mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-13 02:42:32 +00:00
Runtime map now has a bunch of new areas / items with often-tested stuffs, and some hard-to-put-at-runtime stuffs. Runtime map jobs now are positioned to make it faster to reach the aforementioned often-tested stuffs. Runtime map doesn't generate an overmap anymore by default, which speeds up the process. Runtime map now loads in ~11 seconds instead of ~40 seconds as it was before. Updated the maploader to be faster in parsing maps. Bapi is not engaged anymore if we're only measuring the map size, which speeds up the process. In fastboot we do not generate the codexes anymore, which speeds up the process. In fastboot and if exoplanets and away sites are not enabled, we do not parse the map templates anymore, which speeds up the process. Updated the icon smoothing to be faster. Optimized cargo area code. Other optimizations.
551 lines
16 KiB
Plaintext
551 lines
16 KiB
Plaintext
//Modes the smelter can work with, bitflags
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#define SMELTER_MODE_IDLE BITFLAG(0)
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#define SMELTER_MODE_ALLOYING BITFLAG(1)
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#define SMELTER_MODE_COMPRESSING BITFLAG(2)
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#define SMELTER_MODE_SMELTING BITFLAG(3)
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/obj/machinery/mineral
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var/id //used for linking machines to consoles
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/**********************Mineral processing unit console**************************/
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/obj/machinery/mineral/processing_unit_console
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name = "ore redemption console"
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desc = "A handy console which can be use to retrieve mining points for use in the mining vendor, or to set processing values for various ore types."
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desc_info = "Up to date settings for the refinery can be found in the Aurorastation Guide to Mining wikipage."
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icon = 'icons/obj/machinery/wall/terminals.dmi'
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icon_state = "production_console"
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density = FALSE
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anchored = TRUE
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idle_power_usage = 15
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active_power_usage = 50
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var/obj/machinery/mineral/processing_unit/machine
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var/show_all_ores = TRUE
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var/points = 0
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var/list/ore/input_mats = list()
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var/list/material/output_mats = list()
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var/list/datum/alloy/alloy_mats = list()
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var/waste = 0
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var/idx = 0
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component_types = list(
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/obj/item/circuitboard/redemption_console,
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/obj/item/stock_parts/scanning_module,
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/obj/item/stock_parts/console_screen
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)
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/obj/machinery/mineral/processing_unit_console/Initialize(mapload, d, populate_components)
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. = ..()
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var/mutable_appearance/screen_overlay = mutable_appearance(icon, "production_console-screen", plane = EFFECTS_ABOVE_LIGHTING_PLANE)
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AddOverlays(screen_overlay)
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set_light(1.4, 1, COLOR_CYAN)
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/mineral/processing_unit_console/LateInitialize()
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. = ..()
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setup_machine()
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/obj/machinery/mineral/processing_unit_console/Destroy()
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if(machine)
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machine.console = null
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return ..()
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/obj/machinery/mineral/processing_unit_console/proc/handle_machine_deletion()
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SIGNAL_HANDLER
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machine = null
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/obj/machinery/mineral/processing_unit_console/proc/setup_machine(mob/user)
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if(!machine)
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var/area/A = get_area(src)
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var/best_distance = INFINITY
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for(var/obj/machinery/mineral/processing_unit/checked_machine in SSmachinery.machinery)
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if(id)
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if(checked_machine.id == id)
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machine = checked_machine
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break //We only link with one, no point continuing if it's ID based
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else if(!checked_machine.console && A == get_area(checked_machine) && get_dist(checked_machine, src) < best_distance)
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machine = checked_machine
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best_distance = get_dist(checked_machine, src)
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if(machine)
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machine.link_console(src)
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RegisterSignal(machine, COMSIG_QDELETING, PROC_REF(handle_machine_deletion))
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else
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to_chat(user, SPAN_WARNING("ERROR: Linked machine not found!"))
