Files
Aurora.3/code/game/objects/items/holomenu.dm
T
BatrachophrenoandGitHub f06bdc8b3c Alt-click lock toggle functionality, APC SFX upgrade (#21310)
Updated objects whose behavior when an ID was used on them was strictly
toggling lock/unlock status to use Alt-click functionality, with
associated pop-up messages for the clicking player. Mechanics hints for
all affected objects updated.

Fixed APC sprite's status lights for each power channel (general messy
alignment).

Updated APC sprite's lock status light to be brighter/clearer for better
visual feedback of lock status.

Added a lot of nice clicky beepy sounds to APCs. They all came from here
on TG, and they seem oooooold so I wasn't able to find credit. [So,
credit to TG for sounds/machines/terminal sounds until we track down an
actual
name!](https://github.com/tgstation/tgstation/tree/master/sound/machines/terminal)

Updated dmdocs as I passed by them.
2025-10-03 15:56:32 +00:00

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/obj/item/holomenu
name = "holo-menu"
desc = "A hologram projector, this one has been set up to display text above itself."
icon = 'icons/obj/holomenu.dmi'
icon_state = "holomenu"
layer = ABOVE_OBJ_LAYER
light_color = LIGHT_COLOR_CYAN
light_range = 1.4
req_one_access = list(ACCESS_BAR, ACCESS_KITCHEN, ACCESS_HYDROPONICS)
var/rave_mode = FALSE
var/menu_text = ""
var/border_on = FALSE
var/image/holo_lights
var/image/holo_text
var/image/holo_border
/obj/item/holomenu/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "If you have Bar, Kitchen, or Hydroponics access, you can swipe your ID on this to anchor it in place."
. += "You can enter text manually by clicking it with an empty hand, or you can use a paper on the [src] to transfer its written contents."
. += "ALT-click the [src] to toggle its border."
. += "CTRL-click the [src] to toggle RAVE MODE."
/obj/item/holomenu/Initialize()
. = ..()
holo_lights = image(icon, null, "holomenu-lights")
holo_text = image(icon, null, "holomenu-text")
holo_border = image(icon, null, "holomenu-border")
/obj/item/holomenu/Destroy()
STOP_PROCESSING(SSfast_process, src)
return ..()
/obj/item/holomenu/process()
update_icon()
/obj/item/holomenu/update_icon()
ClearOverlays()
if(anchored)
set_light(2)
if(rave_mode)
var/color_rotate = color_rotation(rand(-80, 80))
holo_lights.color = color_rotate
holo_text.color = color_rotate
holo_border.color = color_rotate
else
holo_lights.color = null
holo_text.color = null
holo_border.color = null
AddOverlays(holo_lights)
if(length(menu_text))
AddOverlays(holo_text)
if(border_on)
AddOverlays(holo_border)
else
set_light(0)
/obj/item/holomenu/attackby(obj/item/attacking_item, mob/user)
var/obj/item/card/id/ID = attacking_item.GetID()
if(istype(ID))
if(check_access(ID))
anchored = !anchored
to_chat(user, SPAN_NOTICE("You [anchored ? "" : "un"]anchor \the [src]."))
update_icon()
else
to_chat(user, SPAN_WARNING("Access denied."))
return TRUE
if(istype(attacking_item, /obj/item/paper) && allowed(user))
var/obj/item/paper/P = attacking_item
to_chat(user, SPAN_NOTICE("You scan \the [attacking_item.name] into \the [name]."))
menu_text = P.info
menu_text = replacetext(menu_text, "color=black>", "color=white>")
update_icon()
return TRUE
return ..()
/obj/item/holomenu/examine(mob/user, distance, is_adjacent, infix, suffix, show_extended)
if(anchored && length(menu_text))
interact(user)
return TRUE
else
. = ..()
/obj/item/holomenu/attack_hand(mob/user)
if(anchored)
if(allowed(user))
var/new_text = sanitize(input(user, "Enter new text for the holo-menu to display.", "Holo-Menu Display", html2pencode(menu_text, TRUE)) as null|message)
if(!isnull(new_text))
menu_text = pencode2html(new_text)
update_icon()
else
interact(user)
return
return ..()
/obj/item/holomenu/interact(mob/user)
var/datum/browser/holomenu_win = new(user, "holomenu", "Holo-Display", 450, 500)
holomenu_win.set_content(menu_text)
holomenu_win.open()
/obj/item/holomenu/AltClick(mob/user)
if(Adjacent(user))
if(allowed(user))
border_on = !border_on
to_chat(user, SPAN_NOTICE("You toggle \the [src]'s border to be [border_on ? "on" : "off"]."))
update_icon()
else
to_chat(user, SPAN_WARNING("Access denied."))
return
return ..()
/obj/item/holomenu/CtrlClick(mob/user)
if(Adjacent(user))
if(allowed(user))
rave_mode = !rave_mode
to_chat(user, SPAN_NOTICE("You toggle \the [src]'s rave mode [rave_mode ? "on" : "off"]."))
update_icon()
if(rave_mode)
START_PROCESSING(SSfast_process, src)
light_color = LIGHT_COLOR_HALOGEN // a more generic lighting
else
STOP_PROCESSING(SSfast_process, src)
light_color = initial(light_color)
else
to_chat(user, SPAN_WARNING("Access denied."))
return
return ..()
/obj/item/holomenu/holodeck
name = "holodeck status projector"
desc = "A hologram projector, this one has been set up to display text."
icon = 'icons/obj/holomenu_holodeck.dmi'
anchored = 1
layer = 4
req_one_access = list()
/obj/item/holomenu/holodeck/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "Note that holodecks do not support RAVE MODE."
/obj/item/holomenu/holodeck/attack_hand(mob/user)
var/new_text = sanitize(input(user, "Enter new text for the hologram to display.", "Hologram Display", html2pencode(menu_text, TRUE)) as null|message)
if(!isnull(new_text))
menu_text = pencode2html(new_text)
update_icon()
/obj/item/holomenu/holodeck/attackby(obj/item/attacking_item, mob/user)
var/obj/item/card/id/ID = attacking_item.GetID()
if(istype(ID))
return TRUE
if(istype(attacking_item, /obj/item/paper))
var/obj/item/paper/P = attacking_item
to_chat(user, SPAN_NOTICE("You scan \the [attacking_item.name] into \the [name]."))
menu_text = P.info
menu_text = replacetext(menu_text, "color=black>", "color=white>")
update_icon()
return TRUE
return ..()