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https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-01 21:12:27 +00:00
This is it. The big one. Risk: Very large. This modifies or rewrites several important systems. Some things still need balancing, but that's probably better done if/when this hits dev. changes: New smooth lighting system. Machinery split into three processes: machinery, powernet, pipenet Removed due to breakage. Refactored into multi-step process. Mob process rewritten. NanoUI process rewritten. Objects process rewritten. Tweaked color output of station lights. Slime core lights now emit colored light. Fixed light update frequency issue with fire alarms, hydroponics trays, and airlocks. Increased light emission from bolted airlocks. Miscellaneous performance improvements. New datum pool implementation. New lighting usage profiler. Lighting system now tracks UV light, which is not visible to players. Space now has a parallax effect. Disabled Spin View verbs due to incompatibility with the new lighting system. Disabled hallucination view spin due to incompatibility with the new lighting system. Lighting system now initializes in the lobby before the round starts to reduce BoR deadtime. Added UV light tracking to lighting engine; dionae now gain energy exclusively from UV light. Added colored lighting to a few consoles that used default (white) light.
365 lines
11 KiB
Plaintext
365 lines
11 KiB
Plaintext
/obj/machinery/computer/HolodeckControl
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name = "holodeck control console"
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desc = "A computer used to control a nearby holodeck."
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icon_screen = "holocontrol"
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light_color = LIGHT_COLOR_CYAN
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use_power = 1
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active_power_usage = 8000 //8kW for the scenery + 500W per holoitem
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circuit = /obj/item/weapon/circuitboard/holodeckcontrol
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var/item_power_usage = 500
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var/area/linkedholodeck = null
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var/linkedholodeck_area
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var/active = 0
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var/list/holographic_objs = list()
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var/list/holographic_mobs = list()
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var/damaged = 0
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var/safety_disabled = 0
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var/mob/last_to_emag = null
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var/last_change = 0
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var/last_gravity_change = 0
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var/list/supported_programs
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var/list/restricted_programs
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/obj/machinery/computer/HolodeckControl/New()
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..()
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linkedholodeck = locate(linkedholodeck_area)
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supported_programs = list()
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restricted_programs = list()
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/obj/machinery/computer/HolodeckControl/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/HolodeckControl/attack_hand(var/mob/user as mob)
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if(..())
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return 1
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user.set_machine(src)
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var/dat
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dat += "<B>Holodeck Control System</B><BR>"
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dat += "<HR>Current Loaded Programs:<BR>"
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if(!linkedholodeck)
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dat += "<span class='danger'>Warning: Unable to locate holodeck.<br></span>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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if(!supported_programs.len)
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dat += "<span class='danger'>Warning: No supported holo-programs loaded.<br></span>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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for(var/prog in supported_programs)
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dat += "<A href='?src=\ref[src];program=[supported_programs[prog]]'>([prog])</A><BR>"
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dat += "<BR>"
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dat += "<A href='?src=\ref[src];program=turnoff'>(Turn Off)</A><BR>"
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dat += "<BR>"
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dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.<BR>"
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if(issilicon(user))
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dat += "<BR>"
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if(safety_disabled)
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if (emagged)
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dat += "<font color=red><b>ERROR</b>: Cannot re-enable Safety Protocols.</font><BR>"
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else
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dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=green>Re-Enable Safety Protocols?</font>)</A><BR>"
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else
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dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=red>Override Safety Protocols?</font>)</A><BR>"
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dat += "<BR>"
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if(safety_disabled)
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for(var/prog in restricted_programs)
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dat += "<A href='?src=\ref[src];program=[restricted_programs[prog]]'>(<font color=red>Begin [prog]</font>)</A><BR>"
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dat += "Ensure the holodeck is empty before testing.<BR>"
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dat += "<BR>"
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dat += "Safety Protocols are <font color=red> DISABLED </font><BR>"
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else
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dat += "Safety Protocols are <font color=green> ENABLED </font><BR>"
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if(linkedholodeck.has_gravity)
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dat += "Gravity is <A href='?src=\ref[src];gravity=1'><font color=green>(ON)</font></A><BR>"
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else
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dat += "Gravity is <A href='?src=\ref[src];gravity=1'><font color=blue>(OFF)</font></A><BR>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/HolodeckControl/Topic(href, href_list)
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if(..())
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return 1
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if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.set_machine(src)
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if(href_list["program"])
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var/prog = href_list["program"]
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if(prog in holodeck_programs)
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loadProgram(holodeck_programs[prog])
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else if(href_list["AIoverride"])
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if(!issilicon(usr))
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return
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if(safety_disabled && emagged)
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return //if a traitor has gone through the trouble to emag the thing, let them keep it.
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safety_disabled = !safety_disabled
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update_projections()
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if(safety_disabled)
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message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
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log_game("[key_name(usr)] overrided the holodeck's safeties")
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else
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message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
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log_game("[key_name(usr)] restored the holodeck's safeties")
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else if(href_list["gravity"])
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toggleGravity(linkedholodeck)
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/HolodeckControl/emag_act(var/remaining_charges, var/mob/user as mob)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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last_to_emag = user //emag again to change the owner
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if (!emagged)
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emagged = 1
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safety_disabled = 1
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update_projections()
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user << "<span class='notice'>You vastly increase projector power and override the safety and security protocols.</span>"
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user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call [company_name] maintenance and do not use the simulator."