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return machine
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/obj/machinery/mineral/processing_unit_console/attackby(obj/item/attacking_item, mob/user)
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if(default_deconstruction_screwdriver(user, attacking_item))
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return
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if(default_deconstruction_crowbar(user, attacking_item))
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return
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if(default_part_replacement(user, attacking_item))
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return
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return ..()
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/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
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add_fingerprint(user)
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if(!setup_machine(user))
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return
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ui_interact(user)
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/obj/machinery/mineral/processing_unit_console/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "MiningProcessor", "Ore Redemption Console", ui_x=500, ui_y=575)
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ui.autoupdate = FALSE
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ui.open()
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/obj/machinery/mineral/processing_unit_console/ui_data(mob/user)
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var/list/data = list()
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var/obj/item/card/id/ID = user.GetIdCard()
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if(ID)
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data["hasId"] = TRUE
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data["miningPoints"] = ID.mining_points ? ID.mining_points : 0
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else
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data["hasId"] = FALSE
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data["enabled"] = machine.active
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data["points"] = points
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data["showAllOres"] = show_all_ores
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var/list/ore_list = list()
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for(var/ore in machine.ores_processing)
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if(!machine.ores_stored[ore] && !show_all_ores)
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continue
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var/ore/O = GLOB.ore_data[ore]
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if(!O)
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continue
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var/processing_type = ""
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switch(machine.ores_processing[ore]) //Yes we could use bitflags, but I don't care enough about it here
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if(SMELTER_MODE_IDLE)
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processing_type = "Idle"
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if(SMELTER_MODE_SMELTING)
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processing_type = "Smelt"
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if(SMELTER_MODE_COMPRESSING)
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processing_type = "Compress"
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if(SMELTER_MODE_ALLOYING)
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processing_type = "Alloy"
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ore_list += list(list("name" = capitalize_first_letters(O.display_name), "processing" = processing_type, "stored" = machine.ores_stored[ore], "ore" = ore))
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data["oreList"] = ore_list
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return data
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/obj/machinery/mineral/processing_unit_console/ui_act(action, params)
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if(..())
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return TRUE
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if(action == "choice")
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var/obj/item/card/id/ID = usr.GetIdCard()
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if(ID)
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if(params["choice"] == "claim")
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if(points >= 0)
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ID.mining_points += points
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if(points != 0)
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ping("<b>\The [src]</b> pings, \"Point transfer complete! Transaction total: [points] points!\"")
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points = 0
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else
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ping("<b>\The [src]</b> pings, \"Transaction failed due to a negative point value. No transaction can be done until this value has returned to a positive one.\"")
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if(params["choice"] == "print_report")
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print_report(usr)
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return TRUE
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if(action == "toggle_smelting")
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var/ore_name = params["toggle_smelting"]
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var/choice = tgui_input_list(usr, "What setting do you wish to use for processing [ore_name]?", "Processing", list("Smelting", "Compressing", "Alloying", "Nothing"))
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if(!choice)
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return TRUE
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switch(choice)
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if("Nothing")
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choice = SMELTER_MODE_IDLE
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if("Smelting")
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choice = SMELTER_MODE_SMELTING
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if("Compressing")
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choice = SMELTER_MODE_COMPRESSING
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if("Alloying")
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choice = SMELTER_MODE_ALLOYING
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machine.ores_processing[ore_name] = choice
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return TRUE
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if(action == "toggle_power")
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machine.active = !machine.active
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if(machine.active)
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machine.icon_state = "furnace"
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else
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machine.icon_state = "furnace-off"
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return TRUE
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if(action == "toggle_ores")
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show_all_ores = !show_all_ores
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return TRUE
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/obj/machinery/mineral/processing_unit_console/proc/print_report(var/mob/living/user)
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var/obj/item/card/id/ID = user.GetIdCard()
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if(!ID)
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to_chat(user, SPAN_WARNING("No ID detected. Cannot digitally sign."))
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return
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if(!input_mats.len && !output_mats.len && !alloy_mats)
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to_chat(user, SPAN_WARNING("There is no data to print."))
