Arkship navigation drive."
icon = 'icons/obj/vaurca_items.dmi'
icon_state = "harddisk"
force = 10
throwforce = 5
w_class = 3
contained_sprite = 1
/obj/item/weapon/melee/vaurca/rock
name = "Sedantis rock"
desc = "A large chunk of alien earth from the distant Vaurcae world of Sedantis I. Just looking at it makes you feel funny."
icon_state = "glowing"
icon = 'icons/obj/vaurca_items.dmi'
force = 15
throwforce = 30
w_class = 4
contained_sprite = 1
/obj/item/weapon/grenade/spawnergrenade/vaurca
name = "K'ois delivery pod"
desc = "A sophisticated K'ois delivery pod, for seeding a planet from the comfort of space."
spawner_type = /obj/machinery/portable_atmospherics/hydroponics/soil/invisible
deliveryamt = 7
contained_sprite = 1
icon = 'icons/obj/vaurca_items.dmi'
icon_state = "beacon"
force = 15
throwforce = 30
w_class = 4
/obj/item/weapon/grenade/spawnergrenade/vaurca/prime()
if(spawner_type && deliveryamt)
var/turf/T = get_turf(src)
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/human/M in viewers(T, null))
if(M.eyecheck() < FLASH_PROTECTION_MODERATE)
flick("e_flash", M.flash)
for(var/i=1, i<=deliveryamt, i++)
var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/x = new spawner_type(T, new /datum/seed/koisspore())
x.tumble(4)
qdel(src)
return
/obj/item/clothing/suit/space/void/vaurca
name = "voidsuit"
contained_sprite = 1
icon = 'icons/obj/vaurca_items.dmi'
icon_state = "void"
item_state = "void"
desc = "A lightweight Zo'rane designed Vaurcae softsuit, for extremely extended EVA operations."
slowdown = 0
species_restricted = list("Vaurca")
boots = /obj/item/clothing/shoes/magboots/vox/vaurca
helmet = /obj/item/clothing/head/helmet/space/void/vaurca
/obj/item/clothing/head/helmet/space/void/vaurca
name = "void helmet"
desc = "An alien looking Zo'rane softsuit helmet."
contained_sprite = 1
icon = 'icons/obj/vaurca_items.dmi'
icon_state = "helm_void"
item_state = "helm_void"
species_restricted = list("Vaurca")
light_overlay = "helmet_light"
/obj/item/clothing/shoes/magboots/vox/vaurca
desc = "A pair of heavy mag-claws designed for a Vaurca."
name = "mag-claws"
item_state = "boots_void"
icon_state = "boots_void"
contained_sprite = 1
icon = 'icons/obj/vaurca_items.dmi'
species_restricted = list("Vaurca")
action_button_name = "Toggle the magclaws"