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log_game("[key_name(usr)] emagged the Holodeck Control Computer")
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return 1
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src.updateUsrDialog()
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else
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..()
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/obj/machinery/computer/HolodeckControl/proc/update_projections()
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if (safety_disabled)
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item_power_usage = 2500
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for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
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H.damtype = BRUTE
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else
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item_power_usage = initial(item_power_usage)
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for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
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H.damtype = initial(H.damtype)
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for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
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C.set_safety(!safety_disabled)
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if (last_to_emag)
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C.friends = list(last_to_emag)
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//This could all be done better, but it works for now.
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/obj/machinery/computer/HolodeckControl/Destroy()
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/ex_act(severity)
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/power_change()
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var/oldstat
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..()
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if (stat != oldstat && active && (stat & NOPOWER))
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emergencyShutdown()
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/obj/machinery/computer/HolodeckControl/process()
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for(var/item in holographic_objs) // do this first, to make sure people don't take items out when power is down.
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if(!(get_turf(item) in linkedholodeck))
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derez(item, 0)
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if (!safety_disabled)
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for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
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if (get_area(C.loc) != linkedholodeck)
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holographic_mobs -= C
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C.derez()
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if(!..())
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return
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if(active)
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use_power(item_power_usage * (holographic_objs.len + holographic_mobs.len))
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if(!checkInteg(linkedholodeck))
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damaged = 1
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loadProgram(holodeck_programs["turnoff"], 0)
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active = 0
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use_power = 1
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for(var/mob/M in range(10,src))
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M.show_message("The holodeck overloads!")
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for(var/turf/T in linkedholodeck)
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if(prob(30))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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T.ex_act(3)
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T.hotspot_expose(1000,500,1)
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/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1)
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holographic_objs.Remove(obj)
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if(obj == null)
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return
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if(isobj(obj))
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var/mob/M = obj.loc
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if(ismob(M))
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M.remove_from_mob(obj)
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M.update_icons() //so their overlays update
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if(!silent)
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var/obj/oldobj = obj
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visible_message("The [oldobj.name] fades away!")
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qdel(obj)
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/obj/machinery/computer/HolodeckControl/proc/checkInteg(var/area/A)
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for(var/turf/T in A)
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if(istype(T, /turf/space))
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return 0
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return 1
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//Why is it called toggle if it doesn't toggle?
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/obj/machinery/computer/HolodeckControl/proc/togglePower(var/toggleOn = 0)
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if(toggleOn)
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loadProgram(holodeck_programs["emptycourt"], 0)
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else
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loadProgram(holodeck_programs["turnoff"], 0)
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if(!linkedholodeck.has_gravity)
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linkedholodeck.gravitychange(1,linkedholodeck)
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active = 0
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use_power = 1
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/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/datum/holodeck_program/HP, var/check_delay = 1)
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if(!HP)
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return
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var/area/A = locate(HP.target)
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if(!A)
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return
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if(check_delay)
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if(world.time < (last_change + 25))
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if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
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return
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for(var/mob/M in range(3,src))
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M.show_message("\b ERROR. Recalibrating projection apparatus.")
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last_change = world.time
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return
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last_change = world.time
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active = 1
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use_power = 2
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for(var/item in holographic_objs)
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derez(item)
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for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
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holographic_mobs -= C
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C.derez()
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for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
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qdel(B)
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holographic_objs = A.copy_contents_to(linkedholodeck , 1)
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for(var/obj/holo_obj in holographic_objs)
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holo_obj.alpha *= 0.8 //give holodeck objs a slight transparency
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if(HP.ambience)
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linkedholodeck.forced_ambience = HP.ambience
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else
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linkedholodeck.forced_ambience = list()
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for(var/mob/living/M in mobs_in_area(linkedholodeck))
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if(M.mind)
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linkedholodeck.play_ambience(M)
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linkedholodeck.sound_env = A.sound_env
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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if(T)
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T.temperature = 5000
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T.hotspot_expose(50000,50000,1)
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if(L.name=="Holocarp Spawn")
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holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc)
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if(L.name=="Holocarp Spawn Random")
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if (prob(4)) //With 4 spawn points, carp should only appear 15% of the time.
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holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc)
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update_projections()
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/obj/machinery/computer/HolodeckControl/proc/toggleGravity(var/area/A)
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if(world.time < (last_gravity_change + 25))
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if(world.time < (last_gravity_change + 15))//To prevent super-spam clicking
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return
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for(var/mob/M in range(3,src))
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M.show_message("\b ERROR. Recalibrating gravity field.")
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last_change = world.time
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return
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last_gravity_change = world.time
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active = 1
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use_power = 1
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if(A.has_gravity)
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A.gravitychange(0,A)
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else
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A.gravitychange(1,A)
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/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown()
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//Turn it back to the regular non-holographic room
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loadProgram(holodeck_programs["turnoff"], 0)
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if(!linkedholodeck.has_gravity)
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linkedholodeck.gravitychange(1,linkedholodeck)
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active = 0
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use_power = 1
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/obj/machinery/computer/HolodeckControl/Exodus
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linkedholodeck_area = /area/holodeck/alphadeck
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/obj/machinery/computer/HolodeckControl/Exodus/New()
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..()
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supported_programs = list(
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"Empty Court" = "emptycourt",
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"Basketball Court" = "basketball",
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"Thunderdome Court" = "thunderdomecourt",
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"Boxing Ring" = "boxingcourt",
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"Beach" = "beach",
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"Desert" = "desert",
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"Space" = "space",
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"Picnic Area" = "picnicarea",
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"Snow Field" = "snowfield",
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"Theatre" = "theatre",
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"Meeting Hall" = "meetinghall",
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"Courtroom" = "courtroom"
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)
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restricted_programs = list(
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"Atmospheric Burn Simulation" = "burntest",
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"Wildlife Simulation" = "wildlifecarp"
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)
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