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return
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if(printing)
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return
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printing = TRUE
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var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
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var/date_string = worlddate2text()
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idx++
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var/form_title = "Form 0600 - Mining Yield Declaration"
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var/dat = "<small><center><b>Stellar Corporate Conglomerate<br>"
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dat += "Operations Department</b><br><br>"
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dat += "Form 0600<br> Mining Yield Declaration</center><hr>"
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dat += "Facility: [SSatlas.current_map.station_name]<br>"
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dat += "Date: [date_string]<br>"
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dat += "Index: [idx]<br><br>"
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dat += "Miner(s): <span class=\"paper_field\"></span><br>"
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dat += "Ore Yields: <br>"
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dat += "<table>"
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for(var/material/OM in output_mats)
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if(output_mats[OM] > 1)
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dat += "<tr><td><b><small>[output_mats[OM]]</b></small></td><td><small>[OM.display_name] [OM.sheet_plural_name]</small></td></tr>"
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else
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dat += "<tr><td><b><small>[output_mats[OM]]</b></small></td><td><small>[OM.display_name] [OM.sheet_singular_name]</small></td></tr>"
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CHECK_TICK
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for(var/datum/alloy/AM in alloy_mats)
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if(alloy_mats[AM] > 1)
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dat += "<tr><td><b><small>[alloy_mats[AM]]</b></td><td><small>[AM.metaltag] sheets</small></td></tr>"
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else
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dat += "<tr><td><b><small>[alloy_mats[AM]]</b></td><td><small>[AM.metaltag] sheet</small></td></tr>"
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CHECK_TICK
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dat += "</table><br>"
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if(waste > 0)
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dat += "Waste detected: "
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dat += "[waste] unit(s) of material were wasted due to operator error. This includes: <br>"
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dat += "<table>"
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for(var/ore/IM in input_mats)
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if(input_mats[IM] > 1)
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dat += "<tr><td><b><small>[input_mats[IM]]</small></b></td><td><small>[IM.display_name]</small></td></tr>"
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else
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dat += "<tr><td><b><small>[input_mats[IM]]</small></b></td><td><small>[IM.display_name]</small></td></tr>"
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CHECK_TICK
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dat += "</table><br>"
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dat += "Additional Notes: <span class=\"paper_field\"></span><br><br>"
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dat += "Operations Manager's / Captain's Stamp: </small>"
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P.set_content(form_title, dat)
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//stamp the paper
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var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
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stampoverlay.icon_state = "paper_stamp-cent"
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if(!P.stamped)
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P.stamped = new
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P.offset_x += 0
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P.offset_y += 0
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P.ico += "paper_stamp-cent"
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P.stamped += /obj/item/stamp
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P.AddOverlays(stampoverlay)
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P.stamps += "<HR><i>This paper has been stamped by the SCC Ore Processing System.</i>"
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user.visible_message("\The [src] rattles and prints out a sheet of paper.")
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playsound(get_turf(src), 'sound/bureaucracy/print_short.ogg', 50, 1)
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// reset
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output_mats = list()
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input_mats = list()
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waste = 0
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if(user.Adjacent(src))
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user.put_in_hands(P)
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printing = FALSE
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return
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/**********************Mineral processing unit**************************/
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/**
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* A list containing alloy data, initialized only once by the first `/obj/machinery/mineral/processing_unit` that initializes
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*/
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GLOBAL_LIST_EMPTY_TYPED(alloy_data, /datum/alloy)
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/obj/machinery/mineral/processing_unit
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name = "industrial smelter" //This isn't actually a goddamn furnace, we're in space and it's processing platinum and flammable phoron... //lol fuk u bay it is //i'm gay // based and redpilled
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desc = "A large smelter and compression machine which heats up ore, then applies the process specified within the ore redemption console, outputting the result to the other side."
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icon = 'icons/obj/machinery/mining_machines.dmi'
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icon_state = "furnace-off"
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density = TRUE
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anchored = TRUE
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light_range = 3
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var/turf/input
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var/turf/output
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///The ore redemption console that is linked to us
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var/obj/machinery/mineral/processing_unit_console/console
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///How many sheets in a second this smelter can make (more or less, rounded up depending on ticklag)
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var/sheets_per_second = 50
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/**
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* An associative list
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*
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* Key is a string, representing the ore name (eg. uranium, diamond, gold)
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*
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* Value is a bitflag, representing the operation mode for said ore, see `SMELTER_MODE_*` defines
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*/
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var/list/ores_processing[0]
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/**
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* An associative list
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*
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* Key is a string, representing the ore name (eg. uranium, diamond, gold)
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*
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* Value is a number, representing how many ores are stored in the device for said ore type
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*/
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var/list/ores_stored[0]
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var/active = 0
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idle_power_usage = 15
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active_power_usage = 150
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component_types = list(
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/obj/item/circuitboard/refiner,
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/obj/item/stock_parts/capacitor = 2,
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/obj/item/stock_parts/scanning_module,
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/obj/item/stock_parts/micro_laser = 2,
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/obj/item/stock_parts/matter_bin
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)
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/obj/machinery/mineral/processing_unit/Initialize()
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. = ..()
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// initialize static alloy_data list, if it's not already initialized
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if(!length(GLOB.alloy_data))
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for(var/alloytype in subtypesof(/datum/alloy))
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GLOB.alloy_data += new alloytype()
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for(var/O in GLOB.ore_data)
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ores_processing[O] = SMELTER_MODE_IDLE
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ores_stored[O] = 0
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/mineral/processing_unit/LateInitialize()
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. = ..()
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//Locate our output and input machinery.
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for(var/dir in GLOB.cardinal)
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var/input_spot = locate(/obj/machinery/mineral/input, get_step(src, dir))
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if(input_spot)
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input = get_turf(input_spot) // thought of qdeling the spots here, but it's useful when rebuilding a destroyed machine
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break
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for(var/dir in GLOB.cardinal)
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var/output_spot = locate(/obj/machinery/mineral/output, get_step(src, dir))
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if(output)
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output = get_turf(output_spot)
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break
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if(!input)
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input = get_step(src, GLOB.reverse_dir[dir])
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if(!output)
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output = get_step(src, dir)
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/obj/machinery/mineral/processing_unit/Destroy()
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if(console)
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console.machine = null
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return ..()
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/obj/machinery/mineral/processing_unit/proc/link_console(obj/machinery/mineral/processing_unit_console/console_to_link)
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if(console)
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UnregisterSignal(console, COMSIG_QDELETING)
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console = null
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console = console_to_link
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RegisterSignal(console, COMSIG_QDELETING, PROC_REF(handle_console_deletion))
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/obj/machinery/mineral/processing_unit/proc/handle_console_deletion()
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SIGNAL_HANDLER
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console = null
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/obj/machinery/mineral/processing_unit/attackby(obj/item/attacking_item, mob/user)
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if(default_deconstruction_screwdriver(user, attacking_item))
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return
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if(default_deconstruction_crowbar(user, attacking_item))
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return
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if(default_part_replacement(user, attacking_item))
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return
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return ..()
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/obj/machinery/mineral/processing_unit/process(seconds_per_tick)
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..()
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if(!src.output || !src.input)
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return
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var/list/tick_alloys = list()
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//Grab some more ore to process this tick.
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for(var/_ in 1 to ROUND_UP(sheets_per_second*seconds_per_tick))
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var/obj/item/ore/O = locate() in input
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if(!O)
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break
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if(!isnull(ores_stored[O.material]))
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ores_stored[O.material] = ores_stored[O.material] + 1
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qdel(O)
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if(!active)
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if(icon_state != "furnace-off")
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icon_state = "furnace-off"
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return
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//Process our stored ores and spit out sheets.
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var/sheets = 0
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for(var/metal in ores_stored)
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if(src.stat & NOPOWER)
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return
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if(TICK_CHECK)
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return
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if(sheets >= ROUND_UP(sheets_per_second*seconds_per_tick))
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break
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if(ores_stored[metal] > 0 && ores_processing[metal] != SMELTER_MODE_IDLE)
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var/ore/O = GLOB.ore_data[metal]
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if(!O)
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continue
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//Alloying materials
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if(ores_processing[metal] & SMELTER_MODE_ALLOYING && O.alloy)
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for(var/datum/alloy/A in GLOB.alloy_data)
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if(A.metaltag in tick_alloys)
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continue
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tick_alloys += A.metaltag
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var/enough_metal
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if(!isnull(A.requires[metal]) && ores_stored[metal] >= A.requires[metal]) //We have enough of our first metal, we're off to a good start.
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enough_metal = TRUE
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for(var/needs_metal in A.requires)
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//Check if we're alloying the needed metal and have it stored.
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if(!(ores_processing[needs_metal] & SMELTER_MODE_ALLOYING) || ores_stored[needs_metal] < A.requires[needs_metal])
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enough_metal = FALSE
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break
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if(!enough_metal)
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continue
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else
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var/total
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for(var/needs_metal in A.requires)
|
|
if(console)
|
|
var/ore/Ore = GLOB.ore_data[needs_metal]
|
|
console.points += Ore.worth
|
|
use_power_oneoff(300)
|
|
ores_stored[needs_metal] -= A.requires[needs_metal]
|
|
total += A.requires[needs_metal]
|
|
total = max(1, round(total * A.product_mod)) //Always get at least one sheet.
|
|
sheets += total - 1
|
|
|
|
for(var/_ in 1 to total)
|
|
if(console)
|
|
console.alloy_mats[A] = console.alloy_mats[A] + 1
|
|
new A.product(output)
|
|
|
|
//Compressing materials
|
|
else if(ores_processing[metal] & SMELTER_MODE_COMPRESSING && O.compresses_to)
|
|
var/can_make = clamp(ores_stored[metal], 0, ROUND_UP(sheets_per_second*seconds_per_tick) - sheets)
|
|
if(can_make % 2 > 0)
|
|
can_make--
|
|
|
|
var/material/M = SSmaterials.get_material_by_name(O.compresses_to)
|
|
|
|
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
|
continue
|
|
|
|
for(var/_ in 1 to (can_make/2))
|
|
if(console)
|
|
console.points += O.worth * 2
|
|
use_power_oneoff(300)
|
|
ores_stored[metal] -= 2
|
|
sheets += 2
|
|
console.output_mats[M] += 1
|
|
new M.stack_type(output)
|
|
|
|
//Smelting materials
|
|
else if(ores_processing[metal] & SMELTER_MODE_SMELTING && O.smelts_to)
|
|
var/can_make = clamp(ores_stored[metal], 0, ROUND_UP(sheets_per_second*seconds_per_tick) - sheets)
|
|
|
|
var/material/M = SSmaterials.get_material_by_name(O.smelts_to)
|
|
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
|
continue
|
|
|
|
for(var/_ in 1 to can_make)
|
|
if(console)
|
|
console.points += O.worth
|
|
use_power_oneoff(300)
|
|
ores_stored[metal] -= 1
|
|
sheets++
|
|
if(console)
|
|
console.output_mats[M] += 1
|
|
new M.stack_type(output)
|
|
else
|
|
if(console)
|
|
console.points -= O.worth * 3 //reee wasting our materials!
|
|
use_power_oneoff(800)
|
|
ores_stored[metal] -= 1
|
|
sheets++
|
|
if(console)
|
|
console.input_mats[O] += 1
|
|
console.waste++
|
|
new /obj/item/ore/slag(output)
|
|
|
|
if(console)
|
|
console.updateUsrDialog()
|
|
|
|
/obj/machinery/mineral/processing_unit/RefreshParts()
|
|
..()
|
|
var/scan_rating = 0
|
|
var/cap_rating = 0
|
|
var/laser_rating = 0
|
|
|
|
for(var/obj/item/stock_parts/P in component_parts)
|
|
if(isscanner(P))
|
|
scan_rating += P.rating
|
|
else if(iscapacitor(P))
|
|
cap_rating += P.rating
|
|
else if(ismicrolaser(P))
|
|
laser_rating += P.rating
|
|
|
|
sheets_per_second += scan_rating + cap_rating + laser_rating
|
|
|
|
#undef SMELTER_MODE_IDLE
|
|
#undef SMELTER_MODE_ALLOYING
|
|
#undef SMELTER_MODE_COMPRESSING
|
|
#undef SMELTER_MODE_SMELTING